Jump to content

  • Log In with Google      Sign In   
  • Create Account

Newsletter Signup

Welcome Home - Get started with our friendly game developer community
Interesting Topics
New Replies

The f***ing horrible nfl madden games!

Started by Spaulson in Business and Law
New Replies

Mouse over sprite detection with zoom

Started by thefollower in General Programming
New Replies

Current most powerful cross platform 2D game engine?

Started by Benjamin1 in APIs and Tools
New Replies

Access Violation Errors

Started by MysteryX in DirectX and XNA
New Replies

All video games have a USP. Yes or no?

Started by ImFromTheFuture in Game Design
New Replies

Real-Time WebSockets and REST

Started by Vincent_M in Multiplayer and Network Programming
New Replies

War Legacy

Started by dexro in Indie Projects (Awesomesauce)
New Replies

Angle check calculations

Started by alwaysGrey in Math and Physics
New Replies

Shadow Mapping, why don't you move the shadow View matrix?

Started by Funkymunky in Graphics Programming and Theory
New Replies

Performance difference between scissor and viewport?

Started by Oogst in Graphics Programming and Theory
New Replies

Shader variable register mapping in DirectX9

Started by Kjell Andersson in DirectX and XNA
New Replies

Dialog system - requirements

Started by Valoo in General Programming
New Replies

Quad won't render

Started by Mumsfilibaba in DirectX and XNA
New Replies

Escape Game. Putting inventory objects in random game objects?

Started by JETeran in For Beginners
New Replies

Drawing 2D Volumetric Lines (Without Geometry Shaders)

Started by blueshogun96 in DirectX and XNA
New Replies

How to get into professional Game Design?

Started by Kopierkatze in Game Industry Job Advice
New Replies

NavMesh howto?

Started by sunsflower in Game Programming
New Replies

GUN ownership, Killings - a US epidemic

Started by alwaysGrey in GDNet Lounge
New Replies

HDR gamma correction

Started by Bendtner in Graphics Programming and Theory
New Replies

Tools to know where threads are waiting/sleeping ?

Started by vlj in General Programming
New Replies

GNU ownership, Software - an everywhere epidemic

Started by fastcall22 in GDNet Lounge
New Replies

[D3D12] Rasterizer Ordered View. What is it actually capable of?

Started by _void_ in DirectX and XNA
New Replies

Star Co.

Started by Justin123 in Your Announcements
New Replies

Preventing "stun lock" issues in third person melee combat

Started by braindigitalis in Game Design
See More Articles

Latest Articles
Autodesk Maya 2016 New Features Overview
By Kelly L. Murdock
3ds Max 2016 New Features Overview
By Kelly L. Murdock
Math for Game Developers: Advanced Vectors
By Jorge "BSVino" Rodriguez
A Rudimentary 3D Game Engine, Built with C++, OpenGL and GLSL
By dimitros.be
Particle Systems using Constrained Dynamics
By Tim Bright
Marketing my latest mobile game - post mortem of the first month
By Marc Bourbonnais
How to Design the Data Structure for a Turn Based Game
By David Xicota
A Spin-off: CryEngine 3 SDK Checked with PVS-Studio
By Andrey Karpov
From User Input to Animations Using State Machines
By Albert Hofkamp
The Challenge of Having Both Responsiveness and Naturalness in Game Animation
By Peyman Massoudi
Why NASA Switched from Unity to Blend4Web
By Pierre Bezuhoff
The Art of Enemy Design in Zelda: A Link to the Past
By Michel Mony
You need a plan and a design
By Donald May
Memory Markers
By Asher Einhorn
Narrative-Gameplay Dissonance
By Will Nations
Google Analytics-Driven Game Development by Example
By Tobiasz Siemiński
2D Lighting System in Monogame
By Cody Red
3 Steps to Mastering Your Game’s Soft Launch
By Keith Andrew
15 Metrics All Game Developers Should Know by Heart
By GameAnalytics
Math for Game Developers: Probability and Randomness
By Jorge "BSVino" Rodriguez
How the PVS-Studio Team Improved Unreal Engine's Code
By PVS-Studio team
When Your Best Isn't Good Enough: A Tale of Failure (Part II)
By Peter Cardwell-Gardner
When Your Best Isn't Good Enough: A Tale of Failure (Part I)
By Peter Cardwell-Gardner
Coverage Buffer as main Occlusion Culling technique
By Damon Wall
Designing for multi-age coop play
By Asher Einhorn
Designing a Mobile Game Technology Stack
By Ruud van Falier
Cache In A Multi-Core Environment
By Joshua Waring
How to Expand Games (and more) Eluding App Store Updating
By David Xicota
Get Professional - A Professional Skillset for Software Engineers
By Dominik Berner
Writing Efficient Endian-Independent Code in C++
By 'No Bugs' Hare