Jump to content

  • Log In with Google      Sign In   
  • Create Account

Latest Game Jobs

Image of the Day

Version 0.98 finished! #screenshotsaturday #gamedev #indiedev #indiegame #gamepromo https://t.co/BDThGDhwib
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net's newsletters to receive the latest updates and exclusive content.


Sign up now

Learn, Share, and Connect @ GameDev.net!

Interesting Topics
New Replies
Attribute interpolation for new vertices after clipping in homogenous clip space
Started by pseudomarvin in Graphics Programming and Theory
New Replies
Save and load scene in unity
Started by pch93 in For Beginners
New Replies
LapTab/Atom processor laptops Windows 10
Started by Pyrocute in Build Systems and Source Control
New Replies
How to control FPS
Started by TheStudent111 in For Beginners
New Replies
Suggestions for handling progression data
Started by MrJonas in For Beginners
New Replies
About grabbing the handle of certain object
Started by lucky6969b in Game Programming
New Replies
A little something for you guys (indiegogo)
Started by joeeyireland in Your Announcements
New Replies
Swift - Love it or Hate it?
Started by Navyman in Mobile and Console Development
New Replies
Top down shooter rpg tactical game in progress
Started by Pnm279 in Indie Projects
New Replies
uav barrier and atomic operation
Started by Mr_Fox in DirectX and XNA
New Replies
Questions with regards to PlayerPrefs
Started by Zesi in For Beginners
New Replies
Video/music porfolio needs trimming?!
Started by gammis in Music and Sound
New Replies
Visual Studio Graphics Analyser problem
Started by DarkRonin in DirectX and XNA
New Replies
Shadows problems
Started by Tonyx97 in OpenGL and Vulkan
New Replies
Fix Your Time Step - Need Help
Started by SilverLightProC++ in For Beginners
New Replies
How to change or remove forum signature?
Started by Olliepm in GDNet Comments, Suggestions and Ideas
New Replies
Unity Mid Point
Started by JeremyB in For Beginners
New Replies
shapes and opengl
Started by giugio1977 in OpenGL and Vulkan
New Replies
cmy[k] - Which Way To Go?
Started by Astro Games in Your Announcements
New Replies
HLSL - Domain / Geometry Question
Started by ErnieDingo in Graphics Programming and Theory
New Replies
My MMO Vision/Dream
Started by BranTheMedMan in Writing for Games
New Replies
Avoiding the God Class
Started by Angelic Ice in Game Programming
New Replies
Modern Programming Language for Game Engines
Started by MrLeadProg in Game Programming
New Replies
my game framework ported to java
Started by yoel1234 in Your Announcements
See More Articles

Latest Articles
Top 5 Most Expensive Game Localization Mistakes
By Damien Yoccoz
GameDev Protips: 5 Basic Yet Highly Effective Marketing Strategies
By Daniel Doan
Shadows and light on Kepler 22
By Maurizio De Girolami
Automata, Virtual Machines and Compilers - Part 2
By Vilem Otte
Game Engine Containers - handle_map
By Jeff Kiah
Pupping - a method for serializing data
By Daniel Randle
Discussing Errors in Unity3D's Open-Source Components
By Ivan Kishchenko
Long-Awaited Check of CryEngine V
By Svyatoslav Razmyslov
Troubleshooting Physically-Based Content
By Alex Mercer
Industry Producer Interview Project: Game Development Team Problems Analysis (Part 2)
By Eric Chou
Custom Deleters for C++ Smart Pointers
By Bartlomiej Filipek
Load Testing with Locust.io
By Ben Vinson
Vulkan 101 Tutorial
By José Henriques
A Brain Dump of What I Worked on for Uncharted 4
By Ming-Lun "Allen" Chou
Procedural Generation: Implementation Considerations
By Francisco RA
Integrating Socket.io with Unity 5 WebGL
By Damian Oslebo
Procedural Generation: Pros and Cons
By Francisco RA
Industry Producer Interview project: Job Analysis of a Games Producer (Part 1)
By Eric Chou
Serious Sam shooter anniversary - finding bugs in the code of the Serious Engine v.1.10
By Svyatoslav Razmyslov
Static, zero-overhead (probably) PIMPL in C++
By Boreal
9 Tips on Localizing Audio
By Vladimir Kupratsevich
Building tools for Unity to improve your workflow
By Guillermo Andrades
Unreal Engine 4 C++ Quest Framework
By Martin Hollstein
The Unity Tools Used to Develop Our FPS
By Guillermo Andrades
Sony C#/.NET Component Set Analysis
By PVS-Studio team
Online Video Game Engines: Discover Why You Should Use Them
By Jose Maria Martinez, 'Hafo'
Decoding Audio for XAudio2 with Microsoft Media Foundation
By Michael Fyffe (tragiccode)
Action Lists: Simple, Flexible, Extendable AI
By Jesse Crafts-Finch
How to Create a Mobile Game on the Cheap
By David B Kaplan
Brain Dead Simple Game States
By Boreal