Jump to content

  • Log In with Google      Sign In   
  • Create Account

Newsletter Signup






Welcome Home - Get started with our friendly game developer community
Interesting Topics
New Replies

IButton interface & other control

Started by abdellah in General Programming
New Replies

Techniques for creating underground caverns and tunnels

Started by timnwells in Graphics Programming and Theory
New Replies

Starting Slow

Started by Abdou23 in Game Programming
New Replies

extract frame (images) from a video

Started by abdellah in General Programming
New Replies

what's the principle behind the shader debugger?

Started by db123 in DirectX and XNA
New Replies

Question about mulitple matrices

Started by MaorNr in OpenGL
New Replies

Starting Game Development Questions

Started by TheXFactor117 in For Beginners
New Replies

SDL2 vs SDL2/OpenGL

Started by noodleBowl in OpenGL
New Replies

Reading PNG format (deflate compression)

Started by Lehm2000 in For Beginners
New Replies

My Interactive Real-Time Water Simulation ( Video and Download )

Started by gfxbean in Your Announcements
New Replies

C++ header inclusion question

Started by gcooper in General Programming
New Replies

Stretching bug in Parallax Occlusion Mapping

Started by chetanjags in DirectX and XNA
New Replies

Understanding Perspective Devide

Started by McGrane in Math and Physics
New Replies

Sharing transformed vertices in subsequent render stages?

Started by Grumple in OpenGL
New Replies

Force to slide on collision between sphere and poly side

Started by WiredCat in Math and Physics
New Replies

Good books on mathematics

Started by staticVoid2 in Math and Physics
New Replies

Starship auto steering

Started by Grimshaw in Game Programming
New Replies

Switching IDE, having issue with "code completion"?

Started by BaneTrapper in For Beginners
New Replies

How to use Array Texture?

Started by MindProse in OpenGL
New Replies

Unity 3d Octree Voxel data structure via recursion

Started by Brift in Game Programming
New Replies

NVIDIA Tegra K1 Tech Demo

Started by vidextreme in Mobile and Console Development
New Replies

input in realtime.

Started by sarthakz99 in For Beginners
New Replies

Particle fluid simulation - particle tightly packed

Started by BRabbit27 in Math and Physics
New Replies

Start creating an efficent ruleset for a game, end up pondering quantum physics

Started by Ironmaggot in GDNet Lounge
See More Articles

Latest Articles
Dijkstra's Algorithm - Shortest Path
By Erik Hazzard
Procedural Generation of Puzzle Game Levels
By Tomas Rychnovsky
Standard Gameplay and IAP Metrics for Mobile Games
By Andy Savage
Pre-Structure Phrases for Internationalization
By Loki Ng
Crowdfunding as Marketing
By Kevin Harwood
Naming An Indie Game
By Elyot Grant
Math for Game Developers: Calculus
By Jorge "BSVino" Rodriguez
5 Premium Currency Pricing Trends and Tricks used by Mobile Free-To-Play Games
By Wolfgang Graebner
Building an Open-Source, Cross-Platform 3D Game with C++, OpenGL and GLSL, from the Ground Up
By dimitros.be
Making a Game with Blend4Web Part 5: Dangerous World
By Evgeny Rodygin
Real Time Cloth Simulation with B-spline Surfaces
By Bojan Lovrović
A Resource Manager for Game Assets
By TheItalianJob71
How to Record High Quality Video of Your Game using a Slow Computer
By Jarmo Kukkola
Distilling Game Design
By Teresa Munoz
Making a Game with Blend4Web Part 4: Mobile Devices
By Evgeny Rodygin
Communication is a Game Development Skill
By Chris DeLeon
Procedural Level Generation for a 2D Platformer
By Fabien Benoit-Koch
Basic OpenAL sound manager for your project
By Martin Prantl
Introduction to Software Optimization
By Bartlomiej Filipek
Math for Game Developers: Graphs and Pathfinding
By Jorge "BSVino" Rodriguez
Using Varadic Templates for a Signals and Slots Implementation in C++
By Paul Cook (Aardvajk)
Autodesk Maya 2015 Review
By Kelly L. Murdock
How Alias Templates Saved my Sanity
By Matt Booth
Anatomy of an Idle Game - A Starters Guide to AngularJS
By Alexander Ballard
The Art of Feeding Time: Branding
By Radek Koncewicz
Making a Game with Blend4Web Part 2: Models for the Location
By Mikhail Luzyanin
3ds Max 2015 Review
By Kelly L. Murdock
OpenGL 3.3+ Tutorials
By Michal Bubnar
WildStar CREDD System Explained
By Kevin Harwood
Mobile Game Crowdfunding Experience from Two Kickstarter Campaigns
By Andrey Vlasenko



PARTNERS