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Crate Mania  by freds72    *****

 



Time Spent: part of week-ends and evening over a 1.5 month period
Date Added: Feb 22 2012 03:20 PM

A remake of Super Crate Box platformer game, using XNA 4.0 framework.
The main motivation was to add 2 players coop support (nothing beats inadvertently slicing a friend with a disc gun!!).


What went right
  • XNA has a one-stop-shop framework
  • Custom pipeline framework to define weapons, levels, ... with minimal in-game coding
  • Screen manager and particle sample (with some tuning) served as a good starting point to provide basic game features
  • An undisclosed number of years trying to finish a single game, helps building some experience!!
  • Free sound resources (something that would have been beyond my art skills...)
  • Commuting time + SpriteSomething (iPhone) = lots of sprites
  • Kids, ensuring dad finishes the game for the next test session!
What needs polishing
  • gameplay tuning (player speed, weapon feeling...)
  • scoring and achievements
  • fullscreen support (but keeping the pixelated look) DONE!
  • graphics (as you will certainly notice, sprites and background certainly stretched my drawing skills!)
A fully playable version (including source code) is hosted under the Codeplex Crate Mania project.  
Coding:
  • Visual Studio 2010
  • XNA 4.0
Art:


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2 Comments

Funny, old school style. *****
And that was really the point. SCB already looks like Donkey Kong on steroids!
2d games allow a single developer to focus on game logic, not how to handle 3D assets, effect and texture files!

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