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|Roleplaying Game. A game that is usually based on controlling one or more characters to finish some large and more minor quests while fighting and gaining experience points.|
|To rewrite a piece of code in order to improve structure and/or readability without changing it's external behavior or overall meaning. Refactoring code will often result in simpler code which will potentially be more performant and/or readable than the original version.|
|Non-interactive sequence. Synonyms: cut-to's, movies. A non-interactive sequence is a part of the game when the player watches the events rather than participates (or interacts). E.g., a transition movie from one level to another.|
|Many videogames give you multiple chances at gameplay, which are commonly called lives. Failing in a videogame results in your character getting 'killed' or otherwise terminated. When all the lives are lost, the game is over. Almost always, there is a way to acquire more lives, by reaching a certain goal or objective in the game.|
|A perspective in which a player's character is not represented on the screen, but rather the view is such that the player "sees" what he or she would if they were actually performing the actions found in the game (looking through the window of a cockpit, for example).|
|Part of the science of communication. Specifically, Semiotics deals with the use of symbols and 'signs' (in a very broad sense) and how well/badly these perform their tasks. Anything from ideograms, gestures, alphabets and even road signs are affected by this science. For computer games, Semiotics comes into its own when dealing with the User Interface design and 'signposting' within a game.|
|The process of creating something by looking at the big picture first, then working your way down to the details. Opposite of Bottom-Up.|
|A game that proceeds constantly which the player needs respond actively as it changes from second to second matching natural time progression.|
|World - Usually a series of similar levels that are grouped together into a mega-level.|
|Often a war game that the player will be given as much time as is necessary to move or perform the actions they wish. Actions will then usually performed one at a time and the sides trade of. For instance, Chess is a turn based strategy game.|
|Software that attempts to emulate a real event or action.|
|A technique in which a videogame uses the same basic character, with a different color scheme, to make that character look like a different character. Used often in may RPGs.|
|A game which was made to be played by a single person.|
|A game which progresses in stages where time is only applied after the player has finished making their decisions for their next actions.|
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