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Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering
By Ben Simonds
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Latest Books
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- 3. Super Scratch Programming Adventure!: Learn to Program By Making Cool Games By The LEAD Project
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- 5. Core HTML5 Canvas: Graphics, Animation, and Game Development (Core Series) By David Geary
Physics for Game Programmers
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By Grant Palmer Published April 2005 List Price: Amazon.com Sales Rank: 456,523 Availability: Usually ships in 24 hours Summary: Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming&emdash;even if you don't have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats. This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained. Similar Books:
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