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Welcome Home - Get started with our friendly game developer community
Interesting Topics
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lazyfoo tutorial errors

Started by FGFS in APIs and Tools
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Compute shader: varying the number of threads

Started by newMe in DirectX and XNA
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2D game library help

Started by Dante1995 in For Beginners
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Design Patterns: MVC in games question

Started by Fowlron in Game Programming
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What would you recommend for a Jrpg game?

Started by Olivererkuk in For Beginners
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Slick2D Camera movement

Started by Zaphyk in For Beginners
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Game class holding a pointer to Renderer class

Started by D.V.D in General Programming
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AwesomeBump free tool to extract normal maps from images

Started by kmkolasinski in Your Announcements
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Where To Start Programming My Game? (Visual Studio 2013)

Started by Ovicior in Game Programming
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openFrameworks for games?

Started by blueshogun96 in Game Programming
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SV_RenderTargetArrayIndex getting ignored?

Started by SGStino in DirectX and XNA
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Do you put code in your engine/game you don't fully understand?

Started by FantasyVII in Game Programming
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Getting Rid of "char*"

Started by Christopher G. in General Programming
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Isometric Terrain (2D) generation

Started by Unduli in Graphics Programming and Theory
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[Android] [Free] Void: The Portal

Started by Sinlaw in Your Announcements
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Beginning Bullet SDK Collision

Started by Cacks in Math and Physics
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WebGL: Can I render multiple meshes using different programs?

Started by gondoo in OpenGL
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Should I use std::cout or have using namespace std; ?

Started by Toooo1 in For Beginners
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Visual scripting: Breakpoint debugging

Started by Juliean in Game Programming
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[Android] [Free] Rogue Starship

Started by JacobV in Your Announcements
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Get View Matrix from Model Matrix

Started by Vincent_M in Graphics Programming and Theory
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How to plot dots or pixels at (x,y) using a Framebuffer Object?

Started by shinypixel in OpenGL
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Graphic anomalies

Started by Emjayen in DirectX and XNA
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Computing an extreme point of a convex polyhedron faster than linear time?

Started by clb in Math and Physics
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