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Game Development Dictionary
|More formally called timbre modulation. It is your standard "wah-wah" effect that Jimi Hendrix and so many other guitarists hackneyed.|
|A file which stores audio information, saved with a ".wav" extension. WAV files are commonly used in big budget games because they provide excellent sound quality. But it takes a lot of data to provide such high quality sound. So WAV files are larger than those of other audio file formats. (Microsoft's standard sound exchange format.)|
|The shape of any periodically oscillating wave.|
|Synthesis that digitally stores the waveforms in a "wavetable" and then uses them to create sounds. This method is capable of producing very realistic sounds.|
|Noise with completely random amplitude across all frequencies. Also known as Gaussian noise.|