Jump to content

  • Log In with Google      Sign In   
  • Create Account


Newsletter Signup






Welcome Home - Get started with our friendly game developer community
Interesting Topics
New Replies

Efficient way to read .obj files in Visual Studio 2013

Started by Prot in General Programming
New Replies

Can You Copy a ID3D10DepthStencilView To a ID3D10DepthStencilView

Started by ankhd in DirectX and XNA
New Replies

Where and how are textures saved?

Started by IceCave in Graphics Programming and Theory
New Replies

Transformable Character idea for Endless Run

Started by NineheadGenasha in Game Design
New Replies

RayPicking

Started by Stragen in OpenGL
New Replies

Are degrees worth it for Level / Environment design areas?

Started by kennyist in Game Industry Job Advice
New Replies

Rendering commands container implementation dilemma

Started by Alessio1989 in DirectX and XNA
New Replies

VS2013 IDE/intellisense + VAX + performance (a kind of a rant-question-thing-thing)

Started by irreversible in GDNet Lounge
New Replies

Need help

Started by dawoodr in DirectX and XNA
New Replies

Why Orchestral music is best for video games?

Started by aldonbaker in Music and Sound
New Replies

Problem With Running Programs in a Directory( Kivy)

Started by rabbitrabbit in Game Programming
New Replies

Own game world - what if it's stolen and protected?

Started by thomascalc in Business and Law
New Replies

DirectX with or without Visual Studio 2013

Started by nostrora in DirectX and XNA
New Replies

DeltaTime and acceleration

Started by panicq in Game Programming
New Replies

A game in a Day?

Started by Tutorial Doctor in Game Design
New Replies

Unreal 4: c++ vs blueprints

Started by Scouting Ninja in Game Programming
New Replies

Homebrew - Pre-alpha

Started by copybugpaste in Indie Projects (Awesomesauce)
New Replies

Prototype: Action RPG

Started by SamNainocard in Game Design
New Replies

Games scores and Land of Many Celli

Started by aldonbaker in Music and Sound
New Replies

Minecraft meets Cookie Clicker in PickCrafter!

Started by cmlewis in Your Announcements
New Replies

Tactical adventure with probability manipulation

Started by DigglyMic in Game Design
New Replies

Quick Multitexturing Question - Why is it necessary here to divide by the number of textures?

Started by Sean_Seanston in OpenGL
New Replies

Beginner Tutorial Issue

Started by MRom in For Beginners
New Replies

Voxel-based lighting

Started by ProtectedMode in Game Programming
See More Articles

Latest Articles
Introduction to Software Optimization
By Bartlomiej Filipek
Math for Game Developers: Graphs and Pathfinding
By Jorge "BSVino" Rodriguez
Using Varadic Templates for a Signals and Slots Implementation in C++
By Paul Cook (Aardvajk)
Autodesk Maya 2015 Review
By Kelly L. Murdock
How Alias Templates Saved my Sanity
By Matt Booth
Anatomy of an Idle Game - A Starters Guide to AngularJS
By Alexander Ballard
The Art of Feeding Time: Branding
By Radek Koncewicz
Making a Game with Blend4Web Part 2: Models for the Location
By Mikhail Luzyanin
3ds Max 2015 Review
By Kelly L. Murdock
OpenGL 3.3+ Tutorials
By Michal Bubnar
WildStar CREDD System Explained
By Kevin Harwood
Mobile Game Crowdfunding Experience from Two Kickstarter Campaigns
By Andrey Vlasenko
Making a Game with Blend4Web Part 3: Level Design
By Mikhail Luzyanin
Making a Game with Blend4Web Part 1: The Character
By Evgeny Rodygin
The Art of Feeding Time: Animation
By Matt Kidd
Abusing the Linker to Minimize Compilation Time
By Tom Roe
The Art of Feeding Time: Interface
By Derek Koncewicz
The Art of Feeding Time: Backgrounds
By Radek Koncewicz
Design of an Indie Action Game
By Mike Shafer
Investing in Community Management
By Kevin Harwood
The Art of Feeding Time: Characters
By Radek Koncewicz
4-Layers, A Narrative Design Approach
By Thomas Grip
Dynamic Narrative in The Hit
By Dan Stubbs
Pathfinding and Local Avoidance for RPG/RTS Games using Unity
By Nikolay Dyankov
Flexible particle system - The Container
By Bartlomiej Filipek
The Latest Evolution in Microtransactions
By Kevin Harwood
Getting into Games through Education: Preparing for Interview
By Liyaan Hasan (stitchs)
Ensuring Fluent Gameplay in MusiGuess - Forward-Caching JSON/JSONP with Nginx
By Carsten Germer
From Game Prototype to Release in 2 Months
By Dmytro Hreshko
Advertising Through YouTubers
By Kevin Harwood



PARTNERS