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Welcome Home - Get started with our friendly game developer community
Interesting Topics
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Is there a better way for putting game logic in beginContact

Started by Finalspace in Game Programming
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[c++] glew doesn't work

Started by Gyiove Sparkle in Game Programming
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Slow shader compile time when using large arrays.

Started by kalle_h in DirectX and XNA
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"Undoing" voting

Started by Migi0027 =A= in GDNet Comments, Suggestions and Ideas
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Customizing title bar colors Android 3.2+

Started by polyfrag in Mobile and Console Development
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Super Cool Effects

Started by noodleBowl in OpenGL
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How should i process about embedding a SDL2 game into QT to make a level editor.

Started by Sunsharior in For Beginners
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Quicktime Events - why are they so widespread still? A question and a rant.

Started by Gian-Reto in GDNet Lounge
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Multiple Inheritance or lots of pointers?

Started by Funkymunky in General Programming
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Where It all begins

Started by BennyBoy161 in For Beginners
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Energy conservation and rhoS

Started by jjtulip in Graphics Programming and Theory
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AexolGL - 3d game engine (web,pc,mobile)

Started by AexolGL in APIs and Tools
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Learning to create Art - by Riuthamus

Started by riuthamus in Visual Arts
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Putting a calculation in the vertex shader vs. pixel shader

Started by george7378 in DirectX and XNA
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App quit without cleaning resources

Started by Gyiove Sparkle in Game Programming
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Isometric Assets, 3D to 2D?

Started by Euden in For Beginners
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Health bar graphics instead of text

Started by Elit3d in For Beginners
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Debugging a blank view, does order matter?

Started by Codizen34 in DirectX and XNA
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laptop for programming

Started by tmer1 in For Beginners
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programming a 3D board

Started by tmer1 in For Beginners
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Critique My Implementation Of Pong?

Started by DishSoap in Game Programming
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Resource manager for open world game

Started by jmakitalo in Game Programming
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Voxel Rendering Engine Tips

Started by Butabee in Graphics Programming and Theory
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Particle Systems & Handling Transparency

Started by Phil123 in OpenGL
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