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Game Development Dictionary


VGA


Video Graphics Array: Analog graphics standard introduced with the IBM PS/2 series. Backwards compatible with EGA at the BIOS level, but provides higher resolutions. Supports a maximum resolution of 640 x 480 pixels in 16 colors (mode 0x12) out of a palette of 262,144 colors. Mode switching can be done using int 0x10, func 0x00


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