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Interesting Topics
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Reloading Python script (C API)

Started by TheComet in General Programming
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Language decision crisis

Started by RiskStructureAdjustment in General Programming
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How should my Networking class send and receive info from my other classes?

Started by codeBoggs in Game Programming
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Looking For Unity Networking Security Tips

Started by ColtonRamos in Middleware, Libraries, and Tools
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Never understood Visual studio linker- Error lnk2005.

Started by WoopsASword in General Programming
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Moderator verification

Started by M1SMR in GDNet Comments, Suggestions and Ideas
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[Steam] In Space - Demo - Top-down shooter game

Started by _Andy_ in Indie Projects
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What is the easiest way to make a fire particle?

Started by codeBoggs in For Beginners
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2D door animation, looks proper?

Started by yps_sps in Visual Arts
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Advanced DirectX game programming 10.0 by peter walsh

Started by AhmedSaleh in DirectX and XNA
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Matrix 16 byte alignment

Started by Noxil in DirectX and XNA
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Moving from plain "ascii" to XML?

Started by cozzie in General Programming
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C++ - win32: can i change the window controls font?

Started by cambalinho in General Programming
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how to handle Immensely large multiplayer worlds?

Started by Commander Shepard in Game Programming
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Estimating the performance of my application a priori?

Started by Dr. Penguin in Game Design
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What is the future of Real Time Rendering?

Started by arjansingh00 in DirectX and XNA
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Attempting a proper 2D game engine, always find myself out-of-scope

Started by jeffkiwi in For Beginners
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Direct X Setup Stuck at Initializing, need help!

Started by NicoleJS in DirectX and XNA
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Draw mixed geometry

Started by Tommato in OpenGL and Vulkan
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Preventing unintentional pvp (AOE , missiles etc.)

Started by Polydone in Game Design
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Unsure of What is Intellectual Property in Games

Started by Patliteon in Business and Law
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Spriter Pro and New SHMUP spaceship art pack now on sale on Steam

Started by BrashMonkey in Middleware, Libraries, and Tools
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Auto Generate MipMap Not Working

Started by PyemanKOP in DirectX and XNA
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GLSL, Blending with Framebuffer Fragments via Shader?

Started by jalway in OpenGL and Vulkan
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