Jump to content

  • Log In with Google      Sign In   
  • Create Account

Newsletter Signup

Welcome Home - Get started with our friendly game developer community
Interesting Topics
New Replies

Class / array question

Started by DarkRonin in General Programming
New Replies

C++ mysql exception

Started by noatom in General Programming
New Replies

Time Compression in a 4X Game

Started by Orymus3 in Game Design
New Replies

Programmer needs squash and stretch

Started by Glass_Knife in Visual Arts
New Replies

C++ virtual inheritance

Started by Ryan_001 in General Programming
New Replies

Architecture for Isometric Style Game

Started by Chumble in Game Programming
New Replies

App Store Review Guideline 11.9

Started by myandmail in Mobile and Console Development
New Replies

Warning for glVertexAttribPointer

Started by noodleBowl in OpenGL
New Replies

GDNet frontpage News tab seems to be broken

Started by dmatter in GDNet Comments, Suggestions and Ideas
New Replies

Deferred Decal Skinned Meshes

Started by Alundra in Graphics Programming and Theory
New Replies

Game development with assembly. Where to start?

Started by FantasyVII in Game Programming
New Replies

Migrated from VC++ 2008 Express to Visual Studio 2015: Now getting linking errors...

Started by Sean_Seanston in General Programming
New Replies

Test Early, Test Often – Testing as Part of Your Game Development

Started by qinqin in Your Announcements
New Replies

D3D 12 Fun Demo

Started by Osurac in Your Announcements
New Replies

Application crashes at glDrawArrays(....)

Started by sajis997 in OpenGL
New Replies

D3D12 - Loading textures, etc.

Started by WFP in DirectX and XNA
New Replies

Techniques for "Smooth" camera scroll with mouse

Started by thefollower in For Beginners
New Replies

Translation and Position terms

Started by Alundra in Math and Physics
New Replies

Dragon Basher demo now online

Started by Quintrix in Indie Projects (Awesomesauce)
New Replies

How to create a depth-stencil-only pixel shader?

Started by Husbjörn in DirectX and XNA
New Replies

SSBOs - Interleaved vs Separate Buffer Objects

Started by kloffy in OpenGL
New Replies

Unreal Engine & Unity (C++ & C#) - Beginner Question

Started by NadimKing in Game Programming
New Replies

Resources on Creating Games for Non-Programmer's or New Designers?

Started by L.Liu in For Beginners
New Replies

MySQL applications for a game

Started by Envy123 in Game Programming
See More Articles

Latest Articles
Preview: Reliable UDP implementation, lockstep, LAN, and parity bit checking
By Denis Ivanov
Problems Found in Appleseed Source Code
By PVS-Studio team
Autodesk Maya 2016 New Features Overview
By Kelly L. Murdock
3ds Max 2016 New Features Overview
By Kelly L. Murdock
Math for Game Developers: Advanced Vectors
By Jorge "BSVino" Rodriguez
A Rudimentary 3D Game Engine, Built with C++, OpenGL and GLSL
By dimitros.be
Particle Systems using Constrained Dynamics
By Tim Bright
Marketing my latest mobile game - post mortem of the first month
By Marc Bourbonnais
How to Design the Data Structure for a Turn Based Game
By David Xicota
A Spin-off: CryEngine 3 SDK Checked with PVS-Studio
By Andrey Karpov
From User Input to Animations Using State Machines
By Albert Hofkamp
The Challenge of Having Both Responsiveness and Naturalness in Game Animation
By Peyman Massoudi
Why NASA Switched from Unity to Blend4Web
By Pierre Bezuhoff
Five and a Half Steps to Efficient Meetings
By Dominik Berner
The Art of Enemy Design in Zelda: A Link to the Past
By Michel Mony
You need a plan and a design
By Donald May
Memory Markers
By Asher Einhorn
Narrative-Gameplay Dissonance
By Will Nations
Google Analytics-Driven Game Development by Example
By Tobiasz Siemiński
2D Lighting System in Monogame
By Cody Red
3 Steps to Mastering Your Game’s Soft Launch
By Keith Andrew
15 Metrics All Game Developers Should Know by Heart
By GameAnalytics
Math for Game Developers: Probability and Randomness
By Jorge "BSVino" Rodriguez
How the PVS-Studio Team Improved Unreal Engine's Code
By PVS-Studio team
When Your Best Isn't Good Enough: A Tale of Failure (Part II)
By Peter Cardwell-Gardner
When Your Best Isn't Good Enough: A Tale of Failure (Part I)
By Peter Cardwell-Gardner
Coverage Buffer as main Occlusion Culling technique
By Damon Wall
Designing for multi-age coop play
By Asher Einhorn
Designing a Mobile Game Technology Stack
By Ruud van Falier
Cache In A Multi-Core Environment
By Joshua Waring