• Create Account

### Share:

hi,
i've got a lot of game math books and this one really rocks as far as the thaught the author has put in to make things simple yet deep.
He dosent start you up on matrices and vectors but much before that...EXHACTLY the thing a non math guy would need.
I've had to look at many math and pysics books to fill up on basic information before which the author has so thaughtfully included.

I just wish he'd have gone a little deeper with the inverse kinematics stuff.

thanks so much for putting such a valuable resource up danny.

b
This is a fantastic book for a non maths person, such as myself, and used as a compliment to the stuff you find on teh internet you can use it to learn the maths and physics you need to make video games.
I would have preferred if the code examples had been done in a specific language rather than in psudocode. The psudocode functions are a little strange, im not sure any language has undefined return types, for example the

Also, more details on raycasting would have been good, although i was able to piece together that information myself using the other algorythms described.
I will update this rating as I get more experienced with maths and physics.
Thanks for a great book.

PARTNERS