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Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering
By Ben Simonds
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OpenGL Game Programming w/CD (Prima Tech's Game Development)
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By Kevin Hawkins, Dave Astle Published May 2002 List Price: Amazon.com Sales Rank: 830,734 Availability: Usually ships in 24 hours Summary: Provides thorough coverage of OpenGL for beginners, as well as how to integrate OpenGL with the non-graphics components of DirectX. Also includes chapters on special effects, physics, creating a game engine, and the implementation of a full game. Hey, it's written by 2 members of the GDNet staff, how can you go wrong? Note: Due to a publisher error, the source code was missing from the the CD in the first printing of this book. This was corrected in the second (and every other) printing since then. If you own a copy from the first printing, the source code can be obtained from http://glbook.gamedev.net Similar Books:
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57 Comments
Pros:
- It ONLY assumes you know C++,
- Great guide for learning OpenGL
- Covers a large range of programming areas, no book in OpenGL teaches DirectX, so this book ROCKS.
- the CD is a must, with some advanced concepts, source from some games, tools, libraries, etc.
Cons:
- It's cost? Maybe 59$ is too much, but the book's worth it.
This book got my 10 rating. It's really the best book we can have. Worth every dollar you put in it.
PS: Knowledge of Windows Programming is not needed, but it's better to have it.
The final project, developing a simple game engine, is very rewarding once you have got the whole thing working, although the supplied code is a little buggy in places. (It still works, and I learnt more by fiddling with it to try to solve the bugs that I did by just running the code from the CD).
Well deserves its 5 stars...
<cons>
It seems like it covers too much information.
</cons>
however, the most frustrating thing about it is that when it comes to core and real game programming stuff, it starts to include few explanations and dump the code with few comment lines.
The engine at the back is small but useful and you can do a simple fps game with it in no time.
The great thing is that because the simp engine is small (perfect for beginners) you can understand every single part of it. This has meant that I've been able to upgrade it, add my own stuff, change stuff around, put OpenAL sound into it, add better collision detections, add a better terrain engine etc etc
I've used it to write my own 5 level game so far and another in progress !
Perfect !