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Welcome Home - Get started with our friendly game developer community
Interesting Topics
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Game Idea: can be done in one month?

Started by anonaccount in For Beginners
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Create a polygon from a texture (2d)

Started by ibequa in Game Programming
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Lerp vs fastLerp

Started by Finalspace in Math and Physics
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MCTS AI for "Six Making"

Started by ddyer in Artificial Intelligence
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creating a cylinder?

Started by Mr N1nja in DirectX and XNA
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Is there a way to specifically set stencil on specific object?

Started by LetsDoThis in For Beginners
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Algorithm for automatic ships production

Started by Acharis in Game Programming
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difference between D3D11_USAGE_DEFAULT and D3D11_USAGE_DYNAMIC

Started by Nathan Drake in DirectX and XNA
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Where do I start if I want to make a 3d survival game?

Started by A_V_L in For Beginners
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How to use mouse as view control of camera?

Started by Mr N1nja in DirectX and XNA
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loop: for(....) {... continue loop; ....} doesn't work

Started by alwaysGrey in For Beginners
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Switch glBlendFunc into multisample glTexEnvi

Started by Marlitan in OpenGL
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The future of education

Started by william123 in Game Programming
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Procedural tree generator tool - we'd love some feedback from you!

Started by EdKeens in GDNet Lounge
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Math for game developers?

Started by Destroyer of worlds2290 in For Beginners
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std::chrono incrementing a time_point by a duration?

Started by Funkymunky in General Programming
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system architecture of a 2D tile-based game?

Started by KruSuPhy in For Beginners
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Casting a vector of arrays

Started by Dospro in General Programming
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6Quest: A game of interactive fiction - now on Kickstarter

Started by 6quest in Your Announcements
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save game system

Started by Anddos in Game Programming
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Getting height on infinite landscape.

Started by NekoCode in OpenGL
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A question about cross country trademark implications

Started by WannaBeDevKelvin in Business and Law
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(64 bit)Cross Platform GUI with OpenGL Support?

Started by Spirrwell in APIs and Tools
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Normal mapping erroneous results for diffuse lighting

Started by pseudomarvin in Graphics Programming and Theory
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