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Breaking Out of Breakout
Published in Game Design
By Thomas Duindam - For the past couple of years, me and some friends have spend one day each week working on ‘Caromble!’ 'Caromble!', a breakout/ pinb...
Techniques for Finding Unlisted Game Internships
Published in Breaking Into the Industry
By Brice Morrison - There are hundreds of game companies out there, but only the largest of them have online job websites where they list open positions. Yet, there ar...
Indie tutorial: Organizing your work as a team
Published in Production and Management
By ANtY - Let's see, we already have a game prototype and a team of quality people. What do we do now? Well, you could always actually start working on y...
Getting into Games through Education: Choosing your University
Published in Breaking Into the Industry
By Liyaan Hasan (stitchs) - The follow-up to 'Where do I begin?'. This time we look into what you should do in order to pick the best University for you, and your subj...
Object-Oriented Game Design
Published in Game Programming
By Josh Klint - C++ can be intimidating the new programmers. The syntax does at first glance look like it was designed for robots to read, rather than humans. Ho...
Making it in Indie Games: Starter Guide
Published in Breaking Into the Industry
By Derek Yu - Advice on how to become a successful indie developer from a successful indie developer
Featured Developer Journals
In 2012 I had the pleasure to work with Meta3D Studios in developing artwork for my mobile game "Hamster Puzzler," and I'd like to share some tips on getting the most out of working with an art studio.Here's the short version: An employed studio i...
And thus this create a game series ends...We fix the last few bugs (score was not properly reset on replay, music was stuck on saving the scores). Now the game is complete and can be enjoyed as it was meant to be! Oh joy, Smila (the graphician) ac...
Introductions!Hello everehbody! This is my first journal entry/tutorial here on GameDev, and I hope I do a good job at explaining the concepts I want to get across. This tutorial series is mainly aimed at beginners (given the blog's name) and I h...
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Unity mobile game development goes free
www.develop-online.net -- Popular game engine ditches costs for smartphone and tablet deployment
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The next-gen Xbox reveal: Live from Microsoft (liveblog, livestream)
venturebeat.feedsportal.com -- GamesBeat's Dean Takahashi will be on site, reporting live and updating this post. Other GamesBeat writers will also be contributing content to this post as it arrives.
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Microsoft announces the Xbox One
www.gamesindustry.biz -- The new Xbox aims to make the living room "simple, instant, and complete"; coming this year
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Sony shares spike on back of Xbox One reveal
www.develop-online.net -- Microsoft's next-gen console unveiling sparks year-high share price jump at rival
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Xbox One gets pre-owned game fees
www.develop-online.net -- Computing giant says fee allows users to install game from disc and onto their account
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Daily internet connection required to play games on Xbox One
www.develop-online.net -- Users must access internet at least once in a 24-hour period to enable game content, says Phil Harrison
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The top 6 MMOs you should be playing this year
venturebeat.feedsportal.com -- GamesBeat sifts through all the crap MMOs so that you don't have to.
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Transitioning to Google Wallet Merchant Center
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Browser Pick: rioting French steelworkers take on the police in Kill Mittal
Squids for Windows Phone 8, an underwater adventure of tentacle proportions
Android Studio: An IDE built for Android
Android at Google I/O 2013
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Xbox One always online? "The answer is no"
www.gamesindustry.biz -- Xbox UK marketing director squashes always on rumours, but used game position remains ambiguous, and backwards compatibility is out
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Microsoft unveils its next-generation Xbox One game console
venturebeat.feedsportal.com -- Microsoft unveiled the first details of its next-gen console at its campus in Redmond, Wash.
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Microsoft confirms Xbox One won't be 'always-on'
www.develop-online.net -- Don Mattrick says console will not require permanent internet connection to play games
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EA kills its controversial Online Pass program
venturebeat.feedsportal.com -- Gamers hate the online pass -- and EA says it hears you as it does away with the feature going forward.
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Now is the time to switch to the new Google Play Developer Console
Intel® Xeon Phi™ coprocessor Power Management Part 1: P-States, Reducing power consumption without impacting performance
Super fast coin trick for Monster Burner on Windows Phone
Sony tells us what's going on with the PlayStation Vita
Meshcentral.com - New Mesh Graph
Monster Burner Review: Roasting monsters again and again on Windows Phone
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Ludum Dare 26 crowns minimalistic MONO, Leaf Me Alone as winners
indiegames.com -- The voting for Ludum Dare's latest game jam has ended, and its winners have been chosen. Timtipgames' art-inspired puzzler MONO takes home the virtual gold for the 48-hour compo, and Clawhammer Mark and David Fenn's minimalist metroidvania Leaf Me...
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Serious Games Powered By Next Generation Of Wearable Computing
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Xbox One news hammers GameStop shares
www.gamesindustry.biz -- Investors react to the announcement, news about used games; GameStop says it's "working closely with Microsoft" on used
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Next Xbox needs to be more developer-friendly
www.develop-online.net -- Microsoft and Sony need to be to work to win back developers, says Fireproof head
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Halo: The Television Series coming to Xbox One
venturebeat.feedsportal.com -- Halo: the video game is about to get a live-action component with Halo: The Television Series, backed by no less than Hollywood legend Steven Spielberg.
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John Milton's Paradise Lost rediscovered on the Amiga
indiegames.com -- Silicon Twins, a developer from the era when almost everyone was indie, originally released Paradise Lost for the Amiga back in 1991 and have only decided to re-release it as freeware in the year of our lord 2013. The game can be downloaded from o...
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