Game Development Dictionary
|A specific designation of multiplayer game in which the number of simultaneuous players is on the order of hundreds or even thousands.|
A standard for representing characters as numeric values.
Whereas the ASCII standard uses single bytes, and is therefore limited to 256 characters, Unicode uses two bytes to represent each character. This allows Unicode to represent up to 65,536 characters.
At present, Unicode only contains about 30,000 meaningful characters. But that is enough to represent virtually every major written language in the world. Unicode includes, for example, the entire character sets for Chinese and Japanese.
Because Unicode can easily represent characters from so many languages, its use is standard to the Java programming language. This is yet another feature which helps to make Java such a portable language.
|Pirated software distributed over the Internet.|
|Read The Fu****g Manual. Usually said to people who keep bugging others with their questions BECAUSE they didn't RTFM. :-)|
|A word is usually the natural size of data that a processor works with. On early x86 systems, a word was 16 bits. On 32-bit systems, a word is 32 bits. (However, for compatibility with 8088 terminology, Windows uses "word" to mean 16 bits.) On 64-bit systems, a word is 64 bits, but often the operating system "word" is 32 bits for compatibility with existing 32-bit Unix systems.|
|Can be shortened to PB. 1PB = 1,125,899,906,842,624 bytes|
|A mode of game in which the primary aspect is to compete against one or more human players.|
|Similar in context to byte, a word is string of bits of any length.|