Jump to content

  • Log In with Google      Sign In   
  • Create Account

Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Newsletter Signup




Post an Article Read about the Game Development Library Project and then compete in our Article Competition

Article Theme for May: Remake the Classics


Welcome Home - Get started with our friendly game developer community

Breaking Out of Breakout

Published in Game Design

By Thomas Duindam - For the past couple of years, me and some friends have spend one day each week working on ‘Caromble!’ 'Caromble!', a breakout/ pinb...

Techniques for Finding Unlisted Game Internships

Published in Breaking Into the Industry

By Brice Morrison - There are hundreds of game companies out there, but only the largest of them have online job websites where they list open positions. Yet, there ar...

Indie tutorial: Organizing your work as a team

Published in Production and Management

By ANtY - Let's see, we already have a game prototype and a team of quality people. What do we do now? Well, you could always actually start working on y...

Getting into Games through Education: Choosing your University

Published in Breaking Into the Industry

By Liyaan Hasan (stitchs) - The follow-up to 'Where do I begin?'. This time we look into what you should do in order to pick the best University for you, and your subj...

Object-Oriented Game Design

Published in Game Programming

By Josh Klint - C++ can be intimidating the new programmers. The syntax does at first glance look like it was designed for robots to read, rather than humans. Ho...

Making it in Indie Games: Starter Guide

Published in Breaking Into the Industry

By Derek Yu - Advice on how to become a successful indie developer from a successful indie developer

Featured Developer Journals


Featured

In 2012 I had the pleasure to work with Meta3D Studios in developing artwork for my mobile game "Hamster Puzzler," and I'd like to share some tips on getting the most out of working with an art studio.Here's the short version: An employed studio i...
Featured

And thus this create a game series ends...We fix the last few bugs (score was not properly reset on replay, music was stuck on saving the scores). Now the game is complete and can be enjoyed as it was meant to be! Oh joy, Smila (the graphician) ac...
Featured

Introductions!Hello everehbody! This is my first journal entry/tutorial here on GameDev, and I hope I do a good job at explaining the concepts I want to get across. This tutorial series is mainly aimed at beginners (given the blog's name) and I h...
Interesting Topics
New Replies

What console are you buying in 2013?

Started by Alpha_ProgDes in GDNet Lounge
New Replies

Microsoft and the Xbox One. Thoughts?

Started by snowmanZOMG in GDNet Lounge
New Replies

random numbers

Started by phil67rpg in For Beginners
New Replies

Connecting to MySQL Database

Started by Vincent_M in General Programming
New Replies

I want to learn

Started by elorianj in For Beginners
New Replies

Why cards in a game design?

Started by Kekko in Game Design
New Replies

OpenGL 3?

Started by game of thought in For Beginners
New Replies

Shadow Mapping: Understanding Orthographic Projection

Started by Lambdacerro in Graphics Programming and Theory
New Replies

public engine code, private game code, git repositories, projectsXsolutions, how to?

Started by Icebone1000 in General Programming
New Replies

what books or tutorials are available

Started by NEWB123 in Multiplayer and Network Programming
New Replies

Render to texture while reading from existing framebuffer

Started by JohnOwens in OpenGL
New Replies

Database-Driven MUD design

Started by CCook67357 in Game Programming
New Replies

The C++ Programming Language 4th Edition

Started by Hippie Geek in GDNet Lounge
New Replies

GL ES 2.0 Color, Transparency and my custom animations

Started by Sollum in OpenGL
New Replies

Moddable but not open source?

Started by Zuhon in Game Programming
New Replies

what framework and api is best

Started by NEWB123 in Graphics Programming and Theory
New Replies

SDL game lags. Help to detect a slow part of a code [с++, SDL]

Started by ashEngineer in General Programming
New Replies

Most secure authentication system ever

Started by Xifos in Coding Horrors
New Replies

Convert std::string to WCHAR ?

Started by michaelmk86 in General Programming
New Replies

Need Help with Boundless Crafting System

Started by Toriath in For Beginners
New Replies

Why is EA throwing a tantrum at Nintendo?

Started by ISDCaptain01 in GDNet Lounge
New Replies

Pointer to an abstract class

Started by lucky6969b in General Programming
New Replies

Starting out - Game programming questions

Started by RomTimon in For Beginners
New Replies

Asteroidz beta, try out now

Started by cozzie in Your Announcements
New Replies

Kickstarter Launched! Necromancer, The Fight For Life.

Started by Got_Rhythm in Your Announcements
New Replies

Questions about moving objects and quadtrees

Started by Joshhua5 in For Beginners
New Replies

Ref counting

Started by Dekowta in AngelCode
New Replies

AccessVersion

Started by Jason Goepel in AngelCode
New Replies

Mimic DirectX11 Binding System in OpenGL.

Started by BornToCode in DirectX and XNA
New Replies

How to improve this coding to favour composition over inheritance?

