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Breaking Out of Breakout
Published in Game Design
By Thomas Duindam - For the past couple of years, me and some friends have spend one day each week working on ‘Caromble!’ 'Caromble!', a breakout/ pinb...
Techniques for Finding Unlisted Game Internships
Published in Breaking Into the Industry
By Brice Morrison - There are hundreds of game companies out there, but only the largest of them have online job websites where they list open positions. Yet, there ar...
Indie tutorial: Organizing your work as a team
Published in Production and Management
By ANtY - Let's see, we already have a game prototype and a team of quality people. What do we do now? Well, you could always actually start working on y...
Getting into Games through Education: Choosing your University
Published in Breaking Into the Industry
By Liyaan Hasan (stitchs) - The follow-up to 'Where do I begin?'. This time we look into what you should do in order to pick the best University for you, and your subj...
Object-Oriented Game Design
Published in Game Programming
By Josh Klint - C++ can be intimidating the new programmers. The syntax does at first glance look like it was designed for robots to read, rather than humans. Ho...
Making it in Indie Games: Starter Guide
Published in Breaking Into the Industry
By Derek Yu - Advice on how to become a successful indie developer from a successful indie developer
Featured Developer Journals
In 2012 I had the pleasure to work with Meta3D Studios in developing artwork for my mobile game "Hamster Puzzler," and I'd like to share some tips on getting the most out of working with an art studio.Here's the short version: An employed studio i...
And thus this create a game series ends...We fix the last few bugs (score was not properly reset on replay, music was stuck on saving the scores). Now the game is complete and can be enjoyed as it was meant to be! Oh joy, Smila (the graphician) ac...
Introductions!Hello everehbody! This is my first journal entry/tutorial here on GameDev, and I hope I do a good job at explaining the concepts I want to get across. This tutorial series is mainly aimed at beginners (given the blog's name) and I h...
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Reports: Mafia II dev collaborating on GTAV
www.develop-online.net -- 2K Czech creating animations for general gameplay and cut scenes, claims source
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GDC: PopCap releases Solitaire Blitz for Facebook
www.develop-online.net -- In-game currency available to purchase power-ups
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Critical Consensus: Mass Effect 3
www.gamesindustry.biz -- Commander Shepard's epic five-year battle draws to a close, but has BioWare silenced its critics?
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Announcing ‘StarForge’: A Free Online Game That Defies Genres
www.indiegamemag.com -- A new free-to-play online game called StarForge has been announced with a trailer, currently it’s in very early ...
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Casino wars: Big Fish Games acquires mobile casino game maker Self Aware Games
venturebeat.com -- The ante in the casino game market is getting bigger and bigger. Big Fish Games is announcing today it has acquire mobile casino game developer Self Aware Games and its parent company Social Concepts. Seattle-based Big Fish is girding itself ...
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GDC: Nintendo licenses Autodesk tech for Wii U devs
www.develop-online.net -- Scaleform, Kynapse and HumanIK to be available for next-gen games
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XCOM: Enemy Unknown lead designer discusses original creator’s thoughts on the remake (interview)
venturebeat.com -- Remakes of X-Com, a revered strategy game from series creator Julian Gollop, have consistently fell short of the original game. But Jake Solomon, lead designer for Firaxis Games' XCOM: Enemy Unknown, aims to do just that. GamesBeat spoke with Solo...
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GDC: Bigpoint opens offices in London and Paris
www.develop-online.net -- New Italian and Spanish branches to open later this year as part of European expansion
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GDC: 'Digital to make up half of Capcom revenue by 2017'
www.develop-online.net -- 'Significantly higher' than 50 per cent of company's operating profit to come from digital, claims Christian Svensson
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Bigpoint drills into Europe with UK, French, Spanish, Italian offices
www.gamesindustry.biz -- German free-to-play company expands significantly across Europe
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‘City Of Steam’ Preview – Full Steam Ahead?
www.indiegamemag.com -- All things considered, Mumorpugers are one of the most paradoxical of all game styles in that they present ...
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GDC: Devs 'must be willing to make radical changes'
www.develop-online.net -- Realm of the Mad God daily user retention tripled to 37.5 per after numerous game iterations, says Spry Fox CEO
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F2P Summit adds Gree to list of speakers
www.develop-online.net -- Business development head to discuss 'why social mobile games need a new platform'
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Windows Phone Accessory Review: Mobi Desktop Cradle
wpcentral.com.feedsportal.com -- While we are still awaiting patiently for HTC to release the desktop cradle for the HTC Titan and Radar Windows Phones, a few third party vendors have release their version of the cradle. The Mobi Products Desktop Cradle is offered over at the WPC...
Related Stories:HTC TITAN II 4G Windows Phone coming to Telstra
Sneak Peek at this week's Xbox LIVE game for Windows Phone: DODONPACHI MAXIMUM [Video]
Baconit v1.8 now available in Windows Phone Marketplace
Nokia Lumia Live events to be held in Australia
GDC 2012: What Brings You Here?
HTC Desktop Cradles available at Expansys
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‘Guncraft’ Flaunts First Alpha Gameplay
www.indiegamemag.com -- Exato Game Studios have released the first glimpse of gameplay from Guncraft – their Modern Warfare meets Minecraft, ...
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GDC: Modo 601 integrates Ikinema Runtime tech
www.develop-online.net -- Rigging and interactive posing capabilities added into new character animation tools







