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Welcome - Get started with GameDev.net
Interesting Topics
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Is using one the switch statement better then using multiple if statements?

Started by TerraStasis in General Programming
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[D3D12] A doubt about SwapChain::Present and ExecuteCommandLists()

Started by Nikko_Bertoa in DirectX and XNA
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Suggested patterns for declaring and detecting event triggers?

Started by Roots in Game Programming
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Basic texturing

Started by QQemka in DirectX and XNA
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Mesh format?

Started by QQemka in DirectX and XNA
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Server/Client architecture for turn-based card game developed with Unity3D

Started by DomenicoO in Multiplayer and Network Programming
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open source dx game

Started by poigwym in Game Programming
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About installed modules

Started by Timmiee in For Beginners
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Flicker when rendering multiple shapes over image texture

Started by dave09cbank in DirectX and XNA
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[D3D12] Multiple command queues

Started by _void_ in DirectX and XNA
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Have I been aged out of the industry? And where else can I go?

Started by atari_eric in Game Industry Job Advice
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20Hz Server Performance Dilemma

Started by WombatTurkey in Multiplayer and Network Programming
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Nintendo DSi game for 1200 points - please recommend :-)

Started by UnshavenBastard in GDNet Lounge
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Including from the Standard C++ Library

Started by nGamer in General Programming
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Help creating an interactive story game

Started by Juan1 in For Beginners
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23 music packs for just $26.99

Started by Arteria3D in Your Announcements
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Now What For The UK ?

Started by Code Fox in GDNet Lounge
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Light Propagation Volumes: flickering when injecting RSM VPLs

Started by EricPolman in Graphics Programming and Theory
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D3D11 - Pretransformed vertices? (GUI)

Started by Endurion in DirectX and XNA
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A little bit of feedback for my Trailer/Game Music please!

Started by tobiweiss in Music and Sound
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[ANDROID + TRAILER] Jelly Couple: control two jellies at the same time

Started by Stackmann0 in Indie Projects
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Anyone Know how to achieve XCOM's style of Fog of War?

Started by Tangletail in Graphics Programming and Theory
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Hundreds of timers...

Started by Thorna in Multiplayer and Network Programming
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Instance Cloud Reduction

Started by Gykonik in OpenGL and Vulkan
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