Jump to content

  • Log In with Google      Sign In   
  • Create Account


Newsletter Signup






Welcome Home - Get started with our friendly game developer community
Interesting Topics
New Replies

Declaring temporary variable to save 1 multiply?

Started by Stephany in General Programming
New Replies

Smooth interpolation of a predefined camera path

Started by obfuscator in For Beginners
New Replies

What is super().__init()

Started by Kurai Tsubasa in For Beginners
New Replies

Programming Role Playing Games with Directx 2nd Edition

Started by Versak in DirectX and XNA
New Replies

C# UI libraries? Either written in managed code, or with managed wrappers

Started by axefrog in Game Programming
New Replies

Defined behaviour of image load after store in a different shader stage?

Started by obfuscator in OpenGL
New Replies

Paint method not called

Started by Morrowa in For Beginners
New Replies

'pass through member function'

Started by cozzie in General Programming
New Replies

Are Game Design principles useful for Self-Motivation?

Started by ph0enix in GDNet Lounge
New Replies

My struggles need some insight!

Started by jakson15 in For Beginners
New Replies

Claiming Ownership of a Company Name

Started by Cube_MEGA in Business and Law
New Replies

How much would it be to hire someone to do 3D graphics?

Started by foremma in Business and Law
New Replies

How to manage 100 planets?

Started by Acharis in Game Design
New Replies

[iOS] Chummy Fishes

Started by Krister in Your Announcements
New Replies

Which is faster/better - glClearColor/glClear or glClearBuffer* ?

Started by tmason in OpenGL
New Replies

4x4 Supply Mania : Gasoline Tank [Android]

Started by donalam in Your Announcements
New Replies

[Optimising] Bone based Animation

Started by gnomgrol in DirectX and XNA
New Replies

What is a uber shader?

Started by jerrycao_1985 in DirectX and XNA
New Replies

Problems with a multi race empire

Started by Acharis in Game Design
New Replies

How to make unique and interesting planets (4X)?

Started by Acharis in Game Design
New Replies

Game state synchronization techniques

Started by Wizzard97 in Multiplayer and Network Programming
New Replies

Advertising in GameDev Forums?

Started by Cube_MEGA in GDNet Comments, Suggestions and Ideas
New Replies

Everyone Wins?

Started by Tutorial Doctor in GDNet Lounge
New Replies

MSAA in Deferred shading

Started by BlackBrain in DirectX and XNA
See More Articles

Latest Articles
3ds Max 2015 Review
By Kelly L. Murdock
OpenGL 3.3+ Tutorials
By Michal Bubnar
Mobile Game Crowdfunding Experience from Two Kickstarter Campaigns
By Andrey Vlasenko
Making a Game with Blend4Web Engine. Part 1: The Character
By Evgeny Rodygin
The Art of Feeding Time: Animation
By Matt Kidd
Abusing the Linker to Minimize Compilation Time
By Tom Roe
The Art of Feeding Time: Interface
By Derek Koncewicz
The Art of Feeding Time: Backgrounds
By Radek Koncewicz
Design of an Indie Action Game
By Mike Shafer
Investing in Community Management
By Kevin Harwood
The Art of Feeding Time: Characters
By Radek Koncewicz
4-Layers, A Narrative Design Approach
By Thomas Grip
Dynamic Narrative in The Hit
By Dan Stubbs
Pathfinding and Local Avoidance for RPG/RTS Games using Unity
By Nikolay Dyankov
Flexible particle system - The Container
By Bartlomiej Filipek
The Latest Evolution in Microtransactions
By Kevin Harwood
Getting into Games through Education: Preparing for Interview
By Liyaan Hasan (stitchs)
Ensuring Fluent Gameplay in MusiGuess - Forward-Caching JSON/JSONP with Nginx
By Carsten Germer
From Game Prototype to Release in 2 Months
By Dmytro Hreshko
Advertising Through YouTubers
By Kevin Harwood
Creating the Financial Model for your Company Part I
By Sagger Khraishi
How To Make Videos For Games
By Kirill Kliushkin
The Viral Formula
By Kevin Harwood
Introduction to Unity Test Tools
By Lior Tal
Creating a Very Simple GUI System for Small Games - Part III
By Martin Prantl
From Donkey Kong to the Silver Screen: The Past, Present and Future of Game Cinematics
By Martin McBain
Orbital Debris – Making an HTML5 Game With Phaser
By Wolfgang Graebner
Entities-Parts III: Serialization
By David Chen
Creating a Very Simple GUI System for Small Games - Part II
By Martin Prantl
5 Core Elements of Interactive Storytelling
By Thomas Grip



PARTNERS