Started by lucky6969b in Game Programming
New Replies

Point behind/front of plane

Started by polyfrag in Math and Physics
New Replies

Files validation in games

Started by savail in Game Programming
New Replies

vertice array

Started by Dannyli in DirectX and XNA
New Replies

Career advice

Started by Ussyless in Breaking into the Industry
New Replies

chasing

Started by mrmohadnan in Artificial Intelligence
New Replies

Using large enum in Java?

Started by Dustin01 in General Programming
New Replies

C# Unity Programmer Needed

Started by NightLightIndustries in Game Programming
New Replies

if you were to make a programing language, what would you name it?

Started by MrMaker in GDNet Lounge
New Replies

ORC SHAMEN animated character from Arteria3d

Started by Arteria3D in Your Announcements
New Replies

Tycoon genre, definition thoughts

Started by sunandshadow in Game Design
See More Articles

Latest Articles
GDC 2013 - Interview with Richard Hofmeier
By design3
Breaking Out of Breakout
By Thomas Duindam
Techniques for Finding Unlisted Game Internships
By Brice Morrison
Indie tutorial: Organizing your work as a team
By ANtY
Making it in Indie Games: Starter Guide
By Derek Yu
Scripting Custom Windows in Unity3D
By Casey Hardman
Binding D To C
By Mike "Aldacron" Parker
Life of a Level Designer
By Szymon Barchan
4gency’s First Year Pt. 1: A Look at Armored Drive
By Charles N. Cox
RPG Character Design: Technical Blueprints 101
By Ivan Spasov
Object-Oriented Game Design
By Josh Klint
A Journey Through the CPU Pipeline
By Bryan Wagstaff (frob)
MVC and CBES as it Relates to Game Programming
By Adam Martin
How to Structure a Game
By Josh Klint
Multiplayer Pong with Go, WebSockets and WebGl
By David Neumann
Documentation for Indie Studios: Why do you need it?
By Ivan Spasov
Notes on GameDev: Blaine Christine
By Elizabeth LaPensée
Pathfinding concepts, the basics
By Michael Grenier
Indie tutorial: Starting a project and forming a team
By ANtY
Non-Linear Story Lines
By BrendanL.K
Game Development with Win32 and DirectX 11 - Part 00.5: Concept
By Josh Vega
Practical Cross Platform SIMD Math: Part 2
By AllEightUp
Building a First-Person Shooter Part 1.0: Creating a Room
By Chris Vossen
Building a First-Person Shooter Part 1.1: Visual Studio Setup
By Chris Vossen
Math for Game Developers: Intro to Matrices
By Jorge "BSVino" Rodriguez
Math for Game Developers: Advanced Vectors
By Jorge "BSVino" Rodriguez
Getting started with Team Foundation Service: Part 2
By Oli Wilkinson
Getting started with Team Foundation Service: Part 1
By Oli Wilkinson
The Programming Primer
By Dan Mayor
Swept AABB Collision Detection and Response
By BrendanL.K
Math for Game Developers: Intro to Vectors
By Jorge "BSVino" Rodriguez
Practical Cross Platform SIMD Math
By AllEightUp
Notes on GameDev: Dane Olds
By Elizabeth LaPensée
Notes on GameDev: Tamir Nadav
By Elizabeth LaPensée
Dynamic 2D Soft Shadows
By John "Orangy Tang" Campbell
Vectors and Matrices: A Primer
By Phil Dadd
Pitch Your Game: Pitching Tips from a Game Industry Catcher
By Joshua Dallman
Managing Decoupling Part 4: The ID Lookup Table
By Niklas Frykholm
Notes on GameDev: Jenova Chen
By Elizabeth LaPensée
Managing Decoupling Part 3: C++ Duck Typing
By Niklas Frykholm
D3D11 Tessellation In Depth
By Seth Hoffert
Writing Game Music
By John Licato
Multithreading
By Vivien Oddou
Game Development with Win32 and DirectX 11 - Part 01: The Basic Framework
By Josh Vega
The Infinite Game
By Anton Temba
Managing Decoupling Part 2: Polling, Callbacks and Events
By Niklas Frykholm
Why Kickstarters Fail and How to Avoid It
By Menashe Kestenbaum
Bit Fields
By AllEightUp
Managing Decoupling
By Niklas Frykholm
Intersection Math & Algorithms - Learn to Derive
By Vilem Otte
Game Development with Win32 and DirectX 11 - Part 00: Setup
By Josh Vega
Taking Slender apart, an Introduction to Horror Games
By Jonas Schwammberger aka Bluefirehawk
Cross Platform Test Driven Development Environment Using CMake (Part 4)
By AllEightUp
Hackathon: iOS game in 7 days
By Arseniy Vershinin (Arsonic)
Evolve Your Hierarchy : Refactoring Game Entities with Components
By Mick West
Design Tradeoffs For Customized Script Interpreters
By Brendan G Bohannon
Getting into Games through Education: Choosing your University
By Liyaan Hasan (stitchs)
Understanding Component-Entity-Systems
By Boreal Games
Getting into Games through Education: "Where do I begin?"
By Liyaan Hasan (stitchs)
C++: Custom memory allocation
By Tiago Costa



PARTNERS