Game Development Books
Featured Book
-
Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering
By Ben Simonds
Buy from Amazon:
Top Selling Books
-
1. Super Scratch Programming Adventure!:...
By The LEAD Project, Sales Rank #1589 -
2. Introduction to 3D Game Programming w...
By Frank Luna, Sales Rank #21019 -
3. Mathematics for 3D Game Programming a...
By Eric Lengyel, Sales Rank #26587 -
4. The Multiplayer Classroom: Designing...
By Lee Sheldon, Sales Rank #45544 -
5. Blender Master Class: A Hands-On Guid...
By Ben Simonds, Sales Rank #52185 -
6. Core HTML5 Canvas: Graphics, Animatio...
By David Geary, Sales Rank #71985 -
7. Android NDK Beginner's Guide
By Sylvain Ratabouil, Sales Rank #88994 -
8. Game Development Essentials: An Intro...
By Jeannie Novak, Sales Rank #123729 -
9. Breaking Into the Game Industry: Advi...
By Brenda Brathwaite, Ian Schreiber, Sales Rank #147199 -
10. Unreal Development Kit Game Programmi...
By Rachel Cordone, Sales Rank #154242
Latest Books
- 1. Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering By Ben Simonds
- 2. Shipping Greatness: Practical lessons on building and launching outstanding software, learned on the job at Google and Amazon By Chris Vander Mey
- 3. Super Scratch Programming Adventure!: Learn to Program By Making Cool Games By The LEAD Project
- 4. Learn Objective-C on the Mac: For OS X and iOS By Scott Knaster, Waqar Malik, Mark Dalrymple
- 5. Core HTML5 Canvas: Graphics, Animation, and Game Development (Core Series) By David Geary
ShaderX5: Advanced Rendering Techniques
![]() |
By Wolfgang Engel Published December 2006 List Price: Amazon.com Sales Rank: 1,060,413 Availability: Usually ships in 24 hours Summary: Shader X5 Advanced Rendering Techniques is the newest volume in this cutting-edge, indispensable series for game and graphics programmers. This all new volume is packed with articles covering state-of-the-art shader techniques and tools written by programming professionals from around the world. These authors have a wealth of knowledge and experience in the field, and each section is edited by an industry expert to ensure the highest quality and usefulness! The collection is broken into nine comprehensive sections. The geometry section covers improved N-Patches, how to generate dynamic wrinkles on animated meshes and much more. In the rendering section you?ll discover how to generate a tangent space ordinate system in the pixel shader, how to setup an area light for games, and a variety of other techniques. Practical and useful multi-frustum shadow maps like Cascaded Shadow Maps and Queried Virtual Shadow maps are covered in the shadow section. The environmental techniques section features the beautiful volume particle approaches: Rain and Godrays under water. The global illumination section covers techniques that should work in next-gen games. The new mobile section lays out the basics of shader driven next-gen mobile development and some advanced effects tailored to the devices. Many shader-relevant engine design decisions are covered in the 3D Engine Design section. It also deals with post-processing effects, how to design shader plugins, and how to bind shader data. The Beyond Pixels and Triangles section covers a printf for the pixel shader, random number generator on the GPU, and many more. Similar Books:
Buy it now: |








0 Comments