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Reunion Island flight sim by Florent 974
Time Spent:
I didn't count them ( the first line of code is a few years old )
Date Added: Oct 15 2012 03:44 AM
Hi,
Having been in the game industry for a few years, I wanted to work on my own project to be able to touch on every aspect of the development (technical, artistical) and improve my skill range. (modeling, networking, physics, rendering, gameplay, sound ...)
The game actually runs on multiple platforms ( Windows, Linux, MacOSX, iPhone/iPad ) although with some effects disabled on iOS (but the accelerometer on iPhone is very nice for aircraft control ! )
Here you are seeing the PC DirectX11 version, in fact it's a subset of the game, since it's more designed as a battlefield type of game, you can also be on foot, cars, tanks etc ... (not shown here, because not as polished as I'd like yet)
The flight model uses an algorithm similar to what X-Plane does as far as I can tell. For those interested the plane is a F-22 raptor.
Be sure to check the video on youtube (in 720p) :
See the end of the video for a (non exhaustive) list of features...
Florent Tournade
PS1: I'm looking for work, you can find my email at the end of the video (currently living near Lyon, France)
PS2: No link with this IOTD but I just wanted to say "kuddos to Outerra developers, you're doing a great great job ! inspiring"
PS3: actually you can see my former Reunion Island's house in the last screenshot. ;)
Date Added: Oct 15 2012 03:44 AM
Hi,
Having been in the game industry for a few years, I wanted to work on my own project to be able to touch on every aspect of the development (technical, artistical) and improve my skill range. (modeling, networking, physics, rendering, gameplay, sound ...)
The game actually runs on multiple platforms ( Windows, Linux, MacOSX, iPhone/iPad ) although with some effects disabled on iOS (but the accelerometer on iPhone is very nice for aircraft control ! )
Here you are seeing the PC DirectX11 version, in fact it's a subset of the game, since it's more designed as a battlefield type of game, you can also be on foot, cars, tanks etc ... (not shown here, because not as polished as I'd like yet)
The flight model uses an algorithm similar to what X-Plane does as far as I can tell. For those interested the plane is a F-22 raptor.
Be sure to check the video on youtube (in 720p) :
See the end of the video for a (non exhaustive) list of features...
Florent Tournade
PS1: I'm looking for work, you can find my email at the end of the video (currently living near Lyon, France)
PS2: No link with this IOTD but I just wanted to say "kuddos to Outerra developers, you're doing a great great job ! inspiring"
PS3: actually you can see my former Reunion Island's house in the last screenshot. ;)










9 Comments
cheers
while "marching" along the ray i sample the shadow map (cascaded shadow maps) instead of shooting shadow rays.
The algorithm takes the curvature of the earth into account and handles "earth shadow" by intersecting the shadow ray with the sphere representing the earth.
The calculation is done here per-vertex but could also be done per pixel in a post process.
Note: I make use of a carefully crafted lookup texture to speed things up.
FYI I first implemented the technique in a ray tracer to get the algorithm right before adapting it to shader code
Looking really nice.
Also, good work on the landing gear fortifications
Looks really amazing.