Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Newsletter Signup






Welcome Home - Get started with our friendly game developer community
Interesting Topics
New Replies

Dx11, directxmath and d3dx

Started by cozzie in DirectX and XNA
New Replies

Apparently, Game Devs Are Considered Non-Threatening to US National Security at All

Started by Allen Chou in GDNet Lounge
New Replies

Rendering Perspective Text

Started by gfxCahd in Graphics Programming and Theory
New Replies

Question about Tiled

Started by retro_style in For Beginners
New Replies

Direction Booleans into single Integer

Started by JulianLoehr in Coding Horrors
New Replies

what could be wrong with my router.

Started by ankhd in Multiplayer and Network Programming
New Replies

Conquest! Medieval War Game

Started by _Romulus_ in Your Announcements
New Replies

Steam's compensated modding policy

Started by conquestor3 in Business and Law
New Replies

I'm trying to make a GBA game in C

Started by 128GB in Mobile and Console Development
New Replies

Am I crazy for wanting to switch from Ue4 to Unity?

Started by Maik Klein in GDNet Lounge
New Replies

SFML smoother jumping?

Started by Elit3d in For Beginners
New Replies

Loading own md5 format causes scewed model

Started by Anddos in DirectX and XNA
New Replies

Vertex Projection (without gluProject)

Started by blueshogun96 in OpenGL
New Replies

Problems with making a 2.5D game in openGL

Started by workaround in OpenGL
New Replies

IDEs vs editors

Started by realh in General Programming
New Replies

Some courses questions

Started by jonsick in For Beginners
New Replies

Texture problem on terrain mesh

Started by Sk0rd in DirectX and XNA
New Replies

Pond5

Started by Charliea in Music and Sound
New Replies

Help with Jumping mechanic?

Started by TheStudent111 in For Beginners
New Replies

Editor ate my PHP Code

Started by fastcall22 in GDNet Comments, Suggestions and Ideas
New Replies

Editor is not wrapping like it should

Started by fastcall22 in GDNet Comments, Suggestions and Ideas
New Replies

Are monsters data?

Started by mousetail in Game Programming
New Replies

How are Final Fantasy summons done?

Started by NajeNDa in Graphics Programming and Theory
New Replies

Going out of bounds in a rwtexture

Started by Andimus in DirectX and XNA
See More Articles

Latest Articles
Call Unity3D Methods from Java Plugins using Reflection
By Ali Afrougheh
Shader Cross Compilation and Savvy - The Smart Shader Cross Compiler
By Apostol Dadachev
Crowdin: Localizing Without Pain
By Kirill Kliushkin
Automated Deployment of Your Game
By Craig Edwards
Tips for Designing and Developing Free-to-Play Games
By Jose Maria Martinez, 'Hafo'
Arcade Machines and Gaming Library Pigaco - Devlog #0: Introduction & Architecture
By Max Heisinger
Cache And How To Work For It
By Joshua Waring
Creating a Movement Component for an RTS in UE4
By Dmitry Terekhov
How to check that a player's PC meets your requirements
By Craig Edwards
Substance Painter Review
By Kelly L. Murdock
My GDC virginity: Of indie loserdom, hope and friendship.
By Peter Cardwell-Gardner
Skeletal Animation Optimization Tips and Tricks
By Peyman Massoudi
How to Pitch Angry Birds, If It Were an Unknown Indie Game
By Drew Giovannoli
Why a Game Development Degree?
By Reza Nezami
Persistent Mapped Buffers in OpenGL
By Bartlomiej Filipek
10 Tips From Global Game Jam 2015
By Tobiasz Siemiński
Visual Tools For Debugging Games
By James Wucher
Making a Game with Blend4Web Part 7: Enriching the Game World
By Mikhail Luzyanin
GDC Social Tips
By Ming-Lun "Allen" Chou
Estimating Effort for Small Projects
By James Wucher
How to create game rankings in WiMi5
By WiMi5
Multi-threaded Keyboard Input for Fixed-Time-Step Games
By Irlan Robson
4 Simple Things I Learned About the Industry as a Beginner
By Laszlo Fuleki
Making Machines Learn
By Jean-René Couture
The Top 10 Languages for Localizing Your Mobile Game
By Kirill Kliushkin
Standard Gameplay and IAP Metrics for Mobile Games (Part 3)
By Andy Savage
Barebones of Quests
By Gavyn Bryan
From Never Doing Game Code or Game Art... To A Full Game In Unreal Engine 4
By Markus Skupeika
When do videos need voiceovers?
By Kirill Kliushkin
12 Tricks to Selling Your Ideas, Your Game & Yourself
By Thomas Henshell



PARTNERS