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Welcome Home - Get started with our friendly game developer community
Interesting Topics
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Why Does Everyone Tell Newbies To Make Games?

Started by Ovicior in For Beginners
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Making a game in OpenGL and SDL?

Started by workaround in Game Programming
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c++ shared_ptr usage

Started by Misantes in General Programming
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What's next after knowing how to program?

Started by hydrox3 in For Beginners
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Screen resolution & map size

Started by retro_style in For Beginners
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Pricing for publishing on different platforms?

Started by Got_Rhythm in Mobile and Console Development
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Irradiance environment map and visibility

Started by Chris_F in Graphics Programming and Theory
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Reusing abandoned trademarks?

Started by Ameise in Business and Law
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Is it necessary to license your game?

Started by Fromfame in Business and Law
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[SharpDX] Multiple game screens displaying incorrectly

Started by Lordadmiral Drake in DirectX and XNA
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Window Structure Using Classes

Started by Alice Fluff in General Programming
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Is it too early to do some complicated game design

Started by LetsDoThis in For Beginners
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3d position in space

Started by cindy_uk in DirectX and XNA
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Is AP Computer Science Worth It?

Started by Ovicior in Game Industry Job Advice
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What is this stuff called in c++

Started by SteveHatcher in For Beginners
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closesocket() an async socket after using sendto()

Started by lomateron in Multiplayer and Network Programming
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Game Math: More on Numeric Springing

Started by Allen Chou in Math and Physics
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Compiling/Linking Raknet in Linux

Started by harvardboy in Multiplayer and Network Programming
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I wanna make a game. I don't know what but I know I wanna make a game

Started by GravityHero in GDNet Lounge
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How to use a unique_ptr as a member variable?

Started by MarkS in General Programming
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Generating a view matrix from a matrix

Started by judeclarke in Game Programming
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Why automake?

Started by Ichi in Build Systems and Source Control
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Dx11, directxmath and d3dx

Started by cozzie in DirectX and XNA
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Looking For Writing Partner!

Started by GarensBloo in Writing for Games
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