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Welcome Home - Get started with our friendly game developer community
Interesting Topics
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what about using orm(specially entity framework)

Started by moeen k in Multiplayer and Network Programming
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Drawing a city in 3D

Started by technossomy in For Beginners
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UE4 now free

Started by slicer4ever in GDNet Lounge
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Saw a job listing for a gaming company, but not exactly game development.

Started by CC Ricers in Game Industry Job Advice
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null a vector of pointers in a parameter?

Started by too_many_stars in General Programming
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Best approach for Asteroids-style movement/physics?

Started by Shpongle in Game Programming
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Models warping with rotation

Started by xavstone in Coding Horrors
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An alternative to the Sponza mesh for demos?

Started by BloodOrange1981 in Graphics Programming and Theory
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board/card game which deals with nostalgia

Started by Adam-Smith in Game Design
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Not sure if scam...

Started by NuclearFirecracker in Business and Law
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How to initialize Texture2DArray?

Started by nikitablack in DirectX and XNA
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glFrameBufferRenderBuffer vs glFrameBufferTexture2D...FIGHT!

Started by BloodOrange1981 in OpenGL
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data storage in HTML5 for android

Started by cebugdev in Mobile and Console Development
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2d indicator for turning a spacecraft in 3d space

Started by Napivo in Math and Physics
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Creating a Timer

Started by Code Sage in Game Programming
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How to build my first game

Started by LelandLL in For Beginners
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Contract for a Composer: Who prepares it?

Started by EchoMusic in Business and Law
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Delaunay Traingulation

Started by DontReferenceMyPointer in Math and Physics
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Modern applications and games create framework above DirectX?

Started by Inder in DirectX and XNA
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fork issue

Started by floatingwoods in General Programming
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How much is a user worth?

Started by mileafly in GDNet Lounge
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Dynamic Memory and throwing Exceptions

Started by noodleBowl in General Programming
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About Projection Transformation

Started by 778899O in DirectX and XNA
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Should the mesh class render or the shader class render?

Started by SIC Games in DirectX and XNA
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