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Arcade user timing challenge...

Started by Dan Violet Sagmiller in Game Design
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Mesh data

Started by QQemka in Graphics Programming and Theory
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c++: getting map-tiles bordering "sea"-tiles?

Started by suliman in General Programming
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Non-english game design document

Started by Nale'Vex in Game Design
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How to get a job as a game programmer/developer in AAA studios?

Started by akshatmalik in Game Industry Job Advice
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Optimize field of vision algorithm in a grid tiled map

Started by supersuraccoon in Artificial Intelligence
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Are there too many Unity Developers?

Started by Vamshi in Game Industry Job Advice
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Is DirectXMath thread safe?

Started by Nikko_Bertoa in DirectX and XNA
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A Game Design Idea

Started by TempusReverse in Game Design
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WW2 Pirates - world scaling and settlements?

Started by suliman in Game Design
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[Solved][D3D12] Triangle not rendering, vertex data not given to GPU

Started by thejelmega in DirectX and XNA
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how rsa works on texts and signals?

Started by moeen k in Multiplayer and Network Programming
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The new rising Game "Alfafly" Mythos Quest

Started by peterbaylesh in Your Announcements
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Compute shader and nr of threads, typo or misunderstanding?

Started by cozzie in DirectX and XNA
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Intro to Game Programming With DirectX 11 Effects library

Started by RMammo in For Beginners
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Posibility of getting to game industry?

Started by DreamBig in Game Industry Job Advice
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[SOLVED] ddx, ddy reuse for better performance?

Started by n00body in Graphics Programming and Theory
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Frame buffer speed, when does it matter?

Started by AnthPrime in Graphics Programming and Theory
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Interpolating a direction that reverses.

Started by Avencherus in General Programming
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GLEW for Android?

Started by blueshogun96 in OpenGL and Vulkan
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Project Orake - An Action/Adventure 2D ORPG

Started by orakeGM in Indie Projects
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[Rev-Share Team] Searching for Serious & Dedicated individuals

Started by InterlightStudio in Hobby Project Classifieds
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Help! Noob Question on 2 Players Server/ Networking

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Modified xna file format. xng Directx 3d model.

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