Jump to content

  • Log In with Google      Sign In   
  • Create Account

Newsletter Signup

Welcome Home - Get started with our friendly game developer community
Interesting Topics
New Replies

Game Design Student

Started by scroller in GDNet Lounge
New Replies

Visual scripting vs Coding?

Started by Tif in For Beginners
New Replies

EASTL is now officially open source

Started by Promit in Game Programming
New Replies

Note to self

Started by Sik_the_hedgehog in Coding Horrors
New Replies

Fast 2D charting in .NET

Started by zed91 in For Beginners
New Replies

C++ and Lumberyard engine

Started by Eitherflame in For Beginners
New Replies

Sprinter, An Illustrated Action Game. Open Testing. (Win, Mac, Linux)

Started by KaramIdris in Indie Projects (Awesomesauce)
New Replies

Diffuse IBL - Importance Sampling vs Spherical Harmonics

Started by Kevin Van Nerum in Graphics Programming and Theory
New Replies

Any advice on testing your own code?

Started by totesmagotes in Game Industry Job Advice
New Replies

Buy, Sell or exchange your Xbox, Playstation and Windows Games on Virgo - South Africa

Started by Webster Molaudi in Your Announcements
New Replies

Infinity stone game is ready to release at the end of Feb/2016.

Started by naiyana in Your Announcements
New Replies

Physics problem

Started by Gustavo Woltmann in Math and Physics
New Replies

Annoying Little Things

Started by DreamwalkerSoftware in Your Announcements
New Replies

Geometry Clipmaps - sample heightmap?

Started by phivuu-2 in Graphics Programming and Theory
New Replies

Katteyoo (virtual pet)

Started by jmaslaki in Your Announcements
New Replies

Managing static initialization/deinitialization order

Started by irreversible in General Programming
New Replies

Amazon Lumberyard... whats the point?

Started by Gian-Reto in GDNet Lounge
New Replies

Limiting light calculations

Started by ajithk in DirectX and XNA
New Replies

Help with my game program architecture

Started by DeathTakesItsToll in For Beginners
New Replies

How are (focused) fullscreen DirectX windows presented to the screen?

Started by DanielKruyt in DirectX and XNA
New Replies

uneven 3D tile map

Started by football94 in DirectX and XNA
New Replies

Rotate an object around a point

Started by TheKrane in OpenGL
New Replies

Cache misses and VTune

Started by Azzazelus in For Beginners
New Replies

Level Design in 3D Space Shooter

Started by danjr26 in Game Design
See More Articles

Latest Articles
The Unity Tools Used to Develop Our FPS
By Guillermo Andrades
Sony C#/.NET Component Set Analysis
By PVS-Studio team
Online Video Game Engines: Discover Why You Should Use Them
By Jose Maria Martinez, 'Hafo'
Decoding Audio for XAudio2 with Microsoft Media Foundation
By Michael Fyffe (tragiccode)
Action Lists: Simple, Flexible, Extendable AI
By Jesse Crafts-Finch
How to Create a Mobile Game on the Cheap
By David B Kaplan
Brain Dead Simple Game States
By Boreal Games
Top 10 Best 2D Game Asset Sites
By David Ying
Not All is Fine in the Morrowind Universe
By Andrey Karpov
A List of HTML5 Game Publishers
By Jose Maria Martinez, 'Hafo'
Creating your first game with Game Maker: Studio
By Gurpreet Singh MAtharoo
My Year as a Mobile Gamedev
By Adrian Zarzycki
Billboarded Foliage in Unreal Engine 4
By Craig Edwards
Maintenance-free Enum to String in Pure C++ with "Better Enums"
By Anton Bachin
Making Your C++ Namespace Solid and Future-Proof
By Dario Oliveri
Combining Material Friction and Restitution Values
By Peter Stock
Code for Game Developers: Optimization
By Jorge "BSVino" Rodriguez
Leading the Target
By Álvaro Begué
Jump Point Search: Fast A* Pathfinding for Uniform Cost Grids
By Albert Hofkamp
2D Transforms 101
By Sundaram Ramaswamy
Preview: Reliable UDP implementation, lockstep, LAN, and parity bit checking
By Denis Ivanov
Problems Found in Appleseed Source Code
By PVS-Studio team
Autodesk Maya 2016 New Features Overview
By Kelly L. Murdock
3ds Max 2016 New Features Overview
By Kelly L. Murdock
Math for Game Developers: Advanced Vectors
By Jorge "BSVino" Rodriguez
A Rudimentary 3D Game Engine, Built with C++, OpenGL and GLSL
By dimitros.be
Particle Systems using Constrained Dynamics
By Tim Bright
Marketing my latest mobile game - post mortem of the first month
By Marc Bourbonnais
How to Design the Data Structure for a Turn Based Game
By David Xicota
A Spin-off: CryEngine 3 SDK Checked with PVS-Studio
By Andrey Karpov