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Interesting Topics
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Some programmers actually hate OOP languages? WHAT?!

Started by FantasyVII in General Programming
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Procedural tree mesh generation

Started by Sol_HSA in Graphics Programming and Theory
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Designing a < operator for a GUID

Started by ankhd in For Beginners
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Best Way to Save Player Information?

Started by Code Sage in Game Programming
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Should I Port to D3D10 or D3D11 ?

Started by Endemoniada in DirectX and XNA
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Why is this taboo?

Started by LAURENT* in Game Design
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Severed Realms: A 2D Zelda-like MMORPG.

Started by chance_a in Your Announcements
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[Petition] Allow fan games to be created

Started by Mastermind89 in GDNet Lounge
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Compute Shader won't Fill Texture

Started by jdub in DirectX and XNA
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3D Box Texture Coordinates

Started by Medo3337 in DirectX and XNA
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Gridless map in Visual Studio Express 2013

Started by krulas in Game Programming
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Rendering a lot of different geometry

Started by mind in a box in Graphics Programming and Theory
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clothing and armatures question

Started by Misantes in Visual Arts
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Using 2x color modulation in FFP

Started by Plerion in OpenGL
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Dividing Equity/Profits in Creative Work

Started by DChen117 in Business and Law
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How to implement a wumpus world agent?

Started by masm64 in Artificial Intelligence
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Texture Renders Incorrectly in Application but Perfectly fine in VS2013's Graphics Debugger

Started by jdub in DirectX and XNA
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Clean up and what to keep in mind

Started by noodleBowl in General Programming
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Game Pitch-Rise of a World

Started by Noixious in Game Design
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Problem with assembly references

Started by Lordadmiral Drake in General Programming
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(Hex)Shape-Pattern Shading?

Started by Natom in Graphics Programming and Theory
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pathfinding on a 2d map

Started by Max Power in Artificial Intelligence
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Getting array boundary exception that is so weird

Started by AhmedCoeia in Game Programming
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Issue using 2D depth texture array and regular depth texture in same shader

Started by Silverlan in OpenGL
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