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Design Patterns: Singleton Basics
Published in Game Programming
By Ivan Spasov - In this article we will take a quick look at what is the Singleton Design Pattern, how to use it, when to implement it and what it's good for.
Building an In-Game Store for the First Time? Here are the 4 Keys to Success
Published in Game Design
By Yaniv Nizan - So you have a great concept for a mobile game and you have heard that free games with in app purchase is the way to go but you are not sure where t...
Indie tutorial: Organizing your work as a team
Published in Production and Management
By ANtY - Let's see, we already have a game prototype and a team of quality people. What do we do now? Well, you could always actually start working on y...
Never Team Up with the Idea Guy
Published in Production and Management
By Albert Tedja - Be sure that the people you team up with can actually contribute to the project's success
Building a First-Person Shooter Part 1.2: The Player Class
Published in Game Programming
By Chris Vossen - In this tutorial we will begin to flesh out our player class by adding in a camera and setting up character physics.
Math for Game Developers: Intro to Matrices
Published in Math and Physics
By Jorge "BSVino" Rodriguez - Explores various game development techniques that utilize a basic understanding of matrices
Featured Developer Journals
This update to Leadwerks 3 brings the addition of lightmapping across curved surfaces with smooth groups. The image below is a set of lightmapped CSG brushes, not mesh lighting. You can read a detailed account of our implementation of this feature...
In 2012 I had the pleasure to work with Meta3D Studios in developing artwork for my mobile game "Hamster Puzzler," and I'd like to share some tips on getting the most out of working with an art studio.Here's the short version: An employed studio i...
And thus this create a game series ends...We fix the last few bugs (score was not properly reset on replay, music was stuck on saving the scores). Now the game is complete and can be enjoyed as it was meant to be! Oh joy, Smila (the graphician) ac...
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Marmalade expands support to HTML5
www.develop-online.net -- Version 6.0 allows devs to mix native code with web technologies
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Project X Zone and more in this week's Japanese news roundup
www.gamasutra.com -- [Gamasutra rounds up recent reports on the Japanese games industry from local news site Andriasang.com, a leading destination for English-language news on Japan's game industry.] In our latest round-up of Japanese game industry news not previously...
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Cut the Rope takes on Angry Birds Space in this week's Android charts
www.gamasutra.com -- [In this weekly column, Gamasutra rounds up the most popular paid and free gaming applications on Google Play as of today, with Cut the Rope, Angry Birds Space and Drag Racing: Bike Edition currently ranking among the platform's top downloads.] Th...
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The secret to a strong tutorial: Make it fun!
www.gamasutra.com -- [In this piece reprinted with permission from Stardock producer Jon Shafer's blog, the former Civilization lead designer breaks down the essentials of a good tutorial and offers tips on getting consumers to play and appreciate your game.] Somethin...
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Wasteland 2 Kickstarter in final hours
www.develop-online.net -- Fifteen hours to go for inXile's crowd funding campaign
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BioWare expands SWTOR free time offer
www.develop-online.net -- Thirty days of free game time now available to players who have reached legacy level 6
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Valve's Michael Abrash talks 'wearable computing'
www.develop-online.net -- Veteran developer believes realization of Sci-fi tech possible in 3-5 years
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ConsultantLive's online game tests medical diagnostic skills
www.gamasutra.com -- ConsultantLive, a diagnostic resource for health care providers, has launched an online game that tests the medical diagnostic skills of physicians and other healthcare professionals. The five-week, interactive Diagnostic Champions' Challenge game...
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Commando Kiwi wins Make Something Unreal
www.develop-online.net -- 'The Warlock of Firetop Mountain: The Lost chapters' crowned champion of developer contest
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Old-school RPG Legend of Grimrock covers dev costs in a few days
www.gamasutra.com -- Newsbrief: Days after releasing Legend of Grimrock, Almost Human Games says that development costs for the old school first-person dungeon crawler have already been covered "many times over." The independent Finnish developer says "the company see...
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Starhawk dev: 'Shooter genre is at a fork in the road'
www.gamasutra.com -- Most modern single-player shooters follow a similar formula: they send players down a linear path where carefully scripted events give players an exciting, if homogenized, experience. It's a tried-and-true approach that has garnered commercial suc...
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Backers, fans choose next game from Gabriel Knight creator
www.gamasutra.com -- Newsbrief: Noted game designer Jane Jensen (Gabriel Knight) revealed the first project her new Pinkerton Road studio will take on, after fans who pledged money to her Kickstarter voted on the title. The Sierra On-Line veteran plans to create sever...
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Kickstarter funds 'emptied faster than we thought'
www.develop-online.net -- War Balloon Games 'spent $10,000 on prize fulfilment'
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Opinion: The complexities of revenue sharing
www.gamasutra.com -- [In this reprinted article from Gamasutra sister publication Game Developer magazine, Spry Fox CEO David Edery (Triple Town, Realm Of The Mad God) outlines the common risks that arise when sharing game revenue with other companies. Along the way,...
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EA launches iOS version of Battlelog
www.gamasutra.com -- Newsbrief: Electronic Arts has released an iOS version of its Battlefield 3 statistics tracking service Battlelog, as part of its aim to hold user retention through social networking. The free iOS Battlelog app offers many of the same options as i...
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E3 early bird registration deadline looms
www.develop-online.net -- Los Angeles event kicks off June 5th







