Jump to content

  • Log In with Google      Sign In   
  • Create Account


We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.

Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!

  • You cannot edit this iotd

Elium  by Chosker    *****


Time Spent: Too much to count
Date Added: Feb 02 2012 06:37 PM

Elium, a 3D Action RPG. Developed by me in my spare time Posted Image
A few graphical features.

HitMask Blood: My custom accurate hit detection system and usage of one of the semi-hidden features in UDK i'm able to get the fighting hit to paint a circle in UV space into a custom texture, which is used as a mask to blend in blood. The image shows the effect cause by arrows, but it happens all the same with melee weapons.

Other features shown in the images:
- Character appearance changes smoothly based on the Strenght stat.
- Body part dismemberment, which happens after a finisher move when fighting.

Bonus: Video of the dynamic weather system - [ Link ]

Follow the project and watch new updates at my blog - [ Link ]  
UDK, Notepad, 3D modelling package, 2D painting package.

  • You cannot edit this iotd



nicely done!
btw in the weather video the environment (trees grass rocks around the player) aren't affected by snow :(
also I don't know if its there (its not visible) but in rain things should look 'wet' :)
yeah I know it's only the terrain that's affected by snow. for now it'll stay like this but I have it pending to do in the future
and a wet effect for the rain doesn't exist, mainly because the terrain shader was reaching the instruction count limit already and I decided snow was more important

btw I've uploaded a new gameplay video: