[url="http://www.3di.ca"]3D Interactive Inc. (3DI)[/url] is a software company that applies state-of-the-art graphics and physics technology to the field of industrial training through simulations and e-learning. 3DI designs and develops physics-based digital versions of industrial equipment that, according to industry trainers, looks, feels and performs more like the actual equipment than the productions of any of 3DI's competitors.
3DI is always looking for great people to join our team. If you like to work in an environment where you are not a square peg stuffed into a square hole, 3DI could be the place for you (if you can find a creative way to fit a square peg into a round hole, we definitely want to talk to you.) You will work closely with our talented artists, animators, sound designers and developers in a fast-paced start-up environment.
3DI, a developer of high fidelity simulations, is seeking two (2) cinematic artists to join its e-learning and training project team on a very special and unique project. The successful applicant will be responsible for working with the team here at 3DI to produce a variety of 3D art, animations and camera cinematics that will be rendered from within a commercial 3D game engine. A successful applicant will need to show that they not only have the talent to produce high quality work but also show an understanding of balancing the production of this work on-time and on-budget to meet our internal schedule for this project.
[*]An ability to understand forms, shapes and topography and translate this vision into 3D objects with clean topology
[*]A good understanding of lighting and shadows
[*]An eye for good camera angles and animation
[*]Proficient with the creation of 3D art (modeling, uvw mapping and animations) using 3DS Max with an emphasis on rigid body objects (experience with other software such as Maya may be considered).
[*]A good understanding and experience with Unity3D (experience with other commercial game engines such UDK/UE3 or Torque may also be considered).
[*]Experience with key frame animation is a must
[*]Previous experience developing art and animations for games or animations for digital or traditional mediums
[*]Online portfolio required
[b]How to Apply[/b]
Please send your resume and cover letter to [url="mailto:firstname.lastname@example.org?subject=:: I am interested in a career ::"]careers[/url]. If available, please include a link to samples of your work. Only applicants that are being considered will be contacted.
Contact [url="mailto:email@example.com"]Danielle Enns[/url] for more information.