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Mathematics for 3D Game Programming and Computer Graphics, Third Edition by Eric Lengyel
Published June 2011 (Cengage Learning PTR)

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Physics for Game Programmers by Grant Palmer
Published April 2005 (Apress)

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Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) by Christer Ericson
Published December 2004 (CRC Press)

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Beginning Math and Physics for Game Programmers by Wendy Stahler
Published April 2004 (New Riders)

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Collision Detection in Interactive 3D Environments (Morgan Kaufmann Series in Interactive 3D Technology) by Gino van den Bergen
Published October 2003 (CRC Press)

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Cloth Modeling and Animation by
Published July 2000 (A K Peters/CRC Press)

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Mathematics for Computer Graphics Applications by Michael Mortenson
Published January 1999 (Industrial Press, Inc.)

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Beginning Math Concepts for Game Developers by John P. Flynt, Ph.D., Boris Meltreger
Published January 1970 (Course Technology PTR)

 
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