Jump to content

  • Log In with Google      Sign In   
  • Create Account

Newsletter Signup






Welcome Home - Get started with our friendly game developer community
Interesting Topics
New Replies

What's next?

Started by Clobslee in For Beginners
New Replies

Game development by a beginner

Started by ShadowInsertion in For Beginners
New Replies

[Solved] Keeping the player in view

Started by ElGeeko7 in For Beginners
New Replies

Correct analogy about ordinals and combinatronics?

Started by gasto in Math and Physics
New Replies

creating a fullscreen game in Delphi

Started by Erik vd Merwe in For Beginners
New Replies

Action system with XML

Started by menyo in For Beginners
New Replies

i need help, tex2Dlod occurs D3D Error.

Started by ldw9981 in DirectX and XNA
New Replies

Normal map artifact still here.

Started by Turbochist in OpenGL
New Replies

Why don't you use GCC on windows?

Started by Gl2eenDl2agon in General Programming
New Replies

Multiple lights give white

Started by JohnOwens in OpenGL
New Replies

ENet packet question

Started by coquinounet in Multiplayer and Network Programming
New Replies

Steam takes 30% ?

Started by Ricki80 in Business and Law
New Replies

Estimating title sales according to steam reviews?

Started by Ricki80 in Business and Law
New Replies

How back buffer fills a window?

Started by Volgogradetzzz in DirectX and XNA
New Replies

Particle force shader destroyed by optimization

Started by Dawoodoz in DirectX and XNA
New Replies

Animation program?

Started by Ecoste in For Beginners
New Replies

Where to start making my very first Flash game

Started by dleanjeanz in For Beginners
New Replies

Help with a game idea

Started by Jjzme2 in For Beginners
New Replies

Match-3 Program Question

Started by Thunderpunch Studios in Game Programming
New Replies

Tessellation shader pass-through : Nothing displayed

Started by rXpSwiss in OpenGL
New Replies

VBO listeners for buffer updates

Started by karpatzio in General Programming
New Replies

Surface to texture

Started by fs1 in DirectX and XNA
New Replies

Faster 2D Lens Flare Occlusion Fade

Started by renman29 in Graphics Programming and Theory
New Replies

How can i fit a bounding box in the frustum

Started by WiredCat in Math and Physics
See More Articles

Latest Articles
Intercepting a Moving Target in 2D
By James Wucher
Inside the Indie Art Process of Archmage Rises
By Thomas Henshell
Making a Game with Blend4Web Part 6: Animation and FX
By Mikhail Luzyanin
What Makes Old Games Addictive
By Miguel7
Luck in Games: Why RNG isn't the answer
By Elyot Grant
Ultimate Input Manager for Unity
By Alex Winx
300 Employees On Multiple Continents: How We Work Without An Office
By Kirill Kliushkin
Dijkstra's Algorithm - Shortest Path
By Erik Hazzard
How to Create a Scoreboard for Lives, Time, and Points in HTML5 with WiMi5
By Jose Maria Martinez
Procedural Generation of Puzzle Game Levels
By Tomas Rychnovsky
Standard Gameplay and IAP Metrics for Mobile Games
By Andy Savage
Pre-Structure Phrases for Internationalization
By Loki Ng
A Practical Guide to Spherical Harmonic Lighting
By James Lambert
Crowdfunding as Marketing
By Kevin Harwood
Naming An Indie Game
By Elyot Grant
Math for Game Developers: Calculus
By Jorge "BSVino" Rodriguez
5 Premium Currency Pricing Trends and Tricks used by Mobile Free-To-Play Games
By Wolfgang Graebner
Building an Open-Source, Cross-Platform 3D Game with C++, OpenGL and GLSL, from the Ground Up
By dimitros.be
Making a Game with Blend4Web Part 5: Dangerous World
By Evgeny Rodygin
Real Time Cloth Simulation with B-spline Surfaces
By Bojan Lovrović
A Resource Manager for Game Assets
By TheItalianJob71
How to Record High Quality Video of Your Game using a Slow Computer
By Jarmo Kukkola
Distilling Game Design
By Teresa Munoz
Making a Game with Blend4Web Part 4: Mobile Devices
By Evgeny Rodygin
Communication is a Game Development Skill
By Chris DeLeon
Procedural Level Generation for a 2D Platformer
By Fabien Benoit-Koch
Basic OpenAL sound manager for your project
By Martin Prantl
Introduction to Software Optimization
By Bartlomiej Filipek
Math for Game Developers: Graphs and Pathfinding
By Jorge "BSVino" Rodriguez
Using Varadic Templates for a Signals and Slots Implementation in C++
By Paul Cook (Aardvajk)



PARTNERS