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Procedural Texture Creator  by Star_AD    -----


Time Spent:
Date Added: Dec 06 2012 11:01 AM


Finally I have finished the beta version of my personal project, Procedural Texture Creator. With this application the user can create procedural textures using a friendly user interface based on a graph process definition.

You can download the msi windows installer in my website: http://cgstarad.com/...late.php?PROJ=4
You can also check the online documentation in this url: http://cgstarad.com/PTCHelp/Help.html

The application comes with some samples that you can modify to see how the application works.

The application is a beta version so maybe there are some bugs. If you have some problem or you have ideas to incorporate in future version let me know through the support email address.


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Nice work. What did you use for your flow graph control?
Thanks! ;)
I use my own code, using QPainter to draw the graph.
After coding it, I saw that maybe using the class QGraphicsScene I would have done it more faster.
Sounds very interesting!
I was recently thinking about a random, procedural world generator, and I thought "it would be pretty cool if you could have a unique texture for wood, stone, etc. in each world".  What a coincidence!

Very cool