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Article Theme for May: Remake the Classics


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Featured Developer Journals


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In 2012 I had the pleasure to work with Meta3D Studios in developing artwork for my mobile game "Hamster Puzzler," and I'd like to share some tips on getting the most out of working with an art studio.Here's the short version: An employed studio i...
Featured

And thus this create a game series ends...We fix the last few bugs (score was not properly reset on replay, music was stuck on saving the scores). Now the game is complete and can be enjoyed as it was meant to be!Oh joy, Smila (the graphician) act...
Featured

Introductions!Hello everehbody! This is my first journal entry/tutorial here on GameDev, and I hope I do a good job at explaining the concepts I want to get across. This tutorial series is mainly aimed at beginners (given the blog's name) and I h...
Interesting Topics
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fstream relative dir?

Started by Juliean in General Programming
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The good way for a junior game programmer to start?

Started by Spidyy in Breaking into the Industry
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My Take on Monster AI (Part 2 of 5)

Started by phi6 in Game Programming
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Separation of concerns in game architecture

Started by AntP in Game Programming
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Dependencies

Started by Vincent_M in General Programming
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Class with member that has constructor requiring a variable

Started by BaneTrapper in For Beginners
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Kronologic 64

Started by HappyCoder in Your Announcements
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How important are custom allocaters actually?

Started by 3DModelerMan in Game Programming
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Reverse Mod

Started by Steve_Segreto in Graphics Programming and Theory
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A function of class that resets bool of class #more info inside

Started by BaneTrapper in For Beginners
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New version of ColDet

Started by OriginalPhoton in Math and Physics
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trianglelist from mesh

Started by zeppeldep in DirectX and XNA
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Change player color

Started by oenda in OpenGL
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Feedback on turn-based combat system

Started by Navall in Game Design
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Managing pipeline dependencies in a submission-based renderer

Started by Anfaenger in Graphics Programming and Theory
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What are the best videos on game design?

Started by Dan Violet Sagmiller in Game Design
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Default material properties and lighting

Started by KaiserJohan in Graphics Programming and Theory
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Game engine: Batch rendering advice?

Started by Tchom in Game Programming
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Fatal error LNK1561: entry point must be defined

Started by BluePhase in DirectX and XNA
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Font rendering with Freetype - Quality problems

Started by Plerion in OpenGL
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Quintet - A space game where players control the same ship through 5 roles - Captain, Helm, Tactical, Engineering & Science.

Started by GelfTheElf in Your Announcements
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OpenGL

Started by Tr3Calls in For Beginners
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Making a "Busy Loop" not consume that much CPU (without Sleep)

Started by Idov in General Programming
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Are some tools overkill for these types of 3D models?

Started by Louis3315 in Visual Arts
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JRPG Game Scenes and Scripts

Started by Barrett in Game Programming
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row major vs column major and multiply direction

Started by greenzone in For Beginners
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Split/tesselate rect into quads

Started by belfegor in For Beginners
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[Future-Proof]Should we try to follow the new technologies? Or going back to the basics?

Started by polarboy in General Programming
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No valid DomainShader-GeometryShader combination could be found

Started by Telanor in DirectX and XNA
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2D games and 3D games in one android game

Started by Naughtyboi in Mobile and Console Development
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std::sort vs. list::sort

Started by Chad Smith in For Beginners
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Problem with Color Correction and 3D LUT

Started by lipsryme in Graphics Programming and Theory
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How should I start?

Started by Black1104 in For Beginners
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Polygons: clockwise or counterclockwise

Started by Aliii in Game Programming
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I love py2exe :)!

Started by superman3275 in GDNet Lounge
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Detect mouse movement after left click

Started by oenda in For Beginners
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Shadow mapping - near and far

Started by george7378 in DirectX and XNA
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UDK VS Unity3D in making a classical ResidentEvil-like game?

Started by vexe in For Beginners
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Names for soldier ranks?

Started by suliman in Game Design
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Receive packets in the thread or in game render.

Started by cookery in Multiplayer and Network Programming
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