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Welcome Home - Get started with our friendly game developer community
Interesting Topics
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Class / array question

Started by DarkRonin in General Programming
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C++ mysql exception

Started by noatom in General Programming
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Time Compression in a 4X Game

Started by Orymus3 in Game Design
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Programmer needs squash and stretch

Started by Glass_Knife in Visual Arts
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C++ virtual inheritance

Started by Ryan_001 in General Programming
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Architecture for Isometric Style Game

Started by Chumble in Game Programming
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GDNet frontpage News tab seems to be broken

Started by dmatter in GDNet Comments, Suggestions and Ideas
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App Store Review Guideline 11.9

Started by myandmail in Mobile and Console Development
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Warning for glVertexAttribPointer

Started by noodleBowl in OpenGL
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Deferred Decal Skinned Meshes

Started by Alundra in Graphics Programming and Theory
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Game development with assembly. Where to start?

Started by FantasyVII in Game Programming
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Migrated from VC++ 2008 Express to Visual Studio 2015: Now getting linking errors...

Started by Sean_Seanston in General Programming
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Test Early, Test Often – Testing as Part of Your Game Development

Started by qinqin in Your Announcements
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Application crashes at glDrawArrays(....)

Started by sajis997 in OpenGL
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D3D12 - Loading textures, etc.

Started by WFP in DirectX and XNA
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Dragon Basher demo now online

Started by Quintrix in Indie Projects (Awesomesauce)
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Translation and Position terms

Started by Alundra in Math and Physics
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Techniques for "Smooth" camera scroll with mouse

Started by thefollower in For Beginners
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SSBOs - Interleaved vs Separate Buffer Objects

Started by kloffy in OpenGL
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How to create a depth-stencil-only pixel shader?

Started by Husbjörn in DirectX and XNA
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Unreal Engine & Unity (C++ & C#) - Beginner Question

Started by NadimKing in Game Programming
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Resources on Creating Games for Non-Programmer's or New Designers?

Started by L.Liu in For Beginners
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Masm examples for openGL tutorials.

Started by gelatine1 in NeHe Productions
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2D Graphics Stencil Buffer

Started by SlanderMander in DirectX and XNA
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