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Article Theme for May: Remake the Classics


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Design Patterns: Singleton Basics

Published in Game Programming

By Ivan Spasov - In this article we will take a quick look at what is the Singleton Design Pattern, how to use it, when to implement it and what it's good for.

Building an In-Game Store for the First Time? Here are the 4 Keys to Success

Published in Game Design

By Yaniv Nizan - So you have a great concept for a mobile game and you have heard that free games with in app purchase is the way to go but you are not sure where t...

Indie tutorial: Organizing your work as a team

Published in Production and Management

By ANtY - Let's see, we already have a game prototype and a team of quality people. What do we do now? Well, you could always actually start working on y...

Never Team Up with the Idea Guy

Published in Production and Management

By Albert Tedja - Be sure that the people you team up with can actually contribute to the project's success

Building a First-Person Shooter Part 1.2: The Player Class

Published in Game Programming

By Chris Vossen - In this tutorial we will begin to flesh out our player class by adding in a camera and setting up character physics.

Math for Game Developers: Intro to Matrices

Published in Math and Physics

By Jorge "BSVino" Rodriguez - Explores various game development techniques that utilize a basic understanding of matrices

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