Load Testing with Locust.io
Published in Game Programming
By Ben Vinson - This post gives a brief overview of how Kongregate uses Locust.io to perform distributed load testing of our infrastructure on AWS. It explains how...
Shadow Map Silhouette Revectorization (SMSR)
Published in Graphics Programming and Theory
By Vladimir Bondarev - SMSR is MLAA based post-processing algorithm which aims to revectorize low res shadow maps.
Vulkan 101 Tutorial
Published in OpenGL and Vulkan
By José Henriques - From WinMain to triangle on the screen.
Procedural Generation: Implementation Considerations
Published in Graphics Programming and Theory
By Francisco RA - This article discusses considerations when you are implementing procedural generation (procgen) systems.
Math for Game Developers: Graphs and Pathfinding
Published in Artificial Intelligence
By Jorge "BSVino" Rodriguez - Jorge returns with another series of his popular YouTube videos, covering AI techniques to make your agents smarter about moving around your game w...
Procedural Generation: Pros and Cons
Published in Graphics Programming and Theory
By Francisco RA - In this article I discuss the pros and cons of using procedural generation (ProcGen). This type of analysis is a good way for you to understand whe...
Featured Developer Journals
For the first time in three years of Lord of Dwarves development I sat down and played an entire scenario from beginning to end. Naturally I’ve been playing the game in bits and pieces as I develop it, but this time I set up a scenario and set out...
Just a little report for anyone who is following my progress on my little 3d painting app from my previous post. I'm trying not to get too carried away spending too long working on this, but am planning to do a release earlier rather than later, e...
Temple of the Abyssal Winds version 4.5 is now available! Temple of the Abyssal Winds is a classic style role-playing game, for Windows and iPad. You can get more information on the website: http://www.prankster.com/totaw. This...






