Hybrid motion blur by TheKreature
Date Added: Nov 26 2012 06:17 PM
Lookdev test for future Hind
I have been lucky enough to be working with Brian Burrell's Mi-27r model over the past month.
It has been incredibly useful in finding some holes regarding common game asset development patterns.
This video (and still image) is a look development, effects and animation proof of concept pass for a small realtime effects demo that I'm planning to complete early in the new year.
It demonstrates a new type of hybrid motion blur using geometry shader fin extraction and image space motion blur paired together.
While there are still undesirable artifacts to fix I wanted to make it public to show a "proof of concept" of the idea that I will be writing about further in the coming months.
The motion blur is a hybrid of geometry shader fin extrusion and the recently published reconstruction filter for plausible motion blur)