Jump to content

  • Log In with Google      Sign In   
  • Create Account


Game Development Books

Featured Book

Top Selling Books

  1. 1. Super Scratch Programming Adventure!:...
    By The LEAD Project, Sales Rank #21790
  2. 2. Blender Master Class: A Hands-On Guid...
    By Ben Simonds, Sales Rank #74523
  3. 3. Shipping Greatness: Practical lessons...
    By Chris Vander Mey, Sales Rank #1054427


  • You cannot edit this book

Beginning Math and Physics for Game Programmers **---

Beginning Math and Physics for Game Programmers By Wendy Stahler
Published April 2004
List Price: $64.99, Your Amazon.com Price: $44.97

Amazon.com Sales Rank: 768,833
Availability: Usually ships in 24 hours

Summary:
Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user's gaming experience.

Similar Books:


Buy it now:


  

Share:

  • You cannot edit this book

4 Comments


PARTNERS