-
'16-Bit' indie studio opens in Sydney
www.develop-online.net -- Flat Earth Games to build iOS games with core '90s design concepts
-
Minecraft sells 1m copies in five days on Xbox
www.develop-online.net -- 'Fastest selling XBLA game ever', says Microsoft
Related Stories: -
Unity Awards 2012: Lobbying opens
www.develop-online.net -- Vote for this year's best Unity game; Nomination window closes June 15th
-
World exclusive Diablo III review!!!!
venturebeat.com -- Almost immediately it's obvious Blizzard has put a ton of detail into Diablo III. I don't want to be one of those overly positive game journalists who blurts out "game of the year" at the drop of a hat but... game of the year!
Related Stories: -
When not to become a game designer, according to Diablo III lead Jay Wilson
www.gamasutra.com -- In a new Gamasutra interview, Diablo III director Jay Wilson identifies exactly who shouldn't go into design -- and pinpoints exactly what he thinks a designer's job should be. "And so a lot of the times I think you see people get into design beca...
Related Stories: -
Report: Activision tried to 'get rid of' ex-Infinity Ward heads through IT brute force
www.gamasutra.com -- The ongoing legal conflict between Activision and ex-Infinity Ward leads Jason West and Vince Zampella got a bit more interesting today, as a newly-released court document claims that Activision launched an internal investigation against the Call...
Related Stories: -
Diablo III Collector’s Edition Giveaway!
venturebeat.com -- Over the next several days GamesBeat will be handing out Diablo III Collector's Editions and a bundle of regular retail copies, and all you have to do is leave a comment!
-
BLABA: A Visual Game Creation Toolkit For Windows, Mac And Linux
indiegames.com -- Bryan Lunduke (Linux Tycoon, 2299: The Game) has released a beta version of BLABA, an easy-to-use game-creation tool that requires no coding skill. BLABA (Bryan Lunduke's Awesome Blocks of Awesome) presents designers with a palette of blocks that...
Related Stories: -
Blizzard: "I don't think it's a bad thing to want to make money" Registration Required
www.gamesindustry.biz -- Diablo III's Jay Wilson on the auction house system and bringing the game to console
-
Opinion: Embrace freemium
www.gamasutra.com -- [In this reprinted #altdevblogaday opinion piece, Blitz Games' Tom Gaulton catches up readers on the state of freemium with an overview of the model, its problems, and how those issues are being addressed.] Like it or not, the freemium gaming mode...
Related Stories: -
When digital dies, where does that leave game preservation?
www.gamasutra.com -- [When online games shut down, they could be lost forever. In this op-ed from the May issue, Game Developer magazine editor-in-chief Brandon Sheffield argues that the game industry seems determined to lose its history.] When your game goes offline,...
Related Stories: -
Beta Build of Kyoto Released
indiegames.com -- Gorgeous-looking Kyoto might not be heavy on the gameplay but it certainly offers a lovely amount of amount of atmosphere. Described as a 'interactive ambient musical visualizer', this homage to the creator's residence was a little short on featu...
Related Stories: -
Diablo III’s “Error 37″ sends the Internet into a meme-making tizzy
venturebeat.com -- "Error 37" got you down, Diablo III fans? Check out some of the Internet's more amusing memes about the game's disastrous launch.
-
Digital Shoreditch to showcase thriving East London dev scene Registration Required
www.gamesindustry.biz -- Bossa Studios, UKIE, King.com, Plumbee and many others to host sessions at two-week festival's Play day
-
Nvidia poised to change gaming with cloud graphics chips
venturebeat.com -- Nvidia announced today that it has created unique features in its Kepler-based graphics chips that could make cloud-based gaming much more practical. The company has also formed partnerships with companies such as Gaikai to make cloud games much c...
