Date Added: Jan 15 2013 08:42 AM
Content (terrain, buildings, foliage) generated with my procedural tools.
I wanted to simplify my game's collision system at run time by using only a single type of collision shape, namely convex hulls. Because manual hull construction puts a lot more pressure on the content generation side, I've tried to automate the process as much as possible. All tools now create a convex representation in addition to their main geometric output (see video).