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Crate Mania by freds72
Time Spent:
part of week-ends and evening over a 1.5 month period
Date Added: Feb 22 2012 03:20 PM
A remake of Super Crate Box platformer game, using XNA 4.0 framework.
The main motivation was to add 2 players coop support (nothing beats inadvertently slicing a friend with a disc gun!!).
What went right
Date Added: Feb 22 2012 03:20 PM
A remake of Super Crate Box platformer game, using XNA 4.0 framework.
The main motivation was to add 2 players coop support (nothing beats inadvertently slicing a friend with a disc gun!!).
What went right
- XNA has a one-stop-shop framework
- Custom pipeline framework to define weapons, levels, ... with minimal in-game coding
- Screen manager and particle sample (with some tuning) served as a good starting point to provide basic game features
- An undisclosed number of years trying to finish a single game, helps building some experience!!
- Free sound resources (something that would have been beyond my art skills...)
- Commuting time + SpriteSomething (iPhone) = lots of sprites
- Kids, ensuring dad finishes the game for the next test session!
- gameplay tuning (player speed, weapon feeling...)
- scoring and achievements
fullscreen support (but keeping the pixelated look)DONE!- graphics (as you will certainly notice, sprites and background certainly stretched my drawing skills!)










2 Comments
2d games allow a single developer to focus on game logic, not how to handle 3D assets, effect and texture files!