Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Newsletter Signup






Welcome Home - Get started with our friendly game developer community
Interesting Topics
New Replies

Python Immutable member variables?

Started by Tutorial Doctor in General Programming
New Replies

Applying alpha gradient to an image

Started by chiranjivi in For Beginners
New Replies

What would you be willing to trade to get your ideal job in the gaming industry?

Started by J. Faraday in Game Industry Job Advice
New Replies

Edge artifact with basic diffuse shading

Started by DavidColson in OpenGL
New Replies

Help with MiniMax Algorithm for Tic Tac Toe

Started by Ars7c3 in Artificial Intelligence
New Replies

Why SRPG's are considered Niche?

Started by Cap'n VG in Game Design
New Replies

How do I choose right function for moving sound in 3D?

Started by eReS in For Beginners
New Replies

Is Game Designer getting paid nice?

Started by ArioniXDesigns in Game Industry Job Advice
New Replies

Zombie side missions

Started by Bumblefish2 in Writing for Games
New Replies

Why platform games now focus on unlimited lives?

Started by Cap'n VG in Game Design
New Replies

Java Integer and Double memory question

Started by TheComet in General Programming
New Replies

Some design issues.

Started by Azzazelus in For Beginners
New Replies

Creating menus using Codeblocks (C++)

Started by tgraham in For Beginners
New Replies

Is my music good enough? Feedback?

Started by Hena in Music and Sound
New Replies

How do I make Android backward compactible

Started by alwaysBiased in Mobile and Console Development
New Replies

[Free][iPad] 'Wholly Shot Free' out now!

Started by UBDev in Your Announcements
New Replies

Best approach for long computations, threading or timeslicing?

Started by captain_crunch in Game Programming
New Replies

Mesh collission with a 2D projection

Started by ronan.thibaudau in Graphics Programming and Theory
New Replies

C++ as a scripting language

Started by Salty Boyscouts in General Programming
New Replies

Limiting combat

Started by SleepKeys in Game Design
New Replies

Virtual Currency Implementation

Started by KingArbinV in Game Programming
New Replies

Real-time RPG Framework design

Started by FrontBack in Game Programming
New Replies

2D Polygon Collision Detection

Started by Ocarinha in Game Programming
New Replies

Best camera choice for faceshift? o

Started by Goriskil in Visual Arts
See More Articles

Latest Articles
How the PVS-Studio Team Improved Unreal Engine's Code
By PVS-Studio team
When Your Best Isn't Good Enough: A Tale of Failure (Part II)
By Peter Cardwell-Gardner
When Your Best Isn't Good Enough: A Tale of Failure (Part I)
By Peter Cardwell-Gardner
Coverage Buffer as main Occlusion Culling technique
By Damon Wall
Designing for multi-age coop play
By Asher Einhorn
Designing a Mobile Game Technology Stack
By Ruud van Falier
Cache In A Multi-Core Environment
By Joshua Waring
How to Expand Games (and more) Eluding App Store Updating
By David Xicota
Writing Efficient Endian-Independent Code in C++
By 'No Bugs' Hare
Improve Player Retention Reacting to Behavior [Server Scripts]
By David Xicota
Dynamic vertex pulling with D3D11
By Kirill Bazhenov
Giving Away $17,000 Worth of Toto Temple Deluxe at Pax East
By Yowan Langlais
Everything You Ever Wanted to Know About Authenticode Signing
By Craig Edwards
Shader Cross Compilation and Savvy - The Smart Shader Cross Compiler
By Apostol Dadachev
Crowdin: Localizing Without Pain
By Kirill Kliushkin
Automated Deployment of Your Game
By Craig Edwards
Tips for Designing and Developing Free-to-Play Games
By Jose Maria Martinez, 'Hafo'
Arcade Machines and Gaming Library Pigaco - Devlog #0: Introduction & Architecture
By Max Heisinger
Cache And How To Work For It
By Joshua Waring
Creating a Movement Component for an RTS in UE4
By Dmitry Terekhov
How to check that a player's PC meets your requirements
By Craig Edwards
Substance Painter Review
By Kelly L. Murdock
My GDC virginity: Of indie loserdom, hope and friendship.
By Peter Cardwell-Gardner
Skeletal Animation Optimization Tips and Tricks
By Peyman Massoudi
How to Pitch Angry Birds, If It Were an Unknown Indie Game
By Drew Giovannoli
Persistent Mapped Buffers in OpenGL
By Bartlomiej Filipek
10 Tips From Global Game Jam 2015
By Tobiasz Siemiński
Visual Tools For Debugging Games
By James Wucher
Making a Game with Blend4Web Part 7: Enriching the Game World
By Mikhail Luzyanin
GDC Social Tips
By Ming-Lun "Allen" Chou



PARTNERS