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Welcome Home - Get started with our friendly game developer community
Interesting Topics
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Single player

Started by Neon Nidhi in Game Design
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Graphics engines: what's more common; standard vertex structure or dynamic based on context?

Started by axefrog in Graphics Programming and Theory
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Help - getting input form windows

Started by HeroThatBreaksEverything in Game Programming
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finding the height of a pixel in model space (HLSL)

Started by PanicRave in Graphics Programming and Theory
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2D Platformer: Choosing a physics engine

Started by Flyverse in Game Programming
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Best loading screen.

Started by Oolala in GDNet Lounge
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Entity/Component System - Understanding Event Priority

Started by UnscrypteD in For Beginners
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Improving skills

Started by AhmedCoeia in GDNet Lounge
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Where to go from here?

Started by TwistedMind in Game Industry Job Advice
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Turn taking, instant or notify?

Started by SkurtCastle in Multiplayer and Network Programming
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Is it advisable to use a scoped_ptr in CreateFrame? (D3DX9)

Started by lucky6969b in General Programming
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Musicology

Started by Ceerk.games in Indie Projects (Awesomesauce)
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Cartel Rivals | MMORPG

Started by whiplash in Indie Projects (Awesomesauce)
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C++ tinyDir lib issue

Started by noatom in General Programming
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Create many factory methods

Started by IceCave in For Beginners
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skinned meshes with interchangable heads

Started by Norman Barrows in DirectX and XNA
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Efficiently Managing/Using Shaders Common to Many Objects? (OpenGL)

Started by Sean_Seanston in Game Programming
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Severed World Game Trailer Feedback (Music/Sound)

Started by CCH Audio in Music and Sound
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Trying to understand internals of visual scripting.

Started by Kokoro Panda in General Programming
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Retro graphics and game atmosphere.

Started by Mastaroth in Visual Arts
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What kind of modeling does blender use?

Started by Yomitht in Graphics Programming and Theory
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SSE denormals

Started by xoxos in General Programming
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Where to begin developing?

Started by Wolf24 in For Beginners
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Floating-Point Renderbuffers

Started by Vincent_M in OpenGL
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