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Welcome Home - Get started with our friendly game developer community
Interesting Topics
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Verify answers to these big o notation questions

Started by warnexus in Math and Physics
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Unreal Engine 4

Started by tbirrings in Game Programming
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Reading File in to a pointer

Started by Azzazelus in For Beginners
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C++ how to declare something that isn't declared?!?

Started by WiredCat in General Programming
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Swap chain rendering to multiple views

Started by RobMaddison in DirectX and XNA
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Certificate needed on Steam?

Started by alexander1989 in General Programming
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Multiple battles in same place

Started by Acharis in Game Design
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Getting screenshot of OpenGL output ...

Started by tmason in OpenGL
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Sending a pointer to a Primitive from a script to the application

Started by Simon Geilfus in AngelCode
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load hit store while decode normal?

Started by alek314?? in Graphics Programming and Theory
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Some help using vertex buffer with std::vector.

Started by Enerjak in DirectX and XNA
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Should the player be just another entity in the etities list?

Started by Norman Barrows in Game Programming
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Looking for a ChromeOS based Python IDE for school

Started by Clockworking in For Beginners
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Node-WebKit + Tumult Hype = Easy!

Started by Tutorial Doctor in APIs and Tools
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3d Collision Detection

Started by Cacks in Math and Physics
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better way of loading images? SDL2

Started by Elit3d in For Beginners
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Chain shapes vs particles - need fast broadphase

Started by Finalspace in Math and Physics
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constructor for class that contains another class and constructor C++

Started by WiredCat in General Programming
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A-Maze-In

Started by MAROBI in Your Announcements
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declare custom types of ints?

Started by Norman Barrows in General Programming
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what is the best sofware for...

Started by Hipekount Studios in For Beginners
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Fantasy forest assets

Started by ThomasG_art in Your Announcements
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Best code to use for a web browser game

Started by ivqancorp in Game Programming
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Starting my own game engine - please don't laugh.

Started by Lootheo in Game Programming
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