Jump to content

  • Log In with Google      Sign In   
  • Create Account

Newsletter Signup






Welcome Home - Get started with our friendly game developer community
Interesting Topics
New Replies

How can I share a .exe game?

Started by CrankyBoy in For Beginners
New Replies

Is it C# Territory?

Started by flipcoder in General Programming
New Replies

Colorimetry: Violet

Started by そら . in Graphics Programming and Theory
New Replies

Frame pacing / frame skipping issue

Started by kosmonaut in DirectX and XNA
New Replies

How do I design this kind of feature?

Started by SYJourney in Game Programming
New Replies

how good is rand() ?

Started by Norman Barrows in Game Programming
New Replies

Call a procedure with pointer as argument

Started by Juunr95 in Game Programming
New Replies

Is it real?

Started by Topliner in For Beginners
New Replies

Some Qs on Gamesalad/2d art programs

Started by LanceC09 in For Beginners
New Replies

Conceptual question regarding universe simulator - Unity3D

Started by MarsWataaa in Game Programming
New Replies

Is WPF 3D Scene Graph or a Non-professional Toy?

Started by flipcoder in DirectX and XNA
New Replies

What Writing Structure Do Video Games Have?

Started by Syrena in Writing for Games
New Replies

Linear gradient shader ( Photoshop-like)

Started by enigmagame in Graphics Programming and Theory
New Replies

Xaudio2 init fails if the speakers are unplugged?

Started by Norman Barrows in Game Programming
New Replies

GDD/doc, branching storylines, physics behaviours

Started by sinnelius in For Beginners
New Replies

Time - the most important factor.

Started by Topliner in For Beginners
New Replies

Pythagoras the jelly collector

Started by unknoown in Indie Projects (Awesomesauce)
New Replies

Considering two methods of lighting

Started by puppysss in For Beginners
New Replies

3d game library?

Started by sinnelius in Game Programming
New Replies

how to learn defense skill in Caveman 3.0

Started by Norman Barrows in Game Design
New Replies

The best way to render text in D3D12

Started by Yu Liu in DirectX and XNA
New Replies

I'm really new in this

Started by RaR in For Beginners
New Replies

1-1/2 years have passed

Started by trowtlip in GDNet Lounge
New Replies

A question for how game engines build their game code for game logic -_-?

Started by puppysss in For Beginners
See More Articles

Latest Articles
Industry Producer Interview project part 1: Job Analysis of a Games Producer
By Eric Chou
Unreal Engine 4 C++ Quest Framework
By Martin Hollstein
The Unity Tools Used to Develop Our FPS
By Guillermo Andrades
Sony C#/.NET Component Set Analysis
By PVS-Studio team
Online Video Game Engines: Discover Why You Should Use Them
By Jose Maria Martinez, 'Hafo'
Decoding Audio for XAudio2 with Microsoft Media Foundation
By Michael Fyffe (tragiccode)
Action Lists: Simple, Flexible, Extendable AI
By Jesse Crafts-Finch
How to Create a Mobile Game on the Cheap
By David B Kaplan
Brain Dead Simple Game States
By Boreal
Top 10 Best 2D Game Asset Sites
By David Ying
Not All is Fine in the Morrowind Universe
By Andrey Karpov
A List of HTML5 Game Publishers
By Jose Maria Martinez, 'Hafo'
Creating your first game with Game Maker: Studio
By Gurpreet Singh MAtharoo
My Year as a Mobile Gamedev
By Adrian Zarzycki
Billboarded Foliage in Unreal Engine 4
By Craig Edwards
Maintenance-free Enum to String in Pure C++ with "Better Enums"
By Anton Bachin
Making Your C++ Namespace Solid and Future-Proof
By Dario Oliveri
Combining Material Friction and Restitution Values
By Peter Stock
Code for Game Developers: Optimization
By Jorge "BSVino" Rodriguez
Leading the Target
By Álvaro Begué
Jump Point Search: Fast A* Pathfinding for Uniform Cost Grids
By Albert Hofkamp
2D Transforms 101
By Sundaram Ramaswamy
Preview: Reliable UDP implementation, lockstep, LAN, and parity bit checking
By Denis Ivanov
Problems Found in Appleseed Source Code
By PVS-Studio team
Autodesk Maya 2016 New Features Overview
By Kelly L. Murdock
3ds Max 2016 New Features Overview
By Kelly L. Murdock
Math for Game Developers: Advanced Vectors
By Jorge "BSVino" Rodriguez
A Rudimentary 3D Game Engine, Built with C++, OpenGL and GLSL
By coding3d
Particle Systems using Constrained Dynamics
By Tim Bright
Marketing my latest mobile game - post mortem of the first month
By Marc Bourbonnais



PARTNERS