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Welcome Home - Get started with our friendly game developer community
Interesting Topics
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Efficient way to read .obj files in Visual Studio 2013

Started by Prot in General Programming
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Can You Copy a ID3D10DepthStencilView To a ID3D10DepthStencilView

Started by ankhd in DirectX and XNA
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Where and how are textures saved?

Started by IceCave in Graphics Programming and Theory
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Transformable Character idea for Endless Run

Started by NineheadGenasha in Game Design
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RayPicking

Started by Stragen in OpenGL
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Are degrees worth it for Level / Environment design areas?

Started by kennyist in Game Industry Job Advice
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Rendering commands container implementation dilemma

Started by Alessio1989 in DirectX and XNA
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VS2013 IDE/intellisense + VAX + performance (a kind of a rant-question-thing-thing)

Started by irreversible in GDNet Lounge
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Need help

Started by dawoodr in DirectX and XNA
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Why Orchestral music is best for video games?

Started by aldonbaker in Music and Sound
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Problem With Running Programs in a Directory( Kivy)

Started by rabbitrabbit in Game Programming
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Own game world - what if it's stolen and protected?

Started by thomascalc in Business and Law
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DirectX with or without Visual Studio 2013

Started by nostrora in DirectX and XNA
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DeltaTime and acceleration

Started by panicq in Game Programming
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A game in a Day?

Started by Tutorial Doctor in Game Design
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Unreal 4: c++ vs blueprints

Started by Scouting Ninja in Game Programming
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Homebrew - Pre-alpha

Started by copybugpaste in Indie Projects (Awesomesauce)
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Prototype: Action RPG

Started by SamNainocard in Game Design
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Games scores and Land of Many Celli

Started by aldonbaker in Music and Sound
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Minecraft meets Cookie Clicker in PickCrafter!

Started by cmlewis in Your Announcements
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Tactical adventure with probability manipulation

Started by DigglyMic in Game Design
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Quick Multitexturing Question - Why is it necessary here to divide by the number of textures?

Started by Sean_Seanston in OpenGL
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Beginner Tutorial Issue

Started by MRom in For Beginners
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Voxel-based lighting

Started by ProtectedMode in Game Programming
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