1 year (in spare time)
May 07 2012 12:17 AM
These are some screenshots from my game-in-progress: Guess What, You're Dead! The game seamlessly combines sprite graphics (taken from recorded video, at 30fps) with reasonably nice 3D environments.
In these shots, you can see the mix of sprite enemies (and fire), video-based weapons, and a 3D level. The lighting in the game is fully dynamic, with nearly all lights casting full shadows. I have recently added in a subtle SSAO effect which adds significant detail to unlit areas, while avoiding black borders around objects. Several fullscreen effects are currently in use, such as a camera-based motion blur (doesn't take into account the velocities of moving objects), radial blur (when you're injured), and the SSAO mentioned above.
I have been working on this game in my spare time for about a year. The assets are primarily my own creation, with help from my brother, although I think I have gotten a few textures from other sources. The game is built on Microsoft's XNA framework, and is written by me mostly from the ground up (except for Farseer Physics Engine, which I use for collision detection and such).