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Welcome Home - Get started with our friendly game developer community
Interesting Topics
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Why mmo companies does not use cloth physics and many physics in general?

Started by LiziPizi in For Beginners
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LGPL ugliness and LZMA

Started by braindigitalis in Business and Law
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Problem with FloatBuffer Object as a paramerer

Started by welOhim in General Programming
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Is it important to update your apps?

Started by mileafly in Business and Law
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Comparison of STL list performance

Started by polyfrag in General Programming
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Rendering 2D game w/ orthographic projection

Started by Takadimi in OpenGL
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Profiling tools

Started by NightCreature83 in APIs and Tools
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Very strange GLSL problem. Objects not rendering when accessing shadowMaps

Started by Solid_Spy in OpenGL
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Efficient way to erase an element from std::vector

Started by Tispe in For Beginners
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Texture loaded from .png is not correctly drawn

Started by redru in OpenGL
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Started by Noixious in For Beginners
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Propagating data through an engine to constant buffers

Started by WFP in Graphics Programming and Theory
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2.5D Dynamic LOD Voxel Renderer

Started by nullie in Graphics Programming and Theory
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Need help with eclipse

Started by Starpak in For Beginners
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Overhead of separating the game engine into a class library

Started by hgoel0974 in General Programming
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Failing to perform depth test of depth texture inside fragment shader

Started by w4Yp0iNt in OpenGL
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Primrose - edit source code in a texture

Started by Sean T. McBeth in Your Announcements
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Education vs Industry Experience

Started by Olliepm in Music and Sound
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Some programmers actually hate OOP languages? WHAT?!

Started by FantasyVII in General Programming
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What to do for debugging

Started by noodleBowl in Game Programming
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Standard structure of a large scale game

Started by Charybdizs in For Beginners
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Direct3D11 without a Depth/Stencil (back)buffer

Started by Xanather in DirectX and XNA
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Using torque to rotate an object into a desired orientation

Started by Migi0027 (肉) in Math and Physics
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Ways to render a massive amount of sprites.

Started by nikitablack in DirectX and XNA
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