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Welcome Home - Get started with our friendly game developer community
Interesting Topics
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Small C++11 regex question

Started by noatom in General Programming
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Physics engine for a simracing game. Where to begin?

Started by edgraq in Game Programming
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How much video memory do I really have?

Started by RobMaddison in DirectX and XNA
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Question about Frac() in GLSL shader

Started by Relfos in Graphics Programming and Theory
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What is the trick in box2d to build slalom track for car?

Started by umen242 in Game Programming
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Basic 2D array C problem

Started by Blackdoor_dev in General Programming
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Shader and shader buffer management resources

Started by Questioning in Graphics Programming and Theory
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Can't get Lidgren client to connect to local server

Started by CirdanValen in Multiplayer and Network Programming
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help~~how to recreate direct3d device in dx11 like dx9

Started by jdyyx1984 in DirectX and XNA
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"True" MVC-Concept in games

Started by Flyverse in Game Programming
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Question about definition of PBR workflows/parameters

Started by endervoid in Graphics Programming and Theory
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What data structures are good for Opened/Closed list sorting?

Started by lucky6969b in Artificial Intelligence
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Simulators don't require creativity but pay little

Started by Lionel Pixel in Game Design
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University Final Year Project Ideas

Started by LDodds in Game Design
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ASM thumb error when compiling on ARM

Started by IkarusX in AngelCode
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Question about reputation system

Started by stonehat in GDNet Comments, Suggestions and Ideas
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Questions concerning crowdfunding/risks

Started by Magogan in Business and Law
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UDP sockets size and speed question

Started by lomateron in Multiplayer and Network Programming
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Passing an Object Constructor as Default Parameter : Bad Idea?... Not working...

Started by Sean_Seanston in General Programming
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3rd person action game tutorial.

Started by Yanuaris in For Beginners
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uniform buffers versus array uniforms

Started by deusmort in Graphics Programming and Theory
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Understanding | U X V | = |U| * |V| * sin(x)

Started by cozzie in Math and Physics
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GUI rendering application performance

Started by Juliean in DirectX and XNA
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GI ground truth for comparison

Started by CulDeVu in Graphics Programming and Theory
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