Jump to content

  • Log In with Google      Sign In   
  • Create Account


Newsletter Signup






Welcome Home - Get started with our friendly game developer community
Interesting Topics
New Replies

Noob question about glDrawArrays

Started by BobMcGee123 in OpenGL
New Replies

3d vector total madness @#@#@!#!

Started by WiredCat in Math and Physics
New Replies

SDL Window not showing.

Started by Edenyx in Game Programming
New Replies

Strange texture flickering/repositioning problem

Started by adambiser in OpenGL
New Replies

Reverse-engineering Caesar III (Draw city)

Started by dalerank in Game Programming
New Replies

Cache coherence and containers

Started by Desperado in General Programming
New Replies

Point me in the right direction?

Started by Switchbladed in For Beginners
New Replies

boost::signals2 combiner not compiling...

Started by TheComet in General Programming
New Replies

Starting 2D from scratch

Started by Puggy in For Beginners
New Replies

GLFW errors during c++ program compialtion on ubuntu

Started by Alfox in For Beginners
New Replies

Capsule vs AABB and OBB intersection

Started by Pris0n in Math and Physics
New Replies

[Solved] Segfault in DrawElements; I cannot find the problem

Started by NeomerArcana01 in OpenGL
New Replies

Computer Science vs. Computer Game Science

Started by Mark Y. in Game Industry Job Advice
New Replies

Writing python strings for C++

Started by 3DModelerMan in General Programming
New Replies

Starting out

Started by NickRose in Game Programming
New Replies

where to start as a game programmer

Started by shabirDhillon in For Beginners
New Replies

Honours Programming Project

Started by MidnightPacific in Game Programming
New Replies

Best way to sort objects of a scene ?

Started by viever in OpenGL
New Replies

Absolute Must-know for Game Programming?

Started by NoDamnH in DirectX and XNA
New Replies

Hand painted textures

Started by J4ck12 in Visual Arts
New Replies

Engine specialisation?

Started by Nanako in For Beginners
New Replies

Material Animation and Render Queues

Started by diegoarj in Graphics Programming and Theory
New Replies

Fear of replacement

Started by AhmedCoeia in Game Industry Job Advice
New Replies

[IndieGoGo] Caesar III open-source remake

Started by dalerank in Your Announcements
See More Articles

Latest Articles
Building an Open-Source, Cross-Platform 3D Game with C++, OpenGL and GLSL, from the Ground Up
By dimitros.be
Growing Projects - An Odyssey into Complex Code
By Christopher Nikolaus Sonnberger
Making a Game with Blend4Web Part 5: Dangerous World
By Evgeny Rodygin
Real Time Cloth Simulation with B-spline Surfaces
By Bojan Lovrović
How to Record High Quality Video of Your Game using a Slow Computer
By Jarmo Kukkola
Distilling Game Design
By Teresa Munoz
Making a Game with Blend4Web Part 4: Mobile Devices
By Evgeny Rodygin
Communication is a Game Development Skill
By Chris DeLeon
Procedural Level Generation for a 2D Platformer
By Fabien Benoit-Koch
Noise Generation
By Eric Nevala
Basic OpenAL sound manager for your project
By Martin Prantl
Introduction to Software Optimization
By Bartlomiej Filipek
Math for Game Developers: Graphs and Pathfinding
By Jorge "BSVino" Rodriguez
Using Varadic Templates for a Signals and Slots Implementation in C++
By Paul Cook (Aardvajk)
Autodesk Maya 2015 Review
By Kelly L. Murdock
How Alias Templates Saved my Sanity
By Matt Booth
Anatomy of an Idle Game - A Starters Guide to AngularJS
By Alexander Ballard
The Art of Feeding Time: Branding
By Radek Koncewicz
Making a Game with Blend4Web Part 2: Models for the Location
By Mikhail Luzyanin
3ds Max 2015 Review
By Kelly L. Murdock
OpenGL 3.3+ Tutorials
By Michal Bubnar
WildStar CREDD System Explained
By Kevin Harwood
Mobile Game Crowdfunding Experience from Two Kickstarter Campaigns
By Andrey Vlasenko
Making a Game with Blend4Web Part 3: Level Design
By Mikhail Luzyanin
Making a Game with Blend4Web Part 1: The Character
By Evgeny Rodygin
The Art of Feeding Time: Animation
By Matt Kidd
Abusing the Linker to Minimize Compilation Time
By Tom Roe
The Art of Feeding Time: Interface
By Derek Koncewicz
The Art of Feeding Time: Backgrounds
By Radek Koncewicz
Design of an Indie Action Game
By Mike Shafer



PARTNERS