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Welcome Home - Get started with our friendly game developer community
Interesting Topics
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Is it too early to do some complicated game design

Started by LetsDoThis in For Beginners
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What's next after knowing how to program?

Started by hydrox3 in For Beginners
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What is this stuff called in c++

Started by SteveHatcher in For Beginners
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Game Math: More on Numeric Springing

Started by Allen Chou in Math and Physics
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I wanna make a game. I don't know what but I know I wanna make a game and I need a team.

Started by GravityHero in Game Design
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Compiling/Linking Raknet in Linux

Started by harvardboy in Multiplayer and Network Programming
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Generating a view matrix from a matrix

Started by judeclarke in Game Programming
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How to use a unique_ptr as a member variable?

Started by MarkS in General Programming
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Finally! C# Interactive Unity Tutorial Series

Started by SubZeroGaming in Game Programming
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closesocket() an async socket after using sendto()

Started by lomateron in Multiplayer and Network Programming
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Why automake?

Started by Ichi in Build Systems and Source Control
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Is AP Computer Science Worth It?

Started by Ovicior in Game Industry Job Advice
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Colition Detector

Started by lordseanington in Game Programming
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Lightmapping

Started by mrDIMAS in Graphics Programming and Theory
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btRigidBody rotates to the Sunset to infinite, Why?

Started by SIC Games in Math and Physics
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Dx11, directxmath and d3dx

Started by cozzie in DirectX and XNA
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Small indie question

Started by Shane C in Business and Law
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Gastro Run

Started by Frankstein in Your Announcements
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iPad Air 2 is pretty good

Started by Shane C in GDNet Lounge
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Promote yourself!

Started by igdp in Your Announcements
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Steam's compensated modding policy

Started by conquestor3 in Business and Law
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Glue Engine - The First Class Game Engine For Everyone

Started by bicaru in Your Announcements
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iOS / OSX Game Development - From Start to Store in SWIFT

Started by Nandu Singh in Your Announcements
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Pushdown Automata for handling entity states: is the lazy way the right way?

Started by substandardgaussian in Game Programming
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