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Article Theme for May: Remake the Classics


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Building a First-Person Shooter Part 1.2: The Player Class

Published in Game Programming

By Chris Vossen - In this tutorial we will begin to flesh out our player class by adding in a camera and setting up character physics.

Math for Game Developers: Intro to Matrices

Published in Math and Physics

By Jorge "BSVino" Rodriguez - Explores various game development techniques that utilize a basic understanding of matrices

Breaking Out of Breakout

Published in Game Design

By Thomas Duindam - For the past couple of years, me and some friends have spend one day each week working on ‘Caromble!’ 'Caromble!', a breakout/ pinb...

Techniques for Finding Unlisted Game Internships

Published in Breaking Into the Industry

By Brice Morrison - There are hundreds of game companies out there, but only the largest of them have online job websites where they list open positions. Yet, there ar...

Indie tutorial: Organizing your work as a team

Published in Production and Management

By ANtY - Let's see, we already have a game prototype and a team of quality people. What do we do now? Well, you could always actually start working on y...

Getting into Games through Education: Choosing your University

Published in Breaking Into the Industry

By Liyaan Hasan (stitchs) - The follow-up to 'Where do I begin?'. This time we look into what you should do in order to pick the best University for you, and your subj...

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And thus this create a game series ends...We fix the last few bugs (score was not properly reset on replay, music was stuck on saving the scores). Now the game is complete and can be enjoyed as it was meant to be! Oh joy, Smila (the graphician) ac...
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