A Villain's Demise by FredFors
Date Added: Jan 15 2013 05:14 AM
This is of great contrast to the actual look of the game. These effects, combined with an impactful audio design really puts the player on the edge.
A lesson learned from this project would be not to slap-on features because "it looks cool". Originally, the player could slow down time, enabling various WebGL effects, and of course, slowing down the time. However, this feature ended up being a "slap-on" thing, that were utterly useless, and proved to be very counter-intuitive. It generally made the game harder, and did not add anything of significance to the game.
The project emerged from Ludum Dare 48 about a month ago, where i created the game within 24 hours. You can play the game here, if you'd like!