Jump to content

  • Log In with Google      Sign In   
  • Create Account

Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Game Development Books

Featured Book

Top Selling Books

  1. 1. Super Scratch Programming Adventure!:...
    By The LEAD Project, Sales Rank #1265
  2. 2. Introduction to 3D Game Programming w...
    By Frank Luna, Sales Rank #21019
  3. 3. The Multiplayer Classroom: Designing...
    By Lee Sheldon, Sales Rank #45544
  4. 4. Blender Master Class: A Hands-On Guid...
    By Ben Simonds, Sales Rank #52185
  5. 5. Mathematics for 3D Game Programming a...
    By Eric Lengyel, Sales Rank #57532
  6. 6. Core HTML5 Canvas: Graphics, Animatio...
    By David Geary, Sales Rank #71985
  7. 7. Android NDK Beginner's Guide
    By Sylvain Ratabouil, Sales Rank #88994
  8. 8. Game Development Essentials: An Intro...
    By Jeannie Novak, Sales Rank #123729
  9. 9. Breaking Into the Game Industry: Advi...
    By Brenda Brathwaite, Ian Schreiber, Sales Rank #147199
  10. 10. Unreal Development Kit Game Programmi...
    By Rachel Cordone, Sales Rank #154242


  • You cannot edit this book

Real-Time Shadows -----

Real-Time Shadows By Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael Wimmer
Published July 2011
List Price: $72.95, Your Amazon.com Price: $68.41

Amazon.com Sales Rank: 312,001
Availability: Usually ships in 24 hours

Summary:

Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal.

  

Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow techniques. It covers a large variety of different effects, including hard, soft, volumetric, and semi-transparent shadows.

  

  

The book explains the basics as well as many advanced aspects related to the domain of shadow computation. It presents interactive solutions and practical details on shadow computation. The authors compare various algorithms for creating real-time shadows and illustrate how they are used in different situations. They explore the limitations and failure cases, advantages and disadvantages, and suitability of the algorithms in several applications. Source code, videos, tutorials, and more are available on the book'''s website.



Similar Books:


Buy it now:


  

Share:

  • You cannot edit this book

0 Comments


PARTNERS