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Welcome Home - Get started with our friendly game developer community
Interesting Topics
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skinned meshes with interchangable heads

Started by Norman Barrows in DirectX and XNA
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Efficiently Managing/Using Shaders Common to Many Objects? (OpenGL)

Started by Sean_Seanston in Game Programming
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Entity/Component System - Understanding Event Priority

Started by UnscrypteD in For Beginners
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C++ tinyDir lib issue

Started by noatom in General Programming
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Create many factory methods

Started by IceCave in For Beginners
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Trying to understand internals of visual scripting.

Started by Kokoro Panda in General Programming
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What kind of modeling does blender use?

Started by Yomitht in Graphics Programming and Theory
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What different kinds of 3D modeling are there besides CAD modeling?

Started by Yomitht in Graphics Programming and Theory
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Where to begin developing?

Started by Wolf24 in For Beginners
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IG + Nvidia, IG faster

Started by Fredericvo in DirectX and XNA
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Drawing into another executables window

Started by dpadam450 in OpenGL
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SSE denormals

Started by xoxos in General Programming
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Rendering a minimap with a 3D feel

Started by sammyh in Game Programming
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Effects (Object vs Particle vs Shader)

Started by NajeNDa in Game Programming
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Making 8 bit retro sprite

Started by jazzsound in For Beginners
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In HLSL, multiplying a position by an identity matrix is screwing up the position...?!

Started by axefrog in DirectX and XNA
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why graphics card need audio drivers

Started by lomateron in GDNet Lounge
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tutorial for opengl 1.4?

Started by xoxos in OpenGL
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1 (interface) header with 2 cpp (implementation) files?

Started by cozzie in General Programming
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Diffuse Lighting stuck on just 1 side of cube?

Started by Tif in For Beginners
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Depth texture empty (shadowmapping)

Started by pseudomarvin in DirectX and XNA
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Game Development Barriers to Entry?

Started by Tutorial Doctor in GDNet Lounge
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SOLVED: using drawsubset and DIP together - getting weird behavior

Started by Norman Barrows in DirectX and XNA
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Plane and AABB intersection tests

Started by KaiserJohan in Graphics Programming and Theory
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