Game Development Dictionary
|A 64K segment of video memory commonly found in older video cards which were made during the times of 16-bit compilers which had a maximum word size of 2 bytes, allowing a programmer to linearly address only 65K of screen space at any time.|
|A cross-platform programming language developed by Sun Microsystems that often used on web pages and is capable of handling graphics.|
|A program code that runs all aspects of the game.|
|A process of determining if two objects have collided by testing their bounds or a spatial overlap.|
|A popular free IDE (Integrated Develpment Environment) for varius C++ compilers. Comes packaged with the MinGW compiler but can be used with almost any command-line compiler.|
|QuickBASIC stands for Quick Beginners All-Purpose Symbolic Instruction Code.It was originaly made in 1975 by Biil Gates and Paul Allen. QBASIC is one of many BASIC programming launguages.|
From the Greek root "Tribos" which means 'to rub'. Tribology is the science or study of rubbing. Used in physical simulations to determine friction of two objects, such as tires on a road for a driving game.
This discipline includes the study of two interacting (sliding)surfaces, the materials that make-up the surfaces, the space between the surfaces and lubricants used to reduce friction between the surfaces. Tribology is used in many industries including Automotive, Research, Manufacturing, and High Tech.
|A high-level general-purpose programming language. It was created by Guido Van Rossum in early 1990. Python is quite commonly referred to as 'executable psuedocode' in reference to it's incredibly simple syntax. Python.org|
|An Integrated Development Environment used to create C++ programs.|
|Euphoria is a new programming language. A remarkably simple, flexible, powerful language definition that is easy to learn and use. Euphoria runs under Windows, Dos, and Linux. Available memory usage equals the amount of onboard memory. Not an "object oriented" language yet achieves the benifits of these languages in a much simpler way. The language definition is easy to learn and use.|
A 3D API developed by Micosoft and part of the DirectX SDK. Contains two modes, one working at a higher level but slower which is Retained Mode, and a lower level, faster version called Immediate Mode. (WWW)
See OpenGL, Glide.
|A specification for all of the programming algorithms, data, and the interfaces between the data and the algorithms.|
|Developed by Lofty Zadeth (UC Berkeley), it is based on a system of logic what uses 0s and 1s instead of True and False to attempt to more accurately represent a conclusion that cannot be a True or False result.|
|1) A resizable array of elements (such as std::vector) 2) A mathematical object, usually in 2D or 3D space containing position elements of the same order. A vector is different than a point of the same magnitude in that it generally assumes movement from the origin of the coordinate system to the specified position.|
|A freeware C++ compiler for DOS created by DJ Delorie.|
A graphics API, primarily used for 3D, created by Silicon Graphics which runs on most platform OSes. The prime competitor is Direct3D. (WWW)
See Direct3D, Glide.
|The Hash Table is a data structure which is suited to searching large amounts of information by a key value. Hash tables are most useful with a large number of records are stored, and allow information to easily be located. Hash tables function by processing the key using a function which returns a hash value - this value determines where the the data the particular record will be stored. This same value can then be used to search the hash table, and will point to the same location.|
|Finite State Machine. A "machine" called every frame to control an object. An FSM can take care of allmost everything by looking at the current state, plus the input provided for it, and thereby achieving a new state.|
|For game programming turoials of all type go to the: GameDev.net Programming Reference section.|
|The name for a group of more than one characters stored as a single unit. Often stored in classes or as an array of characters in memory ending with a "null terminating" character.|
|Debugging is the process of tracking and eliminating errors or bugs from your source code.|
|WDL stands for "World Definition Language". WDL scripting is used to make interaction in 3D game programming. WDL is used with the powerful "Acknex" game creation system created by Conitec at conitec.com.|
|A group of instructions that perform one or more functions, mathematical or otherwise. (e.g.: main() )|
|A list of suggested prefixes to variable and function names created by Charles Simonyi. There are different versions for both Visual Basic and Visual C++. VC++: b - boolean operator by - byte (unsigned char) c - char cx / cy - size stored in a short dw - DWORD; double word, unsigned long fn - function h - handle i - integer l - long n - short int p - pointer s - string sz - ASCIIZ string terminated with a zero (null-terminated) w - WORD (unsigned int) x, y - short used as coordinates These can be combined in many cases. For instance, lpsz - long pointer to a null-terminated ASCII string. Visual Basic (almost all Visual Basic notations are three letters long): bln - Boolean chk - Check box cbo - Combo box cmd - Command button cur - Currency dtm - Date/Time (variant) dlg - Dialog Box (also used for common dialog control) dbl - Double (double-precision float) frm - Form fra - Frame hsb - Horizontal scroll bar img - Image box int - Integer lbl - Label lst - List box lng - Long mnu - Menu opt - Option (radio) button pic - Picture box shp - Shape or Line sng - Single str - String txt - Text box vnt - Variant vsb - Vertical scroll bar|
|Graphics Device Interface. The standard way to do graphics within Windows.|