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Voxel Engine  by Butabee    -----

 



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Date Added: Mar 10 2012 01:51 AM

Shot of a cave from my voxel engine in progress.

Uses wolfenstein style raycasting with extra features like looking up and down to a certain degree, and voxel objects of any shape.

Hope to make an actual voxel based minecraft clone with the ability to modify the world at finer detail than 1 meter^3 blocks at a time.


Right now it runs at about 60 fps, at a render resolution of 160x192 on a llano a8-3850, I hope I can get the renderer running on it's own thread for an actual game and not lose much performance.  
XNA, Visual c# 2010


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