Game Development Dictionary
|UML is the Unified Modelling Language. It is a highly structured, object oriented methodology for software engineering. Currently, it is accepted as the defacto standard.|
|Unicode is a standard which describes character encoding, similar to ASCII. However, in contrast to ASCII and other encodings, Unicode tries to encompass all characters ever needed. While ASCII is limited to one-byte units and therefore 256 different characters, Unicode uses three different encoding forms: UTF-8 uses 8-bit units; UTF-16 uses 16-bit units; UTF-32 uses 32-bit units. All three of these forms can make use of all characters covered by the standard; in UTF-8 and UTF-16, a character may however consist of more than one unit. The web site of the Unicode consortium is http://www.unicode.org/|
A standard for representing characters as numeric values.
Whereas the ASCII standard uses single bytes, and is therefore limited to 256 characters, Unicode uses two bytes to represent each character. This allows Unicode to represent up to 65,536 characters.
At present, Unicode only contains about 30,000 meaningful characters. But that is enough to represent virtually every major written language in the world. Unicode includes, for example, the entire character sets for Chinese and Japanese.
Because Unicode can easily represent characters from so many languages, its use is standard to the Java programming language. This is yet another feature which helps to make Java such a portable language.
|1) A resizable array of elements (such as std::vector) 2) A mathematical object, usually in 2D or 3D space containing position elements of the same order. A vector is different than a point of the same magnitude in that it generally assumes movement from the origin of the coordinate system to the specified position.|
|Pirated software distributed over the Internet.|
|A Windows Console is basically a DOS prompt the opens under the Windows OS inside its own Window. In Windows 95/98, the Windows Console was truly a DOS prompt, which allowed the user to access the underlying DOS-powered operating system, where as in NT-Based Windows distributions, the console is enumerated, and has a bit less functionality than that of it's predecessors.|
|A word is usually the natural size of data that a processor works with. On early x86 systems, a word was 16 bits. On 32-bit systems, a word is 32 bits. (However, for compatibility with 8088 terminology, Windows uses "word" to mean 16 bits.) On 64-bit systems, a word is 64 bits, but often the operating system "word" is 32 bits for compatibility with existing 32-bit Unix systems.|
|Similar in context to byte, a word is string of bits of any length.|