1472420880 Book: OpenGL Game Programming w/CD (Prima Tech's Game Development) - GameDev.net - Your Game Development Resource - Page 3

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OpenGL Game Programming w/CD (Prima Tech's Game Development) ****-

OpenGL Game Programming w/CD (Prima Tech's Game Development) By Kevin Hawkins, Dave Astle
Published May 2002
List Price: $59.99, Your Amazon.com Price: $43.26

Amazon.com Sales Rank: 1,322,254
Availability: Temporarily out of stock. Order now and we'll deliver when available. We'll e-mail you with an estimated delivery date as soon as we have more information. Your credit card will not be charged until we ship the item.

Provides thorough coverage of OpenGL for beginners, as well as how to integrate OpenGL with the non-graphics components of DirectX. Also includes chapters on special effects, physics, creating a game engine, and the implementation of a full game. Hey, it's written by 2 members of the GDNet staff, how can you go wrong? Note: Due to a publisher error, the source code was missing from the the CD in the first printing of this book. This was corrected in the second (and every other) printing since then. If you own a copy from the first printing, the source code can be obtained from http://glbook.gamedev.net

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This is what I call a GREAT book. If you know C++ then go for this book. The great pro of this book is that you don't need to know nothing. It only assumes you know C++. In the first chapter you'll learn about some 3D Game history, OpenGL and DirectX features, history and some more. Then you'll learn the basics of Win32 programming. After that you'll learn some 3D Math concepts, and only then you'll learn OpenGL. In the final chapters you'll learn Direct Audio and Direct Input, Game Physics, how to build an engine, and even more you can imagine. Strongly Recomended.


- It ONLY assumes you know C++,

- Great guide for learning OpenGL

- Covers a large range of programming areas, no book in OpenGL teaches DirectX, so this book ROCKS.

- the CD is a must, with some advanced concepts, source from some games, tools, libraries, etc.


- It's cost? Maybe 59$ is too much, but the book's worth it.

This book got my 10 rating. It's really the best book we can have. Worth every dollar you put in it.

PS: Knowledge of Windows Programming is not needed, but it's better to have it.

This books provides a comprehensive coverage of everything you need to get started with OpenGL, covering the general API and techniques needed to use it in good detail. It scores bonus points by introducing other useful features, such as DirectSound and DirectInput, enabling the reader to understand how a whole game engine fits together...

The final project, developing a simple game engine, is very rewarding once you have got the whole thing working, although the supplied code is a little buggy in places. (It still works, and I learnt more by fiddling with it to try to solve the bugs that I did by just running the code from the CD).

Well deserves its 5 stars...
This book is great!It teaches you OpenGL and DirectX programming, and as far as I know; it's the only OpenGL book that covers making an engine(simp engine) and a game(A First Person Shooter).It really dives into the OpenGL API and for that, it's worth every penny!It's coverage on physics modeling and special effects is mind blowing.I can say that I will be picking up Beginning OpenGL game programming for sure!

It seems like it covers too much information.
I can not hide the fact that this book is great for beginners.
however, the most frustrating thing about it is that when it comes to core and real game programming stuff, it starts to include few explanations and dump the code with few comment lines.
I've had this book for a while. I really didn't see any major faults. The best part is that it is all sumed up at the end and an actual game is made. I have done very well with it due to that it is quite interesting, including shadows and special effects, which many books lack.
Superb book for beginners - really really easy to understand, use and modify.

The engine at the back is small but useful and you can do a simple fps game with it in no time.

The great thing is that because the simp engine is small (perfect for beginners) you can understand every single part of it. This has meant that I've been able to upgrade it, add my own stuff, change stuff around, put OpenAL sound into it, add better collision detections, add a better terrain engine etc etc

I've used it to write my own 5 level game so far and another in progress !

Perfect !