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Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering
By Ben Simonds
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- 3. Super Scratch Programming Adventure!: Learn to Program By Making Cool Games By The LEAD Project
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- 5. Core HTML5 Canvas: Graphics, Animation, and Game Development (Core Series) By David Geary
Realistic Image Synthesis Using Photon Mapping
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By Henrik Wann Jensen Published July 2001 List Price: Amazon.com Sales Rank: 1,540,891 Availability: Usually ships in 1 to 3 weeks Summary: The creation of realistic three-dimensional images is central to computer graphics. Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, such as shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the bleeding of colored light from a red wall onto a white floor, giving the floor a reddish tint), and participating media (e.g., clouds or smoke). This book is a practical guide to photon mapping; it provides both the theory and the practical insight necessary to implement photon mapping and simulate all types of direct and indirect illumination efficiently.
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