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Welcome Home - Get started with our friendly game developer community
Interesting Topics
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(7+9)**(1/2): Why isn't this returning 4?

Started by Tutorial Doctor in General Programming
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Predetermine Cubes ScreenSize

Started by D.V.D in Math and Physics
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Rotating to Match The Rotation Of Something Else

Started by KamRandle in Game Programming
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Collision System: Question about recursion

Started by JohnnyLightwave in Math and Physics
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Box-- Absorbing impulse after collide

Started by JohnnyLightwave in Game Programming
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Best engine/language for a ~2d golden sun/pokemon type game?

Started by sikened in For Beginners
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Looking for mixing feedback on my new orchestral piece.

Started by YoungProdigy in Music and Sound
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Physics engine for a simracing game. Where to begin?

Started by edgraq in Game Programming
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Draw simple stars like in galaga

Started by nick5454 in OpenGL
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How much video memory do I really have?

Started by RobMaddison in DirectX and XNA
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Small C++11 regex question

Started by noatom in General Programming
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Game artist(s) who is / are able to make graphics like NARUTO SHIPPUDEN!

Started by TruStory187 in Visual Arts
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"Mortals of Midgard" - Roguelike RPG for Windows

Started by ktastrophe in Your Announcements
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SharpDX and R32_Float Texture Format

Started by empodecles in DirectX and XNA
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Basic 2D array C problem

Started by Blackdoor_dev in General Programming
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help~~how to recreate direct3d device in dx11 like dx9

Started by jdyyx1984 in DirectX and XNA
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Question about Frac() in GLSL shader

Started by Relfos in Graphics Programming and Theory
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"True" MVC-Concept in games

Started by Flyverse in Game Programming
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What is the trick in box2d to build slalom track for car?

Started by umen242 in Game Programming
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Maze Demon 2 - A Top view shooter

Started by Algorix in Your Announcements
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Can't get Lidgren client to connect to local server

Started by CirdanValen in Multiplayer and Network Programming
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Launched: Optional Realities & Project Redshift

Started by OptionalRealities in Your Announcements
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Question about definition of PBR workflows/parameters

Started by endervoid in Graphics Programming and Theory
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Gameplay GUI and Levels in a Casual Game

Started by On Rye in Game Design
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