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Article Theme for May: Remake the Classics


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Spring RTS Engineering Internals

Published in APIs and Tools

By Issam Lahlali - Uses an open source RTS engine to demonstrate how the CppDepend tool can be used to break down and understand a game's code design

For a Career in Gaming, are Game Design Degrees Worth It?

Published in Breaking Into the Industry

By Brice Morrison - Many students and parents believe that if they are interested in a career in games, then the best thing for them to pursue is a degree in “Game Des...

Building an In-Game Store for the First Time? Here are the 4 Keys to Success

Published in Game Design

By Yaniv Nizan - So you have a great concept for a mobile game and you have heard that free games with in app purchase is the way to go but you are not sure where t...

Indie tutorial: Organizing your work as a team

Published in Production and Management

By ANtY - Let's see, we already have a game prototype and a team of quality people. What do we do now? Well, you could always actually start working on y...

Never Team Up with the Idea Guy

Published in Production and Management

By Albert Tedja - Be sure that the people you team up with can actually contribute to the project's success

Building a First-Person Shooter Part 1.2: The Player Class

Published in Game Programming

By Chris Vossen - In this tutorial we will begin to flesh out our player class by adding in a camera and setting up character physics.

Featured Developer Journals


Featured

Journal Entry #2In this entry, I want to talk a little bit about a very simple thing that many people do when they first start out making a game.  Specifically, I'm talking about a ToDo list.  The thing is, when you start about...
Featured

This update to Leadwerks 3 brings the addition of lightmapping across curved surfaces with smooth groups. The image below is a set of lightmapped CSG brushes, not mesh lighting. You can read a detailed account of our implementation of this feature...
Featured

In 2012 I had the pleasure to work with Meta3D Studios in developing artwork for my mobile game "Hamster Puzzler," and I'd like to share some tips on getting the most out of working with an art studio.Here's the short version: An employed studio i...
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