Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!

1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!

Newsletter Signup

Welcome Home - Get started with our friendly game developer community
Interesting Topics
New Replies

XP, Level, Health,Damage progression of player, enemy and weapons

Started by anupgupta in Game Programming
New Replies

Beginner Projects ?

Started by Botelho in For Beginners
New Replies


Started by UNNYHOG in Your Announcements
New Replies

Draw all items from std::map

Started by Affected1 in Game Programming
New Replies

Generic vs Hardcoded Shader

Started by AThompson in Graphics Programming and Theory
New Replies

Resource cache for game engine

Started by anshul93 in Game Programming
New Replies

[D3D12]SRGB Buffer Format for Swap Chain

Started by WFP in DirectX and XNA
New Replies

Safety vs Efficiency

Started by Salty Boyscouts in General Programming
New Replies

Making games as a portfolio to join the industry

Started by vinnyvicious in Game Industry Job Advice
New Replies

Understanding OpenGL blending and alpha

Started by p1p1 in OpenGL
New Replies

Constant speed for dragging of 3D objects by mouse

Started by BlackJoker in Game Programming
New Replies

Trilinear texture filtering

Started by Chris_F in Graphics Programming and Theory
New Replies

Windows 10 install but no d3d12.h can be found

Started by BornToCode in DirectX and XNA
New Replies

Any good workflow tutorials like Thiago Kalfe's

Started by usfshihy in Game Design
New Replies

cmake & glew on linux & windows

Started by Ichi in Build Systems and Source Control
New Replies

linux server vs windows server for unity mmo mobile

Started by moeen k in Multiplayer and Network Programming
New Replies

Pass anything as constructor without varargs

Started by Flyverse in Game Programming
New Replies

OpenGL- Render to texture- a specific area of screen

Started by alireza.pir in OpenGL
New Replies

[Question] map algorithm in sdl is flickerin'

Started by bash1 in For Beginners
New Replies

2D Platformer Camera

Started by Onigiri Flash in Game Programming
New Replies

Normal offsets in view space?

Started by KaiserJohan in DirectX and XNA
New Replies

Ideas of auto-combat system for spaceships game

Started by Celas Thienf in Game Design
New Replies

DLL or Static Library

Started by andreialex in For Beginners
New Replies

Verify my GGX + Lambert Directional light

Started by REF_Cracker in Graphics Programming and Theory
See More Articles

Latest Articles
Memory Markers
By Asher Einhorn
Google Analytics-Driven Game Development by Example
By Tobiasz Siemiński
3 Steps to Mastering Your Game’s Soft Launch
By Keith Andrew
15 Metrics All Game Developers Should Know by Heart
By GameAnalytics
Math for Game Developers: Probability and Randomness
By Jorge "BSVino" Rodriguez
How the PVS-Studio Team Improved Unreal Engine's Code
By PVS-Studio team
When Your Best Isn't Good Enough: A Tale of Failure (Part II)
By Peter Cardwell-Gardner
When Your Best Isn't Good Enough: A Tale of Failure (Part I)
By Peter Cardwell-Gardner
Coverage Buffer as main Occlusion Culling technique
By Damon Wall
Designing for multi-age coop play
By Asher Einhorn
Designing a Mobile Game Technology Stack
By Ruud van Falier
Cache In A Multi-Core Environment
By Joshua Waring
How to Expand Games (and more) Eluding App Store Updating
By David Xicota
Get Professional - A Professional Skillset for Software Engineers
By Dominik Berner
Writing Efficient Endian-Independent Code in C++
By 'No Bugs' Hare
Improve Player Retention Reacting to Behavior [Server Scripts]
By David Xicota
Dynamic vertex pulling with D3D11
By Kirill Bazhenov
Giving Away $17,000 Worth of Toto Temple Deluxe at Pax East
By Yowan Langlais
Everything You Ever Wanted to Know About Authenticode Signing
By Craig Edwards
Shader Cross Compilation and Savvy - The Smart Shader Cross Compiler
By Apostol Dadachev
Crowdin: Localizing Without Pain
By Kirill Kliushkin
Automated Deployment of Your Game
By Craig Edwards
Tips for Designing and Developing Free-to-Play Games
By Jose Maria Martinez, 'Hafo'
Arcade Machines and Gaming Library Pigaco - Devlog #0: Introduction & Architecture
By Max Heisinger
Cache And How To Work For It
By Joshua Waring
Creating a Movement Component for an RTS in UE4
By Dmitry Terekhov
How to check that a player's PC meets your requirements
By Craig Edwards
Substance Painter Review
By Kelly L. Murdock
My GDC virginity: Of indie loserdom, hope and friendship.
By Peter Cardwell-Gardner
Skeletal Animation Optimization Tips and Tricks
By Peyman Massoudi