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Welcome Home - Get started with our friendly game developer community
Interesting Topics
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What should I use

Started by Zerivux in For Beginners
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Code objects and file formats for a versatile animation system?

Started by Graelig in Game Programming
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Why use texture splatting?

Started by Waaayoff in Graphics Programming and Theory
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[C#] Is MonoGame good for Windows 8?

Started by KruSuPhy in For Beginners
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Open and Hidden Information in Turn Based Games

Started by DifferentName in Game Design
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Nosferatu 2 - Run from the Sun

Started by smuttlegiaco in Your Announcements
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C++ signed char and unsigned char question

Started by noatom in General Programming
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Animated Model Format for ASSIMP

Started by Vincent_M in Graphics Programming and Theory
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Trailer for "Atomic Butcher: Homo Metabolicus"

Started by RolandJMoritz in Your Announcements
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Learning to be a Designer

Started by Gilgamesh in Game Industry Job Advice
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Unity: Storing and using weapons and objects

Started by dirmp in Game Programming
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MipMap count : counter or math is better ?

Started by Alundra in Graphics Programming and Theory
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Trailer for "Atomic Butcher: Homo Metabolicus"

Started by RolandJMoritz in Indie Projects (Awesomesauce)
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Collision detection and response

Started by Pilpel in Math and Physics
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Does anybody NOT flip sprites in game?

Started by Robert Brooks in Game Programming
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Multiple heritage on python

Started by KnolanCross in General Programming
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Light Shader Management

Started by newtechnology in DirectX and XNA
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Android Multiplayer without Google+

Started by Benateg in For Beginners
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Setting variable typename after declaration

Started by AcarX in General Programming
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Instancing question

Started by DarkRonin in DirectX and XNA
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GPU Voxelization

Started by rainbowunicorn in OpenGL
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What kind of games can I create with my 3 member team that someone may actually play?

Started by Kiel368 in Game Design
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optimisations for batch cartesian to polar?

Started by xoxos in Game Programming
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VBOs work with Core OpenGL, but not OpenGL ES 2.0!

Started by blueshogun96 in OpenGL
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