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Welcome Home - Get started with our friendly game developer community
Interesting Topics
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Own game world - what if it's stolen and protected?

Started by thomascalc in Business and Law
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DirectX with or without Visual Studio 2013

Started by nostrora in DirectX and XNA
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Unreal 4: c++ vs blueprints

Started by Scouting Ninja in Game Programming
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Quick Multitexturing Question - Why is it necessary here to divide by the number of textures?

Started by Sean_Seanston in OpenGL
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Shadow Mapping Deferred Shading or Forward Pass?

Started by SIC Games in DirectX and XNA
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DeltaTime and acceleration

Started by panicq in Game Programming
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Web workers with Haxe.

Started by rykounanba in For Beginners
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xna games crashing

Started by alexamaize in DirectX and XNA
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Voxel-based lighting

Started by ProtectedMode in Game Programming
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[C++, OpenGL, GLSL] Point light lits up objects like a directional light.

Started by iwoplaza in OpenGL
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Beginner Tutorial Issue

Started by MRom in For Beginners
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Storing level data in grids

Started by Ikazrima in For Beginners
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Own ruleset - how likely do I violate others?

Started by thomascalc in Business and Law
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Windows 7 Nightmare

Started by TexasJack in GDNet Lounge
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Bone based animation confusion

Started by gnomgrol in Graphics Programming and Theory
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Envirogame creation and development

Started by Dumas007 in Your Announcements
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Are these books still recommended for game development today?

Started by aspiringdeveloper1334 in GDNet Lounge
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Am I obliged to create one?

Started by spiderclan123 in For Beginners
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[Android] ReactionLab 2 - 8-bit particle sandbox

Started by HF Games in Your Announcements
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Me my motivation and my game-programmers life

Started by Finalspace in Game Programming
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Selecting passes for lighting system

Started by 3DModelerMan in Graphics Programming and Theory
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how to go about implementing sub-region rendering?

Started by ReadingSteiner in Graphics Programming and Theory
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SlideStomp

Started by Forto in Indie Projects (Awesomesauce)
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Approaching an Artist

Started by Truth3w3 in Visual Arts
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