Jump to content

  • Log In with Google      Sign In   
  • Create Account

14 years ago on June 15th Gamedev.net was first launched! We want to thank all of you for being part of our community and hope the best years are ahead of us. Happy birthday Gamedev.net!

Game Development Books

Featured Book

Top Selling Books

  1. 1. Super Scratch Programming Adventure!:...
    By The LEAD Project, Sales Rank #1750
  2. 2. Creating Games with Unity and Maya: H...
    By Adam Watkins, Sales Rank #42459
  3. 3. Introduction to 3D Game Programming w...
    By Frank Luna, Sales Rank #47915
  4. 4. Blender Master Class: A Hands-On Guid...
    By Ben Simonds, Sales Rank #71032
  5. 5. UDK Game Development
    By Alan Thorn, Sales Rank #88516
  6. 6. Core HTML5 Canvas: Graphics, Animatio...
    By David Geary, Sales Rank #126140
  7. 7. Real-Time Shadows
    By Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael Wimmer, Sales Rank #128301
  8. 8. CoffeeScript: Accelerated JavaScript...
    By Trevor Burnham, Sales Rank #213800
  9. 9. Producing Animation
    By Catherine Winder, Zahra Dowlatabadi, Sales Rank #235617
  10. 10. Learn Objective-C on the Mac: For OS...
    By Scott Knaster, Waqar Malik, Mark Dalrymple, Sales Rank #263516


  • You cannot edit this book

Beginning iPhone 3 Development: Exploring the iPhone SDK ****-

Beginning iPhone 3 Development: Exploring the iPhone SDK Featured By David Mark, Jeff LaMarche
Published July 2009
List Price: $39.99, Your Amazon.com Price: $3.76

Amazon.com Sales Rank: 412,381
Availability: Usually ships in 24 hours

Summary:
Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, Beginning iPhone 3 Development: Exploring the iPhone SDK is just the book for you. Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you'll learn to integrate all the interface elements iPhone users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll see how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. In addition, you'll also learn about Core Data, an important persistence mechanism that has just been added with SDK 3.



Buy it now:


  

Share:

  • You cannot edit this book

1 Comments


PARTNERS