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Game Development Dictionary
The Proxy pattern is meant to provide a surrogate or placeholder for another object to control access to it. There are different kinds of proxies: - Remote Proxies are responsible for encoding a request and its arguments and for sending the encoded request to the real subject in a different address space. - Virtual Proxies may cache additional information about the real subject so that they can postpone accessing it. - Protection Proxies check that the caller has the access permissions required to perform a request.