16 (ish) hours
Nov 26 2012 06:17 PM
Lookdev test for future Hind
I have been lucky enough to be working with Brian Burrell's Mi-27r model over the past month. It has been incredibly useful in finding some holes regarding common game asset development patterns. brianburrell.com/3dper_mi27r.html
This video (and still image) is a look development, effects and animation proof of concept pass for a small realtime effects demo that I'm planning to complete early in the new year.
It demonstrates a new type of hybrid motion blur using geometry shader fin extraction and image space motion blur paired together. While there are still undesirable artifacts to fix I wanted to make it public to show a "proof of concept" of the idea that I will be writing about further in the coming months.