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Object-Oriented Game Design
Published in Game Programming
By Josh Klint - C++ can be intimidating the new programmers. The syntax does at first glance look like it was designed for robots to read, rather than humans. Ho...
Making it in Indie Games: Starter Guide
Published in Breaking Into the Industry
By Derek Yu - Advice on how to become a successful indie developer from a successful indie developer
Scripting Custom Windows in Unity3D
Published in Game Programming
By Casey Hardman - With the know-how, you can make your own windows in Unity. Allow me to teach you how and get you started.
Binding D To C
Published in Game Programming
By Mike "Aldacron" Parker - When getting up and running with game development in the D programming language, you can save a lot of time by linking with existing C libraries. D...
A Journey Through the CPU Pipeline
Published in General Programming
By Bryan Wagstaff (frob) - The CPU does not need to be an opaque box of mystery. Skilled programmers learn their tools, including what goes on inside the CPU. Very skilled pr...
RPG Character Design: Technical Blueprints 101
Published in Game Programming
By Ivan Spasov - In this article we will take a look at how you can design and develop from a technical standpoint your character classes for an RPG game.
Featured Developer Journals
In 2012 I had the pleasure to work with Meta3D Studios in developing artwork for my mobile game "Hamster Puzzler," and I'd like to share some tips on getting the most out of working with an art studio.Here's the short version: An employed studio i...
And thus this create a game series ends...We fix the last few bugs (score was not properly reset on replay, music was stuck on saving the scores). Now the game is complete and can be enjoyed as it was meant to be! Oh joy, Smila (the graphician) ac...
Introductions!Hello everehbody! This is my first journal entry/tutorial here on GameDev, and I hope I do a good job at explaining the concepts I want to get across. This tutorial series is mainly aimed at beginners (given the blog's name) and I h...
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Release This: Fez, Skullgirls headline worldwide digital lineup
www.gamasutra.com -- Gamasutra's regular round-up of worldwide video game releases, "Release This!", takes a look at every game title we know to be shipping to stores this week, in a custom compiled list. This week brings the downloadable standouts Skullgirls and Fez...
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TDD for legacy code, graphics code, and legacy graphics code?
www.altdevblogaday.com -- We’re currently undergoing a push to do more ‘Agile testing’ at work. At CCP, we “do” Agile pretty well, but I don’t think we “code” Agile really well. A large part (the largest part?) of Agile codin...
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Idle Minds says you can't have a social game without real-time play
www.gamesindustry.biz -- Simultaneously, they acknowledge that a "purely synchronous game" is a hard sell on social networks
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Serial Equivalence of Cilk Plus programs
software.intel.com -- The serial equivalence of a Cilk™ Plus parallel program There is a trend in the C++ community to grow capabilities thru more libraries and as much as possible, avoid adding language keywords. Consistent with these trends are Intel’s Threading Buil...
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Top iPad game apps: Skylanders Cloud Patrol reports strong first-week sales
www.gamasutra.com -- [In this weekly column, Gamasutra rounds up the most popular paid and free iPad gaming applications on the App Store as of today, with Angry Birds Space, Skylanders Cloud Patrol and Bike Race Free currently ranking among the platform's top downloa...
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Get a job: Bungie and others hiring now on the Gamasutra jobs board
www.gamasutra.com -- In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Warner Bros. Home Entertainment Group, Square Enix, and others. Each position posted by employers wil...
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Oxel: A Tool for Occluder Generation
www.altdevblogaday.com -- Its been awhile since I’ve done an update to my research into occluder generation. If you need a refresher, take a look at: Hierarchical Z-Buffer Occlusion Culling – Generating Occlusion Volumes Read more on Oxel: A Tool for Occluder Generation...
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Oxel: A Tool for Occluder Generation
altdevblogaday.com -- Its been awhile since I’ve done an update to my research into occluder generation. If you need a refresher, take a look at:Hierarchical Z-Buffer Occlusion Culling – Generating Occlusion VolumesRead more on Oxel: A Tool for Occluder Generation…
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The "Yocto-Yumminess" of our BSPs
software.intel.com -- This is cross-posted from my blog on the Yocto Project website. Please look over there for more Embedded Linux content. If you're a geek like me, you might find yourself watching some science fiction movie or show and wondering "why is it that we...
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Your game industry in your words: Week of April 6
www.gamasutra.com -- [Gamasutra highlights choice quotes from game industry figures such as Hello Games' Sean Murray, Ubisoft's Tony Key, Grasshopper Manuacture's Suda51, and many others.] In our original and exclusive interviews, analysis, and feature pieces over the...
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Ray Tracing, RenderMan, Radiosity, Antialiasing and Much, Much, More
software.intel.com -- A Collection of Luminaries Earlier this week, I had the privilege to attend an uncommon event in the field of computer graphics and visualization. There were some 130 people in attendance including: People who have written or contributed to approx...
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Gabriel Knight's Jensen plants a Kickstarter seed
www.develop-online.net -- Contributors can purchase a year's crop of games through agriculture-based business model
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The Banner Saga devs partner with Journey composer, external studios
www.gamasutra.com -- Newsbrief: After achieving more than four times their target Kickstarter funding for the indie strategy game The Banner Saga, the ex-BioWare developers at Stoic Studio have ramped up their project's scope to include some new partnerships with exte...
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Wasteland 2 raises $2.1m, Obsidian on board
www.develop-online.net -- Black Isle veterans reunited by Kickstarter campaign
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Make a better game: Limit the player
www.gamasutra.com -- [In this piece reprinted with permission from Stardock producer Jon Shafer's blog, the former Civilization lead designer explains the benefits of keeping limits in your game, pulling examples from his own design decisions with Firaxis' strategy se...
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GDC Online 2012 opens call for submissions
www.develop-online.net -- Tenth annual conference in Austin October 9-11







