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OpenGL Game Programming w/CD (Prima Tech's Game Development)
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By Kevin Hawkins, Dave Astle Published May 2002 List Price: Amazon.com Sales Rank: 424,206 Availability: Usually ships in 24 hours Summary: Provides thorough coverage of OpenGL for beginners, as well as how to integrate OpenGL with the non-graphics components of DirectX. Also includes chapters on special effects, physics, creating a game engine, and the implementation of a full game. Hey, it's written by 2 members of the GDNet staff, how can you go wrong? Note: Due to a publisher error, the source code was missing from the the CD in the first printing of this book. This was corrected in the second (and every other) printing since then. If you own a copy from the first printing, the source code can be obtained from http://glbook.gamedev.net Similar Books:
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57 Comments
I did just that. Within hours of reading this book, I was already programming textures and lights. Very well written [with some slight typos here and there, but who cares].
If you can use C/C++ and want to program graphics, get this book.
By the way - OpenGL is exponentially easier than Direct3D. Give it a shot.
Nice job guys.
If you know C++ you can appreciate the last chapters where the authors presents a simple game engine.
I am disappointed for the cd : i can't find the source code. But this is a minor issue.
I would recommend this book to any OpenGL game programmer.
I would've rated this book a 9 if those flaws hadn't been present.
The source of ch20 from te website is not complete it's missing a header file. I mailed Jeff (Nehe) about it, he stated that it was all in order when he sent it to the publisher.
So basicly, tot the writers of the book: Job well done. To the publisher... Hmmm, next time don't screw up like this again. It's really anoying havind to write your own header file because it's missing in the zip file. (it's a header file of one of the simple engine classes)
The only fault the book had was the CD, and its not big deal really because you can download all of the source code.
This book focuses only on 3D programming though. You probably could make a half decent 2D game after reading this book, but it is definetaly more towards teaching 3D.
Pros-
Cons-
I suggest this book to anyone who wants to learn OpenGL, and how ant to make 3D games, I must repeat again 3D games. BUT, if you read this book, it will be much easier to learn 2D OpenGL, because this teaches you the game programming behind it also:). Good Luck to anyone else reading this book!
Editor's note: Source code is available at http://glbook.gamedev.net for those books that have empty zip files.
(There are also some other great books in the series).
It covers most things that you could possibly need, to develop in OpenGL. What makes it better is that it is one of the few books to cover OpenGL from the perspective of a games developer and therefore is useful for showing how to implement OpenGL's features into a game. The book also teaches the reader how to implement the none-graphical features of DirectX into a game.
I think this book is great and in combination with Nehe's site have helped me understand OpenGL.
-editor's note: the source code is available online.
Update to come when i get my book over here in the UK.
Very helpful commented clear code with compiled executables incase you can't install the SDK correctly. The thing that prevent it from getting full marks is the fact that the source for the examples has to be got online, but I will forgive them for that! ;)
The authors expertise shines through with the clarity and simplicity of the text. I wonder if id software will hire me with my flash demo created with the knowledge gained from this book???
Save yourself some cash, buy this single book on OpenGL coding with C/C++ under Win32 and also save yourself months of time!