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Article Theme for May: Remake the Classics


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Object-Oriented Game Design

Published in Game Programming

By Josh Klint - C++ can be intimidating the new programmers. The syntax does at first glance look like it was designed for robots to read, rather than humans. Ho...

Making it in Indie Games: Starter Guide

Published in Breaking Into the Industry

By Derek Yu - Advice on how to become a successful indie developer from a successful indie developer

Scripting Custom Windows in Unity3D

Published in Game Programming

By Casey Hardman - With the know-how, you can make your own windows in Unity. Allow me to teach you how and get you started.

Binding D To C

Published in Game Programming

By Mike "Aldacron" Parker - When getting up and running with game development in the D programming language, you can save a lot of time by linking with existing C libraries. D...

A Journey Through the CPU Pipeline

Published in General Programming

By Bryan Wagstaff (frob) - The CPU does not need to be an opaque box of mystery. Skilled programmers learn their tools, including what goes on inside the CPU. Very skilled pr...

RPG Character Design: Technical Blueprints 101

Published in Game Programming

By Ivan Spasov - In this article we will take a look at how you can design and develop from a technical standpoint your character classes for an RPG game.

Featured Developer Journals


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In 2012 I had the pleasure to work with Meta3D Studios in developing artwork for my mobile game "Hamster Puzzler," and I'd like to share some tips on getting the most out of working with an art studio.Here's the short version: An employed studio i...
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And thus this create a game series ends...We fix the last few bugs (score was not properly reset on replay, music was stuck on saving the scores). Now the game is complete and can be enjoyed as it was meant to be! Oh joy, Smila (the graphician) ac...
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Introductions!Hello everehbody! This is my first journal entry/tutorial here on GameDev, and I hope I do a good job at explaining the concepts I want to get across. This tutorial series is mainly aimed at beginners (given the blog's name) and I h...
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