Jump to content

  • Log In with Google      Sign In   
  • Create Account

Newsletter Signup






Welcome Home - Get started with our friendly game developer community
Interesting Topics
New Replies

Comparison of STL list performance

Started by polyfrag in General Programming
New Replies

Profiling tools

Started by NightCreature83 in APIs and Tools
New Replies

Very strange GLSL problem. Objects not rendering when accessing shadowMaps

Started by Solid_Spy in OpenGL
New Replies

Failing to perform depth test of depth texture inside fragment shader

Started by w4Yp0iNt in OpenGL
New Replies

Texture loaded from .png is not correctly drawn

Started by redru in OpenGL
New Replies

Propagating data through an engine to constant buffers

Started by WFP in Graphics Programming and Theory
New Replies

Overhead of separating the game engine into a class library

Started by hgoel0974 in General Programming
New Replies

2.5D Dynamic LOD Voxel Renderer

Started by nullie in Graphics Programming and Theory
New Replies

Do you play your own games? Do you make games just for yourself?

Started by d000hg in GDNet Lounge
New Replies

Need help with eclipse

Started by Starpak in For Beginners
New Replies

Programming

Started by Noixious in For Beginners
New Replies

Efficient way to erase an element from std::vector

Started by Tispe in For Beginners
New Replies

server housing in US

Started by JohnnyCode in Multiplayer and Network Programming
New Replies

Education vs Industry Experience

Started by Olliepm in Music and Sound
New Replies

Orthographic projection test - doesn't render

Started by Ploppz in OpenGL
New Replies

Direct3D11 without a Depth/Stencil (back)buffer

Started by Xanather in DirectX and XNA
New Replies

Lowest Apple device to target and what market share?

Started by mileafly in GDNet Lounge
New Replies

Carrotting Brain - a bunny mayhem inspired by Liero

Started by nihilplures in Your Announcements
New Replies

Ways to render a massive amount of sprites.

Started by nikitablack in DirectX and XNA
New Replies

Modifying a cell value in Excel through an external app

Started by GuyWithBeard in General Programming
New Replies

Standard structure of a large scale game

Started by Charybdizs in For Beginners
New Replies

Using torque to rotate an object into a desired orientation

Started by Migi0027 (肉) in Math and Physics
New Replies

Questions about Unreal 4 Blueprint?

Started by wburton in For Beginners
New Replies

How to pass content through the project's structure efficiently?

Started by Prot in DirectX and XNA
See More Articles

Latest Articles
GDC Social Tips
By Ming-Lun "Allen" Chou
Estimating Effort for Small Projects
By James Wucher
How to create game rankings in WiMi5
By WiMi5
Proper Input Implementation
By Irlan Robson
4 Simple Things I Learned About the Industry as a Beginner
By Laszlo Fuleki
Making Machines Learn
By Jean-René Couture
The Top 10 Languages for Localizing Your Mobile Game
By Kirill Kliushkin
Standard Gameplay and IAP Metrics for Mobile Games (Part 3)
By Andy Savage
Barebones of Quests
By Gavyn Bryan
From Never Doing Game Code or Game Art... To A Full Game In Unreal Engine 4
By Markus Skupeika
When do videos need voiceovers?
By Kirill Kliushkin
12 Tricks to Selling Your Ideas, Your Game & Yourself
By Thomas Henshell
How to Make a Good Sequel to Your Casual Game
By Ievgen Leonov
Generalized Platformer AI Pathfinding
By Chris F. Brown (Zamaster, DotStarMoney)
Humble Bundle Distribution
By Kevin Harwood
Data Visualization in Games: Leaderboards
By Erik Hazzard
Banshee Engine Architecture - Introduction
By Marko Pintera
Designing a "Playable" UI That Secretly Teaches How to Play
By Yowan Langlais
Implementing a Meta System in C++
By Artem Shal
Setting Realistic Deadlines, Family, and Soup
By Thomas Henshell
A Room With A View
By James Wucher
OpenGL Batch Rendering
By Marek Krzeminski
Standard Gameplay and IAP Metrics for Mobile Games (Part 2)
By Andy Savage
Retro Mortis: RTS (Part 2) - Then a Blizzard came...
By Michel Mony
Making Games is Hard
By Peter Cardwell-Gardner
Retro Mortis: RTS (Part 1) - It was found in a Desert...
By Michel Mony
Throwing a Winning Pass
By James Wucher
Composing an Indie RPG Title Track
By Thomas Henshell & James Marantette
Why Do Mobile Games Often Fail at International Expansion?
By Vincent Chan
Dynamic Pathfinding
By James Wucher



PARTNERS