Jump to content

  • Log In with Google      Sign In   
  • Create Account

We're offering banner ads on our site from just $5!

1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


Newsletter Signup






Welcome Home - Get started with our friendly game developer community
Interesting Topics
New Replies

Getting screenshot of OpenGL output ...

Started by tmason in OpenGL
New Replies

Some help using vertex buffer with std::vector.

Started by Enerjak in DirectX and XNA
New Replies

Node-WebKit + Tumult Hype = Easy!

Started by Tutorial Doctor in APIs and Tools
New Replies

Chain shapes vs particles - need fast broadphase

Started by Finalspace in Math and Physics
New Replies

Should the player be just another entity in the etities list?

Started by Norman Barrows in Game Programming
New Replies

3d Collision Detection

Started by Cacks in Math and Physics
New Replies

Looking for a ChromeOS based Python IDE for school

Started by Clockworking in For Beginners
New Replies

constructor for class that contains another class and constructor C++

Started by WiredCat in General Programming
New Replies

Memory leak in c# client

Started by RobMaddison in Game Programming
New Replies

Missing Microsoft DLLs in Win8.1 x64 when compiling in x64

Started by Servant of the Lord in General Programming
New Replies

Boost c++ How to Deserialize Element of Container

Started by Kjansen92 in General Programming
New Replies

better way of loading images? SDL2

Started by Elit3d in For Beginners
New Replies

declare custom types of ints?

Started by Norman Barrows in General Programming
New Replies

Postbug Technical Overview: Compiling C# to Javascript

Started by Hemingway Games in Your Announcements
New Replies

Best code to use for a web browser game

Started by ivqancorp in Game Programming
New Replies

[iOS] after 1 year of development.. all our time + $$$ + heart = IRON FINGER

Started by IRONFIST Studios in Your Announcements
New Replies

what is the best sofware for...

Started by Hipekount Studios in For Beginners
New Replies

a little dilema abotu glut

Started by MaorNr in OpenGL
New Replies

Where to find devs?

Started by Elijah Lucian in GDNet Lounge
New Replies

How much do I pay someone for coming up with some ideas for my game?

Started by J. Faraday in Business and Law
New Replies

[iOS][Android] APParty - local multiplayer party game

Started by jbyu in Your Announcements
New Replies

Starting my own game engine - please don't laugh.

Started by Lootheo in Game Programming
New Replies

0 experience in programming and game development

Started by caiozinhox in For Beginners
New Replies

Outline effect on selected objet

Started by Alundra in Graphics Programming and Theory
See More Articles

Latest Articles
Barebones of Quests
By Gavyn Bryan
When do videos need voiceovers?
By Kirill Kliushkin
12 Tricks to Selling Your Ideas, Your Game & Yourself
By Thomas Henshell
How to Make a Good Sequel to Your Casual Game
By Ievgen Leonov
Generalized Platformer AI Pathfinding
By Chris F. Brown (Zamaster, DotStarMoney)
Humble Bundle Distribution
By Kevin Harwood
Data Visualization in Games: Leaderboards
By Erik Hazzard
Banshee Engine Architecture - Introduction
By Marko Pintera
Designing a "Playable" UI That Secretly Teaches How to Play
By Yowan Langlais
Implementing a Meta System in C++
By Artem Shal
Setting Realistic Deadlines, Family, and Soup
By Thomas Henshell
A Room With A View
By James Wucher
OpenGL Batch Rendering
By Marek Krzeminski
Standard Gameplay and IAP Metrics for Mobile Games (Part 2)
By Andy Savage
Retro Mortis: RTS (Part 2) - Then a Blizzard came...
By Michel Mony
Making Games is Hard
By Peter Cardwell-Gardner
Retro Mortis: RTS (Part 1) - It was found in a Desert...
By Michel Mony
Throwing a Winning Pass
By James Wucher
Composing an Indie RPG Title Track
By Thomas Henshell & James Marantette
Why Do Mobile Games Often Fail at International Expansion?
By Vincent Chan
Dynamic Pathfinding
By James Wucher
Linguistic Testing: Devil in the Details
By Kirill Kliushkin
PID Control of Physics Bodies
By James Wucher
Shooting At Stuff
By James Wucher
How to Make Gameplay Trailers Like the Triple A
By Kevin Harwood
Inside the Indie Art Process of Archmage Rises
By Thomas Henshell
Making a Game with Blend4Web Part 6: Animation and FX
By Mikhail Luzyanin
What Makes Old Games Addictive
By Miguel7
Luck in Games: Why RNG isn't the answer
By Elyot Grant
Ultimate Input Manager for Unity
By Alex Winx



PARTNERS