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Welcome Home - Get started with our friendly game developer community
Interesting Topics
New Replies

How will a dedicated server help this game?

Started by Jmanthesin in Multiplayer and Network Programming
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Maxwell's asynchronous compute flaw

Started by Ed Welch in GDNet Lounge
New Replies

Scaling, UV Coords, and clipping rectangle rounding error?

Started by noodleBowl in OpenGL
New Replies

Online Video Game Indie Development Studio

Started by curator785 in Indie Projects (Awesomesauce)
New Replies

Alternatives to Hit Points.

Started by ferrous in Game Design
New Replies

GameState is a bad method nowadays ?

Started by Alundra in Game Programming
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Examples of win32 Gui code?

Started by SteveHatcher in For Beginners
New Replies

Most efficient way of designing a vector class in 3D

Started by Misery in General Programming
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HP displays on enemies or visual indicators?

Started by Fradno in Game Design
New Replies

Shader PS_3_0 Fails to Run (returns black frame)

Started by MysteryX in DirectX and XNA
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Guest accounts?

Started by menyo in Game Design
New Replies

C++ engine hosting LUA scripts

Started by og knuckles in Game Programming
New Replies

Alien Signs

Started by dexsoft in Your Announcements
New Replies

[withscreenshots]A-dvanced Pong: Looking for Tips

Started by Mr.A in Your Announcements
New Replies

How can I implement warmstart?

Started by bardackx in Math and Physics
New Replies

How to go about a lobby based game.

Started by goodiesohhi in Multiplayer and Network Programming
New Replies

C# 3D graphics engine needed - with polygon picking? Where to start?

Started by Brendan Hill in For Beginners
New Replies

How to implement DLC

Started by Speedy27 in For Beginners
New Replies

another attempt at making game music - first time I made it loopable

Started by hyperdemented in Music and Sound
New Replies

Creating my own android games, where do I start?

Started by Cloudd in Mobile and Console Development
New Replies

Using gatheralpha for alpha test - problem with BC3 (DXT5) textures

Started by Scoob Droolins in DirectX and XNA
New Replies

temporarily exclude a rigidBody from ray testing

Started by Ed Welch in Game Programming
New Replies

Tile picking with moving camera

Started by stein102 in For Beginners
New Replies

Performance Techniques

Started by JackOSparrow in DirectX and XNA
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