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OpenGL Game Programming w/CD (Prima Tech's Game Development)
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By Kevin Hawkins, Dave Astle Published May 2002 List Price: Amazon.com Sales Rank: 86,460 Availability: Usually ships in 24 hours Summary: Provides thorough coverage of OpenGL for beginners, as well as how to integrate OpenGL with the non-graphics components of DirectX. Also includes chapters on special effects, physics, creating a game engine, and the implementation of a full game. Hey, it's written by 2 members of the GDNet staff, how can you go wrong? Note: Due to a publisher error, the source code was missing from the the CD in the first printing of this book. This was corrected in the second (and every other) printing since then. If you own a copy from the first printing, the source code can be obtained from http://glbook.gamedev.net Similar Books:
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57 Comments
Covers OpenGL, DirectX Input and DirectX Audio! I learned OpenGL programming with this book.
Easy to understand!
"This book has many things going for it. Its advanced texturing, Win32 programming, and physics sections shine. The engine design section is concise and well-assembled too.
It also has some flaws. The particle engine is sorely lacking in terms of examples and somewhat in its flexibility. I really wish the guys had spent more time on comprehensive material on the different types of matrices, though the matrix math section is good despite this. Texture coordinates needed more coverage. It would have been very nice for them to have used SDL or another cross-platform library for input and sound, because one of the main purposes of OpenGL is portability, and DirectInput/Sound lock you into the Window platform. Also note that the first printing books have no source included(...).
This has been corrected in successive printings.
It may seem like I'm tearing this book apart, but I assure you I'm not. Most of the flaws I mentioned were very minor in comparison to the brilliance of the good points. This book was the sole impetus for my finally buckling down and learning OpenGL after months of trying. It has volumes of useful information for any skill level, and I would most definitely recommend it as a first read for anyone interested in using OpenGL for games.
P.S. In case I didn't make this clear: BUY THE BOOK! "
Also, the book was cheaply printed, several pages are falling out and the book is in two peices after a couple days of normal use; which kept me from giving it a higher rating.
this book step by step guide you to how
to create 3d game engine using openGL.
What i want to express i had been programing in other apis and those doesnt give you the practical and easy of use in a 3d api that you can do anything in few of minutes even with extensions i just wanna say that with the next upgrade of opengl 2.0 you will do awesome stuff that other apis can do plus easy of use and of course cross platform!!, Long life to OpenGL!!.
I get it, I read it in 10 days, and when it was finished, I wanted more reading!!! easy to read and very interessent! a reference.
but you should get a good book on 3d Math before reading this book cause the math explaied here aint that good..
i would recomand : 3D Math Primer for Graphics and Game Development