Jump to content

  • Log In with Google      Sign In   
  • Create Account


Newsletter Signup






Welcome Home - Get started with our friendly game developer community
Interesting Topics
New Replies

Am I obliged to create one?

Started by spiderclan123 in For Beginners
New Replies

Own game distribution platform?

Started by SecondStash in GDNet Lounge
New Replies

Colour Cycling - An Old School Technique

Started by TheComet in GDNet Lounge
New Replies

Me my motivation and my game-programmers life

Started by Finalspace in Game Programming
New Replies

Collision detection problem

Started by FantasyVII in DirectX and XNA
New Replies

Problem with my projection or vertex buffer?

Started by CirdanValen in OpenGL
New Replies

Upgrading a function that loads config files.

Started by Iceey in For Beginners
New Replies

can you cheak out my gamejoit page

Started by dapa5678 in For Beginners
New Replies

Procedual level generation for a platformer game (tilebased) using player physics

Started by HexDump in Game Programming
New Replies

Apparently, no so simple Math.....

Started by cavendert in For Beginners
New Replies

Camera distance for 3D axis aligned bounding box in ECEF coordinates on a geodesic wgs84 ellipsoid earth model

Started by mike242 in OpenGL
New Replies

GL 3.3 glDrawElements VAO issue...AMD bug or my mistake?

Started by Grumple in OpenGL
New Replies

How to get rid of camera z-axis rotation

Started by BlackJoker in Graphics Programming and Theory
New Replies

PyQt4 - takeAt() returning a QWidgetItem?

Started by TheComet in General Programming
New Replies

Strange output when writing to a file object and printing it out

Started by koka282 in For Beginners
New Replies

[SharpDX] Question about Z-Buffer

Started by Lordadmiral Drake in DirectX and XNA
New Replies

Best way to render text with DirectX11

Started by N.I.B. in DirectX and XNA
New Replies

Latency and server/client-time

Started by Max Power in Multiplayer and Network Programming
New Replies

mobile editing posts.

Started by slicer4ever in GDNet Comments, Suggestions and Ideas
New Replies

Is the BIOS Serial Number Always Set, Constant & Reliable

Started by gretty in General Programming
New Replies

4x space combat with low loses and control of territory

Started by Acharis in Game Design
New Replies

Tailored logic and events in SDL2 game

Started by davidwik in For Beginners
New Replies

So... C++14 is done :O

Started by Alessio1989 in General Programming
New Replies

Incorrect IOTD on reputation page

Started by Lactose! in GDNet Comments, Suggestions and Ideas
See More Articles

Latest Articles
Introduction to Software Optimization
By Bartlomiej Filipek
Math for Game Developers: Graphs and Pathfinding
By Jorge "BSVino" Rodriguez
Using Varadic Templates for a Signals and Slots Implementation in C++
By Paul Cook (Aardvajk)
Autodesk Maya 2015 Review
By Kelly L. Murdock
How Alias Templates Saved my Sanity
By Matt Booth
Anatomy of an Idle Game - A Starters Guide to AngularJS
By Alexander Ballard
The Art of Feeding Time: Branding
By Radek Koncewicz
Making a Game with Blend4Web Part 2: Models for the Location
By Mikhail Luzyanin
3ds Max 2015 Review
By Kelly L. Murdock
OpenGL 3.3+ Tutorials
By Michal Bubnar
WildStar CREDD System Explained
By Kevin Harwood
Mobile Game Crowdfunding Experience from Two Kickstarter Campaigns
By Andrey Vlasenko
Making a Game with Blend4Web Part 3: Level Design
By Mikhail Luzyanin
Making a Game with Blend4Web Part 1: The Character
By Evgeny Rodygin
The Art of Feeding Time: Animation
By Matt Kidd
Abusing the Linker to Minimize Compilation Time
By Tom Roe
The Art of Feeding Time: Interface
By Derek Koncewicz
The Art of Feeding Time: Backgrounds
By Radek Koncewicz
Design of an Indie Action Game
By Mike Shafer
Investing in Community Management
By Kevin Harwood
The Art of Feeding Time: Characters
By Radek Koncewicz
4-Layers, A Narrative Design Approach
By Thomas Grip
Dynamic Narrative in The Hit
By Dan Stubbs
Pathfinding and Local Avoidance for RPG/RTS Games using Unity
By Nikolay Dyankov
Flexible particle system - The Container
By Bartlomiej Filipek
The Latest Evolution in Microtransactions
By Kevin Harwood
Getting into Games through Education: Preparing for Interview
By Liyaan Hasan (stitchs)
Ensuring Fluent Gameplay in MusiGuess - Forward-Caching JSON/JSONP with Nginx
By Carsten Germer
From Game Prototype to Release in 2 Months
By Dmytro Hreshko
Advertising Through YouTubers
By Kevin Harwood



PARTNERS