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Welcome Home - Get started with our friendly game developer community
Interesting Topics
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SDL Pausing game help?

Started by Elit3d in For Beginners
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Quick C++ question on pointers

Started by Ubermeowmix in For Beginners
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Dialog boxes

Started by Richar003 in General Programming
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Search for matching string

Started by AlexRus in General Programming
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Procedural generation for 2d tile game

Started by DarxEagle in Game Programming
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Searching for a cheap 3D cloud algorithm

Started by Pikkolini in Graphics Programming and Theory
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Javascript string to standard function

Started by Deek880 in General Programming
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Question about win32 window templates

Started by SteveHatcher in For Beginners
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How to read the float values of a depth component in the vertex shader?

Started by Morloth in OpenGL
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2D Scrolling Space Shooter vs Grid Based Space Shooter

Started by DarthBuzzKill in Game Design
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Is it recommended to find a publisher? (on mobile)

Started by mileafly in Business and Law
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The "action" systems that 2D game frameworks all now have...

Started by jwezorek in Game Programming
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UDK 4 vs Unity - Which is better and easier to use to make a first person action game?

Started by emark.mark20 in For Beginners
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Distributed transaction & message queue

Started by iwitggwg in Multiplayer and Network Programming
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An easy approach to platformer pathfinding

Started by DotStarMoney in Artificial Intelligence
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how to get the same repeating numbers for any of my imput number?

Started by Killerko in Math and Physics
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c++ directX app crashes

Started by hotsaucebg3 in DirectX and XNA
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Projectile logic

Started by dromenox in Math and Physics
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Started by xk_ in Your Announcements
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Finished (A Guide To Midi Orchestration)

Started by SamGarnerStudios in Music and Sound
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C#: XNA and Xamarin

Started by tmer1 in For Beginners
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Optimizing 2D Tile Map

Started by Kjansen92 in Game Programming
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find components distances from 2 points on a plane n

Started by WiredCat in Math and Physics
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Anyone using the Open Source "Brackets" Code Editor (By Adobe)?

Started by Tutorial Doctor in GDNet Lounge
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