Jump to content

  • Log In with Google      Sign In   
  • Create Account

Newsletter Signup

Welcome - Get started with GameDev.net
Interesting Topics
New Replies

TinyXML2 Segfault.

Started by zerophase in General Programming
New Replies

Oracle loses Java API case against Google

Started by ChaosEngine in Business and Law
New Replies

How to make Game & Watch's inside game?

Started by hardcoreDEV in GDNet Lounge
New Replies

Do you usually prefix your classes with the letter 'C' or something else?

Started by lucky6969b in General Programming
New Replies

How would you scale single-threaded server?

Started by maunovaha in Multiplayer and Network Programming
New Replies

how to chose open_gl libary?

Started by RunBerserk in For Beginners
New Replies

"The Lab" impressions and lessons

Started by slayemin in Virtual and Augmented Reality
New Replies

Are Third Party Game Engines the Future

Started by SephireX in Game Programming
New Replies

.Net DX12

Started by ericrrichards22 in DirectX and XNA
New Replies

NV Optimus notebook spend too much time in copy hardware queue?

Started by alek314?? in Graphics Programming and Theory
New Replies

Operator overloading with const instance of the class

Started by Chronogeran in AngelCode
New Replies

responsiveness of main game loop designs

Started by Norman Barrows in Game Programming
New Replies

[D3D12] Unbinding RTV and DSV

Started by _void_ in DirectX and XNA
New Replies

Bricking up the exit: Denying completion of the Hero's Journey

Started by Servant of the Lord in Game Design
New Replies

Unity 2D - How to change footstep sounds based on the type of surface.

Started by Shiro1104 in For Beginners
New Replies

Can I write a browser game only using Java?

Started by Dogeball in For Beginners
New Replies

Atomic Add for Float Type

Started by StanLee in OpenGL and Vulkan
New Replies

Multiple listeners of an event in object in JS?

Started by JohnnyCode in General Programming
New Replies

does video memory cache effect efficiency

Started by PolarWolf in Graphics Programming and Theory
New Replies

what good are cores?

Started by Norman Barrows in Game Programming
New Replies

[D3D12] Command list submission ordering

Started by ZBethel in DirectX and XNA
New Replies

Fill custom shape when vertices/edges are provided fails in Directx

Started by dave09cbank in DirectX and XNA
New Replies

Chinese New Year Theme - Chinese/Ethnic Music

Started by nsmadsen in Music and Sound
New Replies

With 1963 primitive graphics technology, How was this skeleton animations fights achieved?

Started by greyhounder in GDNet Lounge
See More Articles

Latest Articles
A Brain Dump of What I Worked on for Uncharted 4
By Ming-Lun "Allen" Chou
Integrating Socket.io with Unity 5 WebGL
By Damian Oslebo
Industry Producer Interview project part 1: Job Analysis of a Games Producer
By Eric Chou
Building tools for Unity to improve your workflow
By Guillermo Andrades
Unreal Engine 4 C++ Quest Framework
By Martin Hollstein
The Unity Tools Used to Develop Our FPS
By Guillermo Andrades
Sony C#/.NET Component Set Analysis
By PVS-Studio team
Online Video Game Engines: Discover Why You Should Use Them
By Jose Maria Martinez, 'Hafo'
Decoding Audio for XAudio2 with Microsoft Media Foundation
By Michael Fyffe (tragiccode)
Action Lists: Simple, Flexible, Extendable AI
By Jesse Crafts-Finch
How to Create a Mobile Game on the Cheap
By David B Kaplan
Brain Dead Simple Game States
By Boreal
Top 10 Best 2D Game Asset Sites
By David Ying
Not All is Fine in the Morrowind Universe
By Andrey Karpov
A List of HTML5 Game Publishers
By Jose Maria Martinez, 'Hafo'
Creating your first game with Game Maker: Studio
By Gurpreet Singh MAtharoo
My Year as a Mobile Gamedev
By Adrian Zarzycki
Billboarded Foliage in Unreal Engine 4
By Craig Edwards
Maintenance-free Enum to String in Pure C++ with "Better Enums"
By Anton Bachin
Making Your C++ Namespace Solid and Future-Proof
By Dario Oliveri
Combining Material Friction and Restitution Values
By Peter Stock
Code for Game Developers: Optimization
By Jorge "BSVino" Rodriguez
Leading the Target
By Álvaro Begué
Jump Point Search: Fast A* Pathfinding for Uniform Cost Grids
By Albert Hofkamp
2D Transforms 101
By Sundaram Ramaswamy
Preview: Reliable UDP implementation, lockstep, LAN, and parity bit checking
By Denis Ivanov
Problems Found in Appleseed Source Code
By PVS-Studio team
Autodesk Maya 2016 New Features Overview
By Kelly L. Murdock
3ds Max 2016 New Features Overview
By Kelly L. Murdock
Math for Game Developers: Advanced Vectors
By Jorge "BSVino" Rodriguez