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Space Pizza   -----

Developer:
Platform:
Windows
Date Added:
Aug 14 2008 03:18 AM
Updated:
Aug 14 2008 03:18 AM
 

Take the role of a pizza delivery driver in the space age.
Gameplay is very similar to Gravity Force but without the shooting.


Attached Image: image799.jpg Attached Image: image800.jpg

This is my first game, it took me a month to finish.

Based on an idea that has been nagging me for some time now, it turned out much more like a classic arcade game than I first had in mind but I'm happy with the result anyway.

Tip: Time is money and spaceships are cheap.
Load your carrier with pizzas.
Deliver pizzas to customers.
Return to store before your shift is over.
Lost pizzas and spaceships will be charged.

Arrow keys are used for pretty much everything.
DirectX 9.0c

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5 Comments

When you rotate right after launch, it seems that you crash. In other words, if you hold left and up at launch you crash.

Other than that its a good game. Good job.
I have changed the left/right buttons to be numb a split second after launch (0.1 seconds per item in cargo).
This will hopefully postpone crashing a little bit ;)

New version uploaded.

Thank you for the input tehXKnight.
Nice little game!
I played for a bit and enjoyed it! Some random suggestions/ideas, mostly from a new user perspective:

* Simplify the instructions: You don't need to list instructions for how to navigate the menu, this should be self explanatory. :)

* Start the levels in an easier difficulty curve: Maybe have the first level smaller with only two drop-off points without much to crash into.

* Add in some fun chip-tune music (toggleable) that fits with your art style ;)

* Online high score table? User levels?
New version uploaded, two minor changes:

Added som relativity theory, the faster you drive, the slower time will tick (after all it's the boss's clock down at the pizza joint that counts and he has finally agreed to follow Einstein's laws). This will give you a little bit of extra time to deliver the pizzas.

Changed the numbness to a gradual increase of rotation at lift-off.

@Sim9:
Thanks for the input! I'm really glad someone is playing my game :)

In response to you suggestions:
* In my experience nothing is self explanatory, I prefer the instructional clutter that it is now than someone trying to use the mouse pointer to navigate the menus and not getting anywhere.

* The rest of the suggestions are really good, but, I'm sorry to say, they require more work than I am willing to put into the game.

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