Jump to content

  • Log In with Google      Sign In   
  • Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

Sign up from the right-hand sidebar on our homepage and read Tuesday's newsletter for details!


We're also offering banner ads on our site from just $5! 1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


Newsletter Signup






Welcome Home - Get started with our friendly game developer community
Interesting Topics
New Replies

Visual Studio C# 2D Game Programming Help

Started by Ovicior in Game Programming
New Replies

Creating a game launcher.

Started by nikitablack in Game Programming
New Replies

3 part Top Down Shooter Game

Started by BigThink in Your Announcements
New Replies

Started working on my 4X Emperor game thing :)

Started by Acharis in Game Design
New Replies

real time reflections from any surface

Started by morffiy in Article Writing
New Replies

SlimDx - ResolveSubresource

Started by wforl in DirectX and XNA
New Replies

What heap wil dynamic memory be created on

Started by ryan20fun in General Programming
New Replies

Depth peeling and z-clipping

Started by amtri in OpenGL
New Replies

OpenGL Shader cache

Started by CodeBoyCjy in OpenGL
New Replies

'Older' mechanisms for skinned models,vertex weighting, etc. ?

Started by xexuxjy in Graphics Programming and Theory
New Replies

A few questions about viewports

Started by george7378 in DirectX and XNA
New Replies

Conservation Factor for Ashikhmin-Shirley

Started by L. Spiro in Graphics Programming and Theory
New Replies

Entity Component System - Accessing Components

Started by Zeyro in For Beginners
New Replies

Switching from CreateThread() to Thread

Started by Psychopathetica in General Programming
New Replies

Gustav Von Mustache [indies vs pewdiepie]

Started by HUBA in Your Announcements
New Replies

2D / ISO Soccer animations

Started by AticAtac in Visual Arts
New Replies

What is the point of the Indie forum?

Started by dsm1891 in GDNet Comments, Suggestions and Ideas
New Replies

Best language for mobile apps

Started by EdinsonC in For Beginners
New Replies

which game engine

Started by Crazy2109 in Game Programming
New Replies

Reverse normal in ray-plane intersection

Started by coltdaniel in Graphics Programming and Theory
New Replies

[iOS / Android / Kindle] Tainted Keep -- with promo codes

Started by ravnstudio in Your Announcements
New Replies

Mario 64, Mario 3 and other games Invisible Game Design Patterns Analysis

Started by Daltrey Waters in Game Design
New Replies

Looking for a very specific tutorial online

Started by Ghi102 in Game Programming
New Replies

[Android] Call of Kitty

Started by Boive in Your Announcements
See More Articles

Latest Articles
Banshee Engine Architecture - Introduction
By Marko Pintera
Designing a "Playable" UI That Secretly Teaches How to Play
By Yowan Langlais
Implementing a Meta System in C++
By Artem Shal
Setting Realistic Deadlines, Family, and Soup
By Thomas Henshell
A Room With A View
By James Wucher
OpenGL Batch Rendering
By Marek Krzeminski
Standard Gameplay and IAP Metrics for Mobile Games (Part 2)
By Andy Savage
Making Games is Hard
By Peter Cardwell-Gardner
Retro Mortis: RTS (Part 1) - It was found in a Desert...
By Michel Mony
Throwing a Winning Pass
By James Wucher
Composing an Indie RPG Title Track
By Thomas Henshell & James Marantette
Why Do Mobile Games Often Fail at International Expansion?
By Vincent Chan
Dynamic Pathfinding
By James Wucher
Linguistic Testing: Devil in the Details
By Kirill Kliushkin
PID Control of Physics Bodies
By James Wucher
Shooting At Stuff
By James Wucher
How to Make Gameplay Trailers Like the Triple A
By Kevin Harwood
Inside the Indie Art Process of Archmage Rises
By Thomas Henshell
Making a Game with Blend4Web Part 6: Animation and FX
By Mikhail Luzyanin
What Makes Old Games Addictive
By Miguel7
Luck in Games: Why RNG isn't the answer
By Elyot Grant
Ultimate Input Manager for Unity
By Alex Winx
300 Employees On Multiple Continents: How We Work Without An Office
By Kirill Kliushkin
Dijkstra's Algorithm - Shortest Path
By Erik Hazzard
How to Create a Scoreboard for Lives, Time, and Points in HTML5 with WiMi5
By Jose Maria Martinez
Procedural Generation of Puzzle Game Levels
By Tomas Rychnovsky
Standard Gameplay and IAP Metrics for Mobile Games
By Andy Savage
Pre-Structure Phrases for Internationalization
By Loki Ng
Crowdfunding as Marketing
By Kevin Harwood
Naming An Indie Game
By Elyot Grant



PARTNERS