Related Stories: -
Apple officially in talks with China Mobile Registration Required
www.gamesindustry.biz -- Deal would make iPhone available to China Mobile's network of 667 million subscribers
| Developer Journal - 2 weeks, 6 days ago New journal! - By Bacterius Hello,this is my new journal to document the progress of the path tracer I'm currently working on. It has no name currently, so it's currently called MPPT (stands for Massively Parallel Pat... |
|
|
| Developer Journal - 2 weeks, 6 days ago Not dead, but havent done much either. - By zBuLe Hopefully, i can keep this up, but some days after the last update, some past month ago, i had to deal with school. i think i am clear now, so here is the second update the was due some month ago.h... |
|
| Status Update - 2 weeks, 6 days ago fla I've released a development demo! http://www.ya2.it/pliths-development-demo |
| Developer Journal - 2 weeks, 6 days ago Another Short Update - By Programmer16 Just another quick update before I head to bed. I spent the most of the evening completely rewriting the majority of the state system as well as a good portion of the rest of the engine. I was runn... |
| Developer Journal - 3 weeks, 4 hours ago 100 Days Later... - By Digitalis The amount of days since I started.No progress.Oh well, back to work then, I guess!Here's a bunch of stuff I DID do:- Java programming for an online class- Plenty of little python scripts f... |
|
|
| Status Update - 3 weeks, 4 hours ago Servant of the Lord Ballad of the Wind Fish - love this song; Zelda FTW! |
|
| Status Update - 3 weeks, 8 hours ago Atrus_Madhatter All right people @jeb_ is online! Spaming time!! |
|
| Status Update - 3 weeks, 9 hours ago WorldGamingExecutives Deus-ex, AENetworks (Pawnstars,Storeagewars games); Twisted Metal Sweet Tooth- interview &more. http://www.worldgamingexecutives.com/page/articles-2 |
| Developer Journal - 3 weeks, 9 hours ago Leveraging Windows' Built In Disassembler - By adeyblue Wait, there's a disassembler built into Windows? Well, only in the sense that a supermarket that has the ingredients to build a cake. There's no ready made pastry hidden away in the depths... |
|
|
| Developer Journal - 3 weeks, 13 hours ago My First Videogame - By AndreaTux Hello everybody,I like videogame programming and this is my first concrete project for an exam in my University. I'm doing this videogame with two university colleagues and we've choosen to... |
| Developer Journal - 3 weeks, 19 hours ago Saving and Loading - Check! - By Programmer16 Well, no more pretty screenshots today. I spent a little bit too much time on UI Skin earlier, but saving and loading is now completely integrated. It's going to be a day or two before I can s... |
|
| Status Update - 3 weeks, 19 hours ago Michael Tanczos For those who are interested: I know someone who has a room for rent and is looking for a female roommate in a half a twin home located in Northampton. Rent is 600/month plus the cost of utilities. Send me a message if you are interested and I will give you the contact info. |
|
| Developer Journal - 3 weeks, 1 day ago Ready for Google Drive? Sorry, not you. - By modemancer My Google Drive isn't ready? < gripe>Not classy, Google.< gripe>25 April Update: Got my Drive today. All is well. Installed Drive Apps on the Xoom and Bionic, as well... |
|
| Developer Journal - 3 weeks, 1 day ago Every Semicolon: Parts 11 and 12 - By Matt Carr I've done another couple of episodes focusing first on getting the first iteration of the Dwarf model into the game and then creating a component copying editor window using reflection. I wrote... |
| Developer Journal - 3 weeks, 1 day ago UI Reskinned - By Programmer16 Just a quick update. I'm working on refacting the UI code as it's becoming a garbled mess and causing a lot of issues; I was working on integrating the game state system with everything and... |
| Status Update - 3 weeks, 1 day ago kubera Our screen saver becomes a betha application stage and will be tested next week :) |
|
|
| Status Update - 3 weeks, 1 day ago AndreaTux Making my first videogame in Java with 2 friends at UNICAL. So exciting. |
|
| Status Update - 3 weeks, 1 day ago AndreaTux Making my first videogame in Java with 2 friends at UNICAL. So exciting. |
|
| Status Update - 3 weeks, 1 day ago Falko Why #sony steals ideas from Nintendo? |
|
| Status Update - 3 weeks, 1 day ago pabloruiz55 Brief Reflections On A Meeting With iTunes Canada http://t.co/WMgAqWUE |
|
| Developer Journal - 3 weeks, 1 day ago Musings on Epoch features - By ApochPiQ I'll just leave this here...//// Define a recursive structure for a singly linked list//// A list must contain at least one element. If empty lists// are desired in a given context, use the alg... |
|
| Status Update - 3 weeks, 1 day ago Krohm Dropping my legacy world format. It was about time... |
| Developer Journal - 3 weeks, 1 day ago SAGE UI Progress - By Programmer16 Well, I knocked out a couple of the screens tonight. Here is a shot of the title screen: (Note: these are just mechanics and symbols; I'll work on prettifying them once a project is chosen.)Her... |
|
| Developer Journal - 3 weeks, 1 day ago Game Interface Evolution - By modemancer I know I'm not the first person to make this comparison, but game design is very much like writing a book. You go through drafts, and in the beginning it's more important to focus on funct... |
| Status Update - 3 weeks, 2 days ago berben12 Ben Scharbach |














