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Welcome Home - Get started with our friendly game developer community
Interesting Topics
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Impossible to Detect Window Starting Unfocused? (Windows)

Started by Stephany in For Beginners
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Getting invalid instance matrices in vertex shader

Started by Plerion in DirectX and XNA
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My 3D textures

Started by Game-textures in Visual Arts
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c++ how to detect Enter button input

Started by moaid in Game Programming
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Opinion on job

Started by Gambo in Game Industry Job Advice
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Problem with shader; vertex Input is wrong.

Started by Alriightyman in DirectX and XNA
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LWJGL glTranslatef causes texture flicker

Started by MatejaS in OpenGL
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Updating D3D11 renderer from Oculus SDK 0.2 to 0.4 support

Started by hplus0603 in DirectX and XNA
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Best way to source and organise a massive Objects interaction

Started by wavering in For Beginners
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Create Public File

Started by AppropriateUserName in Mobile and Console Development
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SDL2 and openGL3-4

Started by Ubermeowmix in OpenGL
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PyDark 2D Game framework (Python/PyGame Library)

Started by SirFroweey in Your Announcements
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Constructor gotcha's?

Started by Norman Barrows in Game Programming
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how to install external libraries on codeblocks

Started by moaid in For Beginners
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pass matrix to shader problem

Started by zeo4 in DirectX and XNA
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Horrible perf and weird spike pattern when rendering wireframe on NVIDIA

Started by Davidtse in OpenGL
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Multiplayer Game In Java?

Started by Code Sage in Multiplayer and Network Programming
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Rasterize stopped unit in clearance-based pathfinding

Started by hulobet in Artificial Intelligence
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Machine Learning for procedurally generated levels.

Started by gasto in Artificial Intelligence
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Research system idea

Started by Acharis in Game Design
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Game camera zoom for a sprite based 2d game

Started by SteveHatcher in DirectX and XNA
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Supporting Multiple DirectX Versions

Started by Medo3337 in DirectX and XNA
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[XNA/MonoGame] Multipass point and ambient light help

Started by FantasyVII in Graphics Programming and Theory
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Screenshot Saturday!

Started by Dynamic Realities in Your Announcements